mirror of https://github.com/PCSX2/pcsx2.git
GS: remove bw equality check in tex in rt.
fixes jak mipmapping.
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@ -329,10 +329,9 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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found_t = true;
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found_t = true;
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break;
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break;
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}
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}
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else if (texture_inside_rt && bw == t->m_TEX0.TBW && psm == PSM_PSMCT32 && t->m_TEX0.PSM == psm &&
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else if (texture_inside_rt && psm == PSM_PSMCT32 && t->m_TEX0.PSM == psm &&
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((t->m_TEX0.TBP0 < bp && t->m_end_block >= bp) || t_wraps))
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((t->m_TEX0.TBP0 < bp && t->m_end_block >= bp) || t_wraps))
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{
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{
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// BW equality needed because CreateSource does not handle BW conversion.
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// Only PSMCT32 to limit false hits.
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// Only PSMCT32 to limit false hits.
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// PSM equality needed because CreateSource does not handle PSM conversion.
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// PSM equality needed because CreateSource does not handle PSM conversion.
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// Only inclusive hit to limit false hits.
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// Only inclusive hit to limit false hits.
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