mirror of https://github.com/PCSX2/pcsx2.git
0.9.8: debian: refresh the remaining patches...
git-svn-id: http://pcsx2.googlecode.com/svn/branches/0.9.8@4567 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -2,11 +2,11 @@ Debian policy.
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This patch updates default plugin path and config path.
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It also updates the pcsx2 game db path and shaders data path.
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AppInit.cpp:93 could be probably updated
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Index: pcsx2-3369/pcsx2/gui/AppConfig.cpp
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Index: pcsx2-0.9.8/pcsx2/gui/AppConfig.cpp
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===================================================================
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--- pcsx2-3369.orig/pcsx2/gui/AppConfig.cpp
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+++ pcsx2-3369/pcsx2/gui/AppConfig.cpp
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@@ -162,7 +162,8 @@
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--- pcsx2-0.9.8.orig/pcsx2/gui/AppConfig.cpp 2011-04-10 15:51:53.000000000 +0200
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+++ pcsx2-0.9.8/pcsx2/gui/AppConfig.cpp 2011-04-10 16:10:07.000000000 +0200
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@@ -169,7 +169,8 @@
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wxDirName GetPlugins()
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{
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@ -15,44 +15,37 @@ Index: pcsx2-3369/pcsx2/gui/AppConfig.cpp
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+ return wxDirName( L"/usr/lib/games/pcsx2" ) + Base::Plugins();
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}
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wxDirName GetSettings()
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Index: pcsx2-3369/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
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wxDirName GetThemes()
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Index: pcsx2-0.9.8/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
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===================================================================
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--- pcsx2-3369.orig/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
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+++ pcsx2-3369/plugins/zzogl-pg/opengl/ZZoglCreate.cpp
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@@ -347,17 +347,12 @@
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assert(hShaderGlob != NULL);
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s_lpShaderResources = (u8*)LockResource(hShaderGlob);
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# else // not _WIN32
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- FILE* fres = fopen("ps2hw.dat", "rb");
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+ FILE* fres = fopen("/usr/share/games/pcsx2/shaders/ps2hw.dat", "rb");
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--- pcsx2-0.9.8.orig/plugins/zzogl-pg/opengl/ZZoglCreate.cpp 2011-04-10 15:51:53.000000000 +0200
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+++ pcsx2-0.9.8/plugins/zzogl-pg/opengl/ZZoglCreate.cpp 2011-04-10 16:11:08.000000000 +0200
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@@ -299,8 +299,11 @@
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if (fres == NULL)
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{
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- fres = fopen("plugins/ps2hw.dat", "rb");
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-
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- if (fres == NULL)
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- {
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if (fres == NULL)
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{
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- ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
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- return false;
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- }
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+ ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
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+ return false;
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+ fres = fopen("/usr/share/games/pcsx2/shaders/ps2hw.dat", "rb");
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+ if (fres == NULL) {
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+ ZZLog::Error_Log("Cannot find ps2hw.dat in working directory. Exiting.");
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+ return false;
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+ }
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}
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}
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fseek(fres, 0, SEEK_END);
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Index: pcsx2-3369/pcsx2/gui/AppGameDatabase.h
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Index: pcsx2-0.9.8/pcsx2/gui/AppGameDatabase.h
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===================================================================
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--- pcsx2-3369.orig/pcsx2/gui/AppGameDatabase.h
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+++ pcsx2-3369/pcsx2/gui/AppGameDatabase.h
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--- pcsx2-0.9.8.orig/pcsx2/gui/AppGameDatabase.h 2011-04-10 15:51:53.000000000 +0200
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+++ pcsx2-0.9.8/pcsx2/gui/AppGameDatabase.h 2011-04-10 16:11:42.000000000 +0200
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@@ -51,8 +51,8 @@
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Console.WriteLn( "(GameDB) Unloading..." );
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}
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- AppGameDatabase& LoadFromFile(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial" );
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- void SaveToFile(const wxString& file = L"GameIndex.dbf");
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+ AppGameDatabase& LoadFromFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf", const wxString& key = L"Serial" );
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+ void SaveToFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf");
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};
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static wxString compatToStringWX(int compat) {
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Console.WriteLn( "(GameDB) Unloading..." );
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}
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- AppGameDatabase& LoadFromFile(const wxString& file = L"GameIndex.dbf", const wxString& key = L"Serial" );
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- void SaveToFile(const wxString& file = L"GameIndex.dbf");
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+ AppGameDatabase& LoadFromFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf", const wxString& key = L"Serial" );
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+ void SaveToFile(const wxString& file = L"/var/games/pcsx2/GameIndex.dbf");
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};
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static wxString compatToStringWX(int compat) {
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@ -1,8 +1,8 @@
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Index: pcsx2-3369/pcsx2/gui/AppConfig.cpp
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Index: pcsx2-0.9.8/pcsx2/gui/AppConfig.cpp
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===================================================================
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--- pcsx2-3369.orig/pcsx2/gui/AppConfig.cpp
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+++ pcsx2-3369/pcsx2/gui/AppConfig.cpp
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@@ -125,7 +125,12 @@
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--- pcsx2-0.9.8.orig/pcsx2/gui/AppConfig.cpp 2011-04-10 16:10:07.000000000 +0200
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+++ pcsx2-0.9.8/pcsx2/gui/AppConfig.cpp 2011-04-10 16:12:23.000000000 +0200
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@@ -133,7 +133,12 @@
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{
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switch( mode )
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{
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@ -12,6 +12,6 @@ Index: pcsx2-3369/pcsx2/gui/AppConfig.cpp
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+#else
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case DocsFolder_User: return (wxDirName)Path::Combine( wxStandardPaths::Get().GetDocumentsDir(), pxGetAppName() );
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+#endif
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//case DocsFolder_CWD: return (wxDirName)wxGetCwd();
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case DocsFolder_Custom: return CustomDocumentsFolder;
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jNO_DEFAULT
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