gsdx: Removed unnecessary defines and functions

The changes to the Hacks dialog removes the need for these defines.

Also remove the swap_state function since it's now unused.
This commit is contained in:
Jonathan Li 2015-08-09 16:20:05 +01:00
parent c72b4d6e8a
commit b687b106f1
4 changed files with 1 additions and 23 deletions

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@ -56,7 +56,6 @@ const char* dialog_message(int ID, bool* updateText) {
"Works as a speedhack for: Steambot Chronicles."; "Works as a speedhack for: Steambot Chronicles.";
case IDC_SKIPDRAWHACK: case IDC_SKIPDRAWHACK:
case IDC_SKIPDRAWHACKEDIT: case IDC_SKIPDRAWHACKEDIT:
case IDC_STATIC_SKIPDRAW:
return "Skipdraw\n\nSkips drawing n surfaces completely. " return "Skipdraw\n\nSkips drawing n surfaces completely. "
"Use it, for example, to try and get rid of bad post processing effects." "Use it, for example, to try and get rid of bad post processing effects."
" Try values between 1 and 100."; " Try values between 1 and 100.";
@ -72,7 +71,6 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_WILDHACK: case IDC_WILDHACK:
return "Wild Arms\n\nLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games."; return "Wild Arms\n\nLowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.";
case IDC_MSAACB: case IDC_MSAACB:
case IDC_STATIC_MSAA:
return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory." return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).\n\n" " The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).\n\n"
" MSAA is not implemented on the OpenGL renderer"; " MSAA is not implemented on the OpenGL renderer";
@ -98,10 +96,8 @@ const char* dialog_message(int ID, bool* updateText) {
"Windows: Carries a total of three states: Unchecked (off), Checked (on for all sprites) and Shaded (on for flat sprites)"; "Windows: Carries a total of three states: Unchecked (off), Checked (on for all sprites) and Shaded (on for flat sprites)";
case IDC_TCOFFSETX: case IDC_TCOFFSETX:
case IDC_TCOFFSETX2: case IDC_TCOFFSETX2:
case IDC_STATIC_TCOFFSETX:
case IDC_TCOFFSETY: case IDC_TCOFFSETY:
case IDC_TCOFFSETY2: case IDC_TCOFFSETY2:
case IDC_STATIC_TCOFFSETY:
return "Texture Coordinates Offset Hack\n\n" return "Texture Coordinates Offset Hack\n\n"
"Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n" "Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.\n\n"
" 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n" " 0500 0500, fixes Persona 3 minimap, helps Haunting Ground.\n"

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@ -45,23 +45,19 @@ enum {
IDC_FILTER, IDC_FILTER,
IDC_SKIPDRAWHACK, IDC_SKIPDRAWHACK,
IDC_SKIPDRAWHACKEDIT, IDC_SKIPDRAWHACKEDIT,
IDC_STATIC_SKIPDRAW,
IDC_ALPHAHACK, IDC_ALPHAHACK,
IDC_OFFSETHACK, IDC_OFFSETHACK,
IDC_SPRITEHACK, IDC_SPRITEHACK,
IDC_WILDHACK, IDC_WILDHACK,
IDC_MSAACB, IDC_MSAACB,
IDC_STATIC_MSAA,
IDC_ALPHASTENCIL, IDC_ALPHASTENCIL,
IDC_CHECK_DISABLE_ALL_HACKS, IDC_CHECK_DISABLE_ALL_HACKS,
IDC_ALIGN_SPRITE, IDC_ALIGN_SPRITE,
IDC_ROUND_SPRITE, IDC_ROUND_SPRITE,
IDC_TCOFFSETX, IDC_TCOFFSETX,
IDC_TCOFFSETX2, IDC_TCOFFSETX2,
IDC_STATIC_TCOFFSETX,
IDC_TCOFFSETY, IDC_TCOFFSETY,
IDC_TCOFFSETY2, IDC_TCOFFSETY2,
IDC_STATIC_TCOFFSETY,
IDC_PALTEX, IDC_PALTEX,
IDC_ACCURATE_BLEND_UNIT, IDC_ACCURATE_BLEND_UNIT,
IDC_ACCURATE_DATE, IDC_ACCURATE_DATE,

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@ -540,16 +540,7 @@ GSHacksDlg::GSHacksDlg() :
memset(msaa2cb, 0, sizeof(msaa2cb)); memset(msaa2cb, 0, sizeof(msaa2cb));
memset(cb2msaa, 0, sizeof(cb2msaa)); memset(cb2msaa, 0, sizeof(cb2msaa));
} }
int swap_states(int a)
{
switch(a)
{
case 0: return 0;
case 1: return 2;
case 2: return 1;
default: return 0; // If user's set more than 2 in ini file, set variable to 0.
}
}
void GSHacksDlg::OnInit() void GSHacksDlg::OnInit()
{ {
HWND hwnd_renderer = GetDlgItem(GetParent(m_hWnd), IDC_RENDERER); HWND hwnd_renderer = GetDlgItem(GetParent(m_hWnd), IDC_RENDERER);

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@ -57,14 +57,9 @@
#define IDC_MSAACB 2070 #define IDC_MSAACB 2070
#define IDC_HACKSBUTTON 2071 #define IDC_HACKSBUTTON 2071
#define IDC_WILDHACK 2072 #define IDC_WILDHACK 2072
#define IDC_HACK_DESCRIPTION 2073
#define IDC_STATIC_MSAA 2074
#define IDC_STATIC_SKIPDRAW 2075
#define IDC_CHECK_DISABLE_ALL_HACKS 2076 #define IDC_CHECK_DISABLE_ALL_HACKS 2076
#define IDC_ALPHASTENCIL 2077 #define IDC_ALPHASTENCIL 2077
#define IDC_ADAPTER 2078 #define IDC_ADAPTER 2078
#define IDC_STATIC_TCOFFSETX 2079
#define IDC_STATIC_TCOFFSETY 2080
#define IDC_TCOFFSETX 2081 #define IDC_TCOFFSETX 2081
#define IDC_TCOFFSETX2 2082 #define IDC_TCOFFSETX2 2082
#define IDC_TCOFFSETY 2083 #define IDC_TCOFFSETY 2083