App: Add Windows exe version information

This commit is contained in:
refractionpcsx2 2021-08-31 14:07:04 +01:00
parent 38f1a9a762
commit b61f6d517b
4 changed files with 147 additions and 1 deletions

121
pcsx2/PCSX2.rc Normal file
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@ -0,0 +1,121 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#define APSTUDIO_HIDDEN_SYMBOLS
#include "windows.h"
#undef APSTUDIO_HIDDEN_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#define APSTUDIO_HIDDEN_SYMBOLS\r\n"
"#include ""windows.h""\r\n"
"#undef APSTUDIO_HIDDEN_SYMBOLS\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION 1,7,0,0
PRODUCTVERSION 1,7,0,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x1L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "080904b0"
BEGIN
VALUE "CompanyName", "PCSX2"
VALUE "FileDescription", "PCSX2 PS2 Emulator"
VALUE "FileVersion", "1.7.0.0"
VALUE "LegalCopyright", "Copyright (C) 2021"
VALUE "ProductName", "PCSX2"
VALUE "ProductVersion", "1.7.0.0"
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x809, 1200
END
END
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (United Kingdom) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENG)
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_UK
#pragma code_page(1252)
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (United Kingdom) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -936,6 +936,7 @@
<ClInclude Include="Utilities\AsciiFile.h" />
<ClInclude Include="Elfheader.h" />
<ClInclude Include="CDVD\IsoFileFormats.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Common.h" />
<ClInclude Include="Config.h" />
<ClInclude Include="Dump.h" />
@ -1078,6 +1079,7 @@
<ResourceCompile Include="$(SolutionDir)3rdparty\wxwidgets3.0\include\wx\msw\wx.rc">
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\wxwidgets3.0\$(PlatformName);$(SolutionDir)3rdparty\wxwidgets3.0\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<ResourceCompile Include="PCSX2.rc" />
<ResourceCompile Include="GS\GS.rc" />
<ResourceCompile Include="PAD\Windows\PAD.rc" />
<ResourceCompile Include="SPU2\Windows\SPU2.rc" />

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@ -371,6 +371,9 @@
<ClCompile Include="PrecompiledHeader.cpp">
<Filter>Misc</Filter>
</ClCompile>
<ClInclude Include="resource.h">
<Filter>Misc</Filter>
</ClInclude>
<ClCompile Include="ShiftJisToUnicode.cpp">
<Filter>Misc</Filter>
</ClCompile>
@ -2563,7 +2566,9 @@
<ClInclude Include="GS\Renderers\Common\GSFastList.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="GS\resource.h" />
<ClInclude Include="GS\resource.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="GS.h">
<Filter>System\Ps2</Filter>
</ClInclude>
@ -2719,6 +2724,9 @@
<ResourceCompile Include="$(SolutionDir)3rdparty\wxwidgets3.0\include\wx\msw\wx.rc">
<Filter>AppHost\Resources</Filter>
</ResourceCompile>
<ResourceCompile Include="PCSX2.rc">
<Filter>AppHost\Resources</Filter>
</ResourceCompile>
<ResourceCompile Include="SPU2\Windows\SPU2.rc">
<Filter>System\Ps2\SPU2</Filter>
</ResourceCompile>

15
pcsx2/resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by PCSX2.rc
//
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 120
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1074
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif