mirror of https://github.com/PCSX2/pcsx2.git
Fixed a bug that caused old pre1.8 versions of Gsdx to crash at startup, and fixed some instability problems when loading savestates.
Cleaned up some MTGS code, and improved performance a bit, especially for games that tend to stress the GPU (when Gsdx registers 70%+ cpu). Programmer notes: Several code cleanups to header files. Added MemcpyFast.h and SafeArray.h, and removed a couple more ugly #include inter-dependencies. :) git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@656 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
parent
b32d84516a
commit
b5f952fc5e
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@ -63,14 +63,15 @@ extern TESTRUNARGS g_TestRun;
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#define PSXSOUNDCLK ((int)(48000))
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#include "Plugins.h"
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#include "System.h"
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#include "Misc.h"
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#include "SaveState.h"
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#include "DebugTools/Debug.h"
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#include "R5900.h"
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#include "Memory.h"
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#include "Elfheader.h"
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#include "Hw.h"
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// Moving this before one of the other includes causes compilation issues.
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#include "Misc.h"
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//#include "Misc.h"
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#include "Patch.h"
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#define PCSX2_VERSION "Playground (beta)"
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@ -537,12 +537,20 @@ u32 loadElfCRC( const char* filename )
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int loadElfFile(const char *filename)
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{
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// Reset all recompilers prior to initiating a BIOS or new ELF. The cleaner the
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// slate, the happier the recompiler!
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SysResetExecutionState();
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if( filename == NULL || filename[0] == 0 )
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{
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Console::Notice( "Running the PS2 BIOS..." );
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return -1;
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}
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// We still need to run the BIOS stub, so that all the EE hardware gets initialized correctly.
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cpuExecuteBios();
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int elfsize;
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Console::Status("loadElfFile: %s", params filename);
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@ -290,7 +290,7 @@ static bool _gsGIFSoftReset( int mask )
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if( !warned )
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{
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Console::Notice( "GIF Warning > Soft reset requested, but the GS plugin doesn't support it!" );
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warned = true;
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//warned = true;
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}
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return false;
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}
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@ -307,7 +307,7 @@ void gsGIFReset()
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{
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#ifndef PCSX2_VIRTUAL_MEM
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// fixme - should this be here? (air)
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memzero_obj(g_RealGSMem);
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//memzero_obj(g_RealGSMem);
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#endif
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// perform a soft reset (but do not do a full reset if the soft reset API is unavailable)
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10
pcsx2/GS.h
10
pcsx2/GS.h
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@ -230,10 +230,14 @@ public:
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#endif
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//return (uptr)&SendSimplePacket;
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}
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protected:
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// Sets the gsEvent flag and releases a timeslice.
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// For use in loops that wait on the GS thread to do certain things.
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void SetEventWait();
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// Saves MMX/XMM regs, posts an event to the mtgsThread flag and releases a timeslice.
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// For use in surrounding loops that wait on the mtgs.
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void PrepEventWait();
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// Restores MMX/XMM regs. For use in surrounding loops that wait on the mtgs.
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void PostEventWait() const;
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// Processes a GIFtag & packet, and throws out some gsIRQs as needed.
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// Used to keep interrupts in sync with the EE, while the GS itself
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@ -206,6 +206,8 @@ mtgsThreadObject::mtgsThreadObject() :
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, m_RingBuffer( m_RingBufferSize + (Ps2MemSize::GSregs/sizeof(u128)) )
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, m_gsMem( (u8*)m_RingBuffer.GetPtr( m_RingBufferSize ) )
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{
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memzero_obj( m_path );
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// Wait for the thread to finish initialization (it runs GSinit, which can take
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// some time since it's creating a new window and all), and then check for errors.
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@ -641,7 +643,7 @@ void mtgsThreadObject::SetEvent()
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m_CopyDataTally = 0;
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}
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void mtgsThreadObject::SetEventWait()
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void mtgsThreadObject::PrepEventWait()
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{
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// Freeze registers because some kernel code likes to destroy them
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FreezeXMMRegs(1);
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@ -649,6 +651,10 @@ void mtgsThreadObject::SetEventWait()
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//Console::Notice( "MTGS Stall! EE waits for nothing! ... except your GPU sometimes." );
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SetEvent();
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Timeslice();
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}
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void mtgsThreadObject::PostEventWait() const
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{
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FreezeXMMRegs(0);
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FreezeMMXRegs(0);
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}
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@ -825,20 +831,21 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
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{
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// generic gs wait/stall.
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// Waits until the readpos is outside the scope of the write area.
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while( true )
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// if the writepos is past the readpos then we're safe.
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// But if not then we need to make sure the readpos is outside the scope of
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// the block about to be written (writepos + size)
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if( writepos < volatize(m_RingPos) )
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{
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// two conditionals in the following while() loop, so precache
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// the readpos for more efficient behavior:
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uint readpos = volatize(m_RingPos);
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// if the writepos is past the readpos then we're safe:
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if( writepos >= readpos ) break;
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// writepos is behind the readpos, so do a second check to see if the
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// writepos is behind the readpos, so we need to wait until
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// readpos is out past the end of the future write pos:
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if( writepos+size < readpos ) break;
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SetEventWait();
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PrepEventWait();
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while( writepos+size < volatize(m_RingPos) )
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{
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SpinWait();
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}
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PostEventWait();
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}
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}
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else if( writepos + size > m_RingBufferSize )
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@ -851,6 +858,7 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
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// greater than the current write position then we need to stall
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// until it loops around to the beginning of the buffer
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PrepEventWait();
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while( true )
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{
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uint readpos = volatize(m_RingPos);
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@ -863,7 +871,7 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
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// position below (bad!)
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if( readpos < writepos && readpos != 0 ) break;
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SetEventWait();
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SpinWait();
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}
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m_lock_RingRestart.Lock();
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@ -871,6 +879,7 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
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writepos = 0;
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AtomicExchange( m_WritePos, writepos );
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m_lock_RingRestart.Unlock();
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SetEvent();
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// stall until the read position is past the end of our incoming block,
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// or until it reaches the current write position (signals an empty buffer).
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@ -881,27 +890,31 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
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if( readpos == m_WritePos ) break;
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if( writepos+size < readpos ) break;
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SetEventWait();
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SpinWait();
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}
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PostEventWait();
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}
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else // always true - if( writepos + size == MTGS_RINGBUFFEREND )
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{
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// Yay. Perfect fit. What are the odds?
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//SysPrintf( "MTGS > Perfect Fit!\n");
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PrepEventWait();
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while( true )
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{
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uint readpos = volatize(m_RingPos);
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// is the buffer empty? Don't wait...
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if( readpos == writepos ) break;
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// stop waiting if the buffer is empty!
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if( writepos == readpos ) break;
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// Copy is ready so long as readpos is less than writepos and *not*
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// equal to the base of the ringbuffer (otherwise the buffer will stop)
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// equal to the base of the ringbuffer (otherwise the buffer will stop
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// when the writepos is wrapped around to zero later-on in SendDataPacket)
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if( readpos < writepos && readpos != 0 ) break;
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SetEventWait();
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SpinWait();
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}
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PostEventWait();
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}
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#ifdef RINGBUF_DEBUG_STACK
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@ -934,8 +947,15 @@ __forceinline uint mtgsThreadObject::_PrepForSimplePacket()
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future_writepos &= m_RingBufferMask;
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while( future_writepos == volatize(m_RingPos) )
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SetEventWait();
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if( future_writepos == volatize(m_RingPos) )
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{
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PrepEventWait();
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do
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{
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SpinWait();
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} while( future_writepos == volatize(m_RingPos) );
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PostEventWait();
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}
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return future_writepos;
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}
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@ -0,0 +1,57 @@
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/* Pcsx2 - Pc Ps2 Emulator
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* Copyright (C) 2002-2008 Pcsx2 Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#ifndef __MEMCPY_FAST_H__
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#define __MEMCPY_FAST_H__
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void _memset16_unaligned( void* dest, u16 data, size_t size );
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#if defined(_WIN32) && !defined(__x86_64__)
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// The new simplified memcpy_amd_ is now faster than memcpy_raz_.
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// memcpy_amd_ also does mmx register saving, negating the need for freezeregs (code cleanup!)
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// Additionally, using one single memcpy implementation keeps the code cache cleaner.
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//extern void __fastcall memcpy_raz_udst(void *dest, const void *src, size_t bytes);
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//extern void __fastcall memcpy_raz_usrc(void *dest, const void *src, size_t bytes);
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//extern void __fastcall memcpy_raz_(void *dest, const void *src, size_t bytes);
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extern void __fastcall memcpy_amd_(void *dest, const void *src, size_t bytes);
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# include "windows/memzero.h"
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# define memcpy_fast memcpy_amd_
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# define memcpy_aligned memcpy_amd_
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#else
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// for now linux uses the GCC memcpy/memset implementations.
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#define memcpy_fast memcpy
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#define memcpy_raz_ memcpy
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#define memcpy_raz_u memcpy
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#define memcpy_aligned memcpy
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#define memcpy_raz_u memcpy
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#include "Linux/memzero.h"
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#endif
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extern u8 memcmp_mmx(const void* src1, const void* src2, int cmpsize);
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extern void memxor_mmx(void* dst, const void* src1, int cmpsize);
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#endif
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@ -28,9 +28,10 @@
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#include "Common.h"
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#include "PsxCommon.h"
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#include "SaveState.h"
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#include "CDVDisodrv.h"
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#include "VUmicro.h"
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#include "VU.h"
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#include "iCore.h"
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#include "iVUzerorec.h"
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@ -556,6 +557,7 @@ void ProcessFKeys(int fkey, int shift)
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SaveState::GetFilename( Text, StatesC );
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gzLoadingState joe( Text ); // throws exception on version mismatch
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cpuReset();
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SysResetExecutionState();
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joe.FreezeAll();
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}
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catch( Exception::StateLoadError_Recoverable& )
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61
pcsx2/Misc.h
61
pcsx2/Misc.h
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@ -19,11 +19,10 @@
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#ifndef __MISC_H__
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#define __MISC_H__
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#include "PS2Etypes.h"
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#include "System.h"
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#include "SaveState.h"
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// --->> GNU GetText / NLS
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/////////////////////////////////////////////////////////////////////////
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// GNU GetText / NLS
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#ifdef ENABLE_NLS
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|
@ -49,27 +48,6 @@
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#endif // ENABLE_NLS
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// <<--- End GNU GetText / NLS
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// --->> Path Utilities [PathUtil.c]
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#define g_MaxPath 255 // 255 is safer with antiquitated Win32 ASCII APIs.
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namespace Path
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{
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void Combine( string& dest, const string& srcPath, const string& srcFile );
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bool isRooted( const string& path );
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bool isDirectory( const string& path );
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bool isFile( const string& path );
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bool Exists( const string& path );
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int getFileSize( const string& path );
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void ReplaceExtension( string& dest, const string& src, const string& ext );
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}
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// <<--- END Path Utilities [PathUtil.c]
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// [TODO] : Move the config options mess from Misc.h into "config.h" or someting more sensible.
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/////////////////////////////////////////////////////////////////////////
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|
@ -227,41 +205,6 @@ extern u8 g_globalXMMSaved;
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#define FreezeXMMRegs(save) if( g_EEFreezeRegs ) { FreezeXMMRegs_(save); }
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#define FreezeMMXRegs(save) if( g_EEFreezeRegs ) { FreezeMMXRegs_(save); }
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void _memset16_unaligned( void* dest, u16 data, size_t size );
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|
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#if defined(_WIN32) && !defined(__x86_64__)
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|
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// The new simplified memcpy_amd_ is now faster than memcpy_raz_.
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// memcpy_amd_ also does mmx register saving, negating the need for freezeregs (code cleanup!)
|
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// Additionally, using one single memcpy implementation keeps the code cache cleaner.
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||||
|
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//extern void __fastcall memcpy_raz_udst(void *dest, const void *src, size_t bytes);
|
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//extern void __fastcall memcpy_raz_usrc(void *dest, const void *src, size_t bytes);
|
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//extern void __fastcall memcpy_raz_(void *dest, const void *src, size_t bytes);
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extern void __fastcall memcpy_amd_(void *dest, const void *src, size_t bytes);
|
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|
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# include "windows/memzero.h"
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# define memcpy_fast memcpy_amd_
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# define memcpy_aligned memcpy_amd_
|
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|
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#else
|
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|
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// for now linux uses the GCC memcpy/memset implementations.
|
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#define memcpy_fast memcpy
|
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#define memcpy_raz_ memcpy
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#define memcpy_raz_u memcpy
|
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|
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#define memcpy_aligned memcpy
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#define memcpy_raz_u memcpy
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|
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#include "Linux/memzero.h"
|
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|
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#endif
|
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|
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|
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u8 memcmp_mmx(const void* src1, const void* src2, int cmpsize);
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void memxor_mmx(void* dst, const void* src1, int cmpsize);
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|
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#ifdef _MSC_VER
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#pragma pack()
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#endif
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|
|
|
@ -13,7 +13,21 @@
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#define LANGS_DIR "Langs"
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#define LOGS_DIR "logs"
|
||||
|
||||
|
||||
#define DEFAULT_MEMCARD1 "Mcd001.ps2"
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#define DEFAULT_MEMCARD2 "Mcd002.ps2"
|
||||
|
||||
#define g_MaxPath 255 // 255 is safer with antiquated Win32 ASCII APIs.
|
||||
|
||||
namespace Path
|
||||
{
|
||||
void Combine( string& dest, const string& srcPath, const string& srcFile );
|
||||
bool isRooted( const string& path );
|
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bool isDirectory( const string& path );
|
||||
bool isFile( const string& path );
|
||||
bool Exists( const string& path );
|
||||
int getFileSize( const string& path );
|
||||
|
||||
void ReplaceExtension( string& dest, const string& src, const string& ext );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -125,8 +125,6 @@ void cpuShutdown()
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|||
// biosShutdown();
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||||
psxShutdown();
|
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disR5900FreeSyms();
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||||
|
||||
//Cpu->Shutdown();
|
||||
}
|
||||
|
||||
void cpuException(u32 code, u32 bd)
|
||||
|
@ -630,6 +628,10 @@ void cpuTestHwInts() {
|
|||
cpuTestTIMRInts();
|
||||
}
|
||||
|
||||
// This function performs a "hackish" execution of the BIOS stub, which initializes EE
|
||||
// memory and hardware. It forcefully breaks execution when the stub is finished, prior
|
||||
// to the PS2 logos being displayed. This allows us to "shortcut" right into a game
|
||||
// without having to wait through the logos or endure game/bios localization checks.
|
||||
void cpuExecuteBios()
|
||||
{
|
||||
// Set the video mode to user's default request:
|
||||
|
@ -660,7 +662,11 @@ void cpuExecuteBios()
|
|||
// REC_CLEARM(0x00200008);
|
||||
// REC_CLEARM(0x00100008);
|
||||
// REC_CLEARM(cpuRegs.pc);
|
||||
//if( CHECK_EEREC ) Cpu->Reset();
|
||||
|
||||
// Reset the EErecs here, because the bios generates "slow" blocks that have hacky
|
||||
// bBiosEnd checks in them and stuff. This deletes them so that the recs replace them
|
||||
// with new faster versions:
|
||||
Cpu->Reset();
|
||||
|
||||
Console::Notice("* PCSX2 *: ExecuteBios Complete");
|
||||
//GSprintf(5, "PCSX2 " PCSX2_VERSION "\nExecuteBios Complete\n");
|
||||
|
|
|
@ -0,0 +1,244 @@
|
|||
/* Pcsx2 - Pc Ps2 Emulator
|
||||
* Copyright (C) 2002-2008 Pcsx2 Team
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#ifndef __SAFEARRAY_H__
|
||||
#define __SAFEARRAY_H__
|
||||
|
||||
#include "MemcpyFast.h"
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Safe deallocation macros -- always check pointer validity (non-null)
|
||||
// and set pointer to null on deallocation.
|
||||
|
||||
#define safe_delete( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
delete ptr; \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_delete_array( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
delete[] ptr; \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_free( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
free( ptr ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_aligned_free( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
_aligned_free( ptr ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define SafeSysMunmap( ptr, size ) \
|
||||
if( ptr != NULL ) { \
|
||||
SysMunmap( (uptr)ptr, size ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Handy little class for allocating a resizable memory block, complete with
|
||||
// exception-based error handling and automatic cleanup.
|
||||
|
||||
template< typename T >
|
||||
class MemoryAlloc : public NoncopyableObject
|
||||
{
|
||||
public:
|
||||
static const int DefaultChunkSize = 0x1000 * sizeof(T);
|
||||
|
||||
public:
|
||||
const std::string Name; // user-assigned block name
|
||||
int ChunkSize;
|
||||
|
||||
protected:
|
||||
T* m_ptr;
|
||||
int m_size; // size of the allocation of memory
|
||||
|
||||
const static std::string m_str_Unnamed;
|
||||
protected:
|
||||
// Internal contructor for use by derrived classes. This allws a derrived class to
|
||||
// use its own memory allocation (with an aligned memory, for example).
|
||||
// Throws:
|
||||
// Exception::OutOfMemory if the allocated_mem pointr is NULL.
|
||||
explicit MemoryAlloc( const std::string& name, T* allocated_mem, int initSize ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( allocated_mem )
|
||||
, m_size( initSize )
|
||||
{
|
||||
if( m_ptr == NULL )
|
||||
throw Exception::OutOfMemory();
|
||||
}
|
||||
|
||||
virtual T* _virtual_realloc( int newsize )
|
||||
{
|
||||
return (T*)realloc( m_ptr, newsize * sizeof(T) );
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~MemoryAlloc()
|
||||
{
|
||||
safe_free( m_ptr );
|
||||
}
|
||||
|
||||
explicit MemoryAlloc( const std::string& name="Unnamed" ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( NULL )
|
||||
, m_size( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
explicit MemoryAlloc( int initialSize, const std::string& name="Unnamed" ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( (T*)malloc( initialSize * sizeof(T) ) )
|
||||
, m_size( initialSize )
|
||||
{
|
||||
if( m_ptr == NULL )
|
||||
throw Exception::OutOfMemory();
|
||||
}
|
||||
|
||||
// Returns the size of the memory allocation, as according to the array type.
|
||||
int GetLength() const { return m_size; }
|
||||
// Returns the size of the memory allocation in bytes.
|
||||
int GetSizeInBytes() const { return m_size * sizeof(T); }
|
||||
|
||||
// Ensures that the allocation is large enough to fit data of the
|
||||
// amount requested. The memory allocation is not resized smaller.
|
||||
void MakeRoomFor( int blockSize )
|
||||
{
|
||||
std::string temp;
|
||||
|
||||
if( blockSize > m_size )
|
||||
{
|
||||
const uint newalloc = blockSize + ChunkSize;
|
||||
m_ptr = _virtual_realloc( newalloc );
|
||||
if( m_ptr == NULL )
|
||||
{
|
||||
throw Exception::OutOfMemory(
|
||||
"Out-of-memory on block re-allocation. "
|
||||
"Old size: " + to_string( m_size ) + " bytes, "
|
||||
"New size: " + to_string( newalloc ) + " bytes"
|
||||
);
|
||||
}
|
||||
m_size = newalloc;
|
||||
}
|
||||
}
|
||||
|
||||
// Gets a pointer to the requested allocation index.
|
||||
// DevBuilds : Throws std::out_of_range() if the index is invalid.
|
||||
T *GetPtr( uint idx=0 ) { return _getPtr( idx ); }
|
||||
const T *GetPtr( uint idx=0 ) const { return _getPtr( idx ); }
|
||||
|
||||
// Gets an element of this memory allocation much as if it were an array.
|
||||
// DevBuilds : Throws std::out_of_range() if the index is invalid.
|
||||
T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
|
||||
const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
|
||||
|
||||
virtual MemoryAlloc<T>* Clone() const
|
||||
{
|
||||
MemoryAlloc<T>* retval = new MemoryAlloc<T>( m_size );
|
||||
memcpy_fast( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
|
||||
return retval;
|
||||
}
|
||||
|
||||
protected:
|
||||
// A safe array index fetcher. Throws an exception if the array index
|
||||
// is outside the bounds of the array.
|
||||
// Performance Considerations: This function adds quite a bit of overhead
|
||||
// to array indexing and thus should be done infrequently if used in
|
||||
// time-critical situations. Indead of using it from inside loops, cache
|
||||
// the pointer into a local variable and use stad (unsafe) C indexes.
|
||||
T* _getPtr( uint i ) const
|
||||
{
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
if( i >= (uint)m_size )
|
||||
{
|
||||
throw Exception::IndexBoundsFault(
|
||||
"Index out of bounds on MemoryAlloc: " + Name +
|
||||
" (index=" + to_string(i) +
|
||||
", size=" + to_string(m_size) + ")"
|
||||
);
|
||||
}
|
||||
#endif
|
||||
return &m_ptr[i];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Handy little class for allocating a resizable memory block, complete with
|
||||
// exception-based error handling and automatic cleanup.
|
||||
// This one supports aligned data allocations too!
|
||||
|
||||
template< typename T, uint Alignment >
|
||||
class SafeAlignedArray : public MemoryAlloc<T>
|
||||
{
|
||||
protected:
|
||||
T* _virtual_realloc( int newsize )
|
||||
{
|
||||
// TODO : aligned_realloc will need a linux implementation now. -_-
|
||||
return (T*)_aligned_realloc( m_ptr, newsize * sizeof(T), Alignment );
|
||||
}
|
||||
|
||||
// Appends "(align: xx)" to the name of the allocation in devel builds.
|
||||
// Maybe useful,maybe not... no harm in atatching it. :D
|
||||
string _getName( const string& src )
|
||||
{
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
return src + "(align:" + to_string(Alignment) + ")";
|
||||
#endif
|
||||
return src;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~SafeAlignedArray()
|
||||
{
|
||||
safe_aligned_free( m_ptr );
|
||||
// mptr is set to null, so the parent class's destructor won't re-free it.
|
||||
}
|
||||
|
||||
explicit SafeAlignedArray( const std::string& name="Unnamed" ) :
|
||||
MemoryAlloc( name )
|
||||
{
|
||||
}
|
||||
|
||||
explicit SafeAlignedArray( int initialSize, const std::string& name="Unnamed" ) :
|
||||
MemoryAlloc(
|
||||
_getName(name),
|
||||
(T*)_aligned_malloc( initialSize * sizeof(T), Alignment ),
|
||||
initialSize
|
||||
)
|
||||
{
|
||||
}
|
||||
|
||||
virtual SafeAlignedArray<T,Alignment>* Clone() const
|
||||
{
|
||||
SafeAlignedArray<T,Alignment>* retval = new SafeAlignedArray<T,Alignment>( m_size );
|
||||
memcpy_fast( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
|
||||
return retval;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
|
@ -20,9 +20,10 @@
|
|||
|
||||
#include "Common.h"
|
||||
#include "PsxCommon.h"
|
||||
#include "SaveState.h"
|
||||
|
||||
#include "CDVDisodrv.h"
|
||||
#include "VUmicro.h"
|
||||
|
||||
#include "VU.h"
|
||||
#include "iCore.h"
|
||||
#include "iVUzerorec.h"
|
||||
|
@ -31,7 +32,6 @@
|
|||
#include "COP0.h"
|
||||
#include "Cache.h"
|
||||
|
||||
#include "Paths.h"
|
||||
|
||||
using namespace R5900;
|
||||
|
||||
|
@ -43,8 +43,8 @@ extern void recResetIOP();
|
|||
|
||||
static void PreLoadPrep()
|
||||
{
|
||||
recResetEE();
|
||||
recResetIOP();
|
||||
SysResetExecutionState();
|
||||
|
||||
#ifdef PCSX2_VIRTUAL_MEM
|
||||
DWORD OldProtect;
|
||||
// make sure can write
|
||||
|
|
216
pcsx2/System.h
216
pcsx2/System.h
|
@ -22,6 +22,8 @@
|
|||
#include "PS2Etypes.h"
|
||||
#include "Exceptions.h"
|
||||
#include "Paths.h"
|
||||
#include "MemcpyFast.h"
|
||||
#include "SafeArray.h"
|
||||
|
||||
void SysDetect(); // Detects cpu type and fills cpuInfo structs.
|
||||
bool SysInit(); // Init logfiles, directories, critical memory resources, and other OS-specific one-time
|
||||
|
@ -37,11 +39,11 @@ void SysResetExecutionState();
|
|||
|
||||
void *SysLoadLibrary(const char *lib); // Loads Library
|
||||
void *SysLoadSym(void *lib, const char *sym); // Loads Symbol from Library
|
||||
const char *SysLibError(); // Gets previous error loading sysbols
|
||||
const char *SysLibError(); // Gets previous error loading symbols
|
||||
void SysCloseLibrary(void *lib); // Closes Library
|
||||
|
||||
// Maps a block of memory for use as a recompiled code buffer.
|
||||
// The allocated block has code execution privliges.
|
||||
// The allocated block has code execution privileges.
|
||||
// Returns NULL on allocation failure.
|
||||
void *SysMmap(uptr base, u32 size);
|
||||
|
||||
|
@ -99,7 +101,7 @@ namespace Console
|
|||
extern void ClearColor();
|
||||
|
||||
// The following Write functions return bool so that we can use macros to exclude
|
||||
// them from different buildypes. The return values are always zero.
|
||||
// them from different build types. The return values are always zero.
|
||||
|
||||
// Writes a newline to the console.
|
||||
extern bool __fastcall Newline();
|
||||
|
@ -171,44 +173,10 @@ using Console::Color_Cyan;
|
|||
using Console::Color_Yellow;
|
||||
using Console::Color_White;
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Safe deallocation macros -- always check pointer validity (non-null)
|
||||
// and set pointer to null on deallocation.
|
||||
|
||||
#define safe_delete( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
delete ptr; \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_delete_array( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
delete[] ptr; \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_free( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
free( ptr ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define safe_aligned_free( ptr ) \
|
||||
if( ptr != NULL ) { \
|
||||
_aligned_free( ptr ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
#define SafeSysMunmap( ptr, size ) \
|
||||
if( ptr != NULL ) { \
|
||||
SysMunmap( (uptr)ptr, size ); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Dev / Debug conditionals --
|
||||
// Consts for using if() statements instead of uglier #ifdef macros.
|
||||
// Abbrivated macros for dev/debug only consoles and mesgboxes.
|
||||
// Abbreviated macros for dev/debug only consoles and msgboxes.
|
||||
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
|
||||
|
@ -264,177 +232,5 @@ int SysMapUserPhysicalPages(void* Addr, uptr NumPages, uptr* pblock, int pageoff
|
|||
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Handy little class for allocating a resizable memory block, complete with
|
||||
// exception-based error handling and automatic cleanup.
|
||||
|
||||
template< typename T >
|
||||
class MemoryAlloc : public NoncopyableObject
|
||||
{
|
||||
public:
|
||||
static const int DefaultChunkSize = 0x1000 * sizeof(T);
|
||||
|
||||
public:
|
||||
const std::string Name; // user-assigned block name
|
||||
int ChunkSize;
|
||||
|
||||
protected:
|
||||
T* m_ptr;
|
||||
int m_size; // size of the allocation of memory
|
||||
|
||||
const static std::string m_str_Unnamed;
|
||||
protected:
|
||||
// Internal contructor for use by derrived classes. This allws a derrived class to
|
||||
// use its own memory allocation (with an aligned memory, for example).
|
||||
// Throws:
|
||||
// Exception::OutOfMemory if the allocated_mem pointr is NULL.
|
||||
explicit MemoryAlloc( const std::string& name, T* allocated_mem, int initSize ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( allocated_mem )
|
||||
, m_size( initSize )
|
||||
{
|
||||
if( m_ptr == NULL )
|
||||
throw Exception::OutOfMemory();
|
||||
}
|
||||
|
||||
virtual T* _virtual_realloc( int newsize )
|
||||
{
|
||||
return (T*)realloc( m_ptr, newsize * sizeof(T) );
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~MemoryAlloc()
|
||||
{
|
||||
safe_free( m_ptr );
|
||||
}
|
||||
|
||||
explicit MemoryAlloc( const std::string& name="Unnamed" ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( NULL )
|
||||
, m_size( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
explicit MemoryAlloc( int initialSize, const std::string& name="Unnamed" ) :
|
||||
Name( name )
|
||||
, ChunkSize( DefaultChunkSize )
|
||||
, m_ptr( (T*)malloc( initialSize * sizeof(T) ) )
|
||||
, m_size( initialSize )
|
||||
{
|
||||
if( m_ptr == NULL )
|
||||
throw Exception::OutOfMemory();
|
||||
}
|
||||
|
||||
// Returns the size of the memory allocation, as according to the array type.
|
||||
int GetLength() const { return m_size; }
|
||||
// Returns the size of the memory allocation in bytes.
|
||||
int GetSizeInBytes() const { return m_size * sizeof(T); }
|
||||
|
||||
// Ensures that the allocation is large enough to fit data of the
|
||||
// amount requested. The memory allocation is not resized smaller.
|
||||
void MakeRoomFor( int blockSize )
|
||||
{
|
||||
std::string temp;
|
||||
|
||||
if( blockSize > m_size )
|
||||
{
|
||||
const uint newalloc = blockSize + ChunkSize;
|
||||
m_ptr = _virtual_realloc( newalloc );
|
||||
if( m_ptr == NULL )
|
||||
{
|
||||
throw Exception::OutOfMemory(
|
||||
"Out-of-memory on block re-allocation. "
|
||||
"Old size: " + to_string( m_size ) + " bytes, "
|
||||
"New size: " + to_string( newalloc ) + " bytes"
|
||||
);
|
||||
}
|
||||
m_size = newalloc;
|
||||
}
|
||||
}
|
||||
|
||||
// Gets a pointer to the requested allocation index.
|
||||
// DevBuilds : Throws std::out_of_range() if the index is invalid.
|
||||
T *GetPtr( uint idx=0 ) { return _getPtr( idx ); }
|
||||
const T *GetPtr( uint idx=0 ) const { return _getPtr( idx ); }
|
||||
|
||||
// Gets an element of this memory allocation much as if it were an array.
|
||||
// DevBuilds : Throws std::out_of_range() if the index is invalid.
|
||||
T& operator[]( int idx ) { return *_getPtr( (uint)idx ); }
|
||||
const T& operator[]( int idx ) const { return *_getPtr( (uint)idx ); }
|
||||
|
||||
virtual MemoryAlloc<T>& Clone() const
|
||||
{
|
||||
MemoryAlloc<T>* retval = new MemoryAlloc<T>( m_size );
|
||||
memcpy( retval->GetPtr(), m_ptr, sizeof(T) * m_size );
|
||||
return *retval;
|
||||
}
|
||||
|
||||
protected:
|
||||
// A safe array index fetcher. Throws an exception if the array index
|
||||
// is outside the bounds of the array.
|
||||
// Performance Considerations: This function adds quite a bit of overhead
|
||||
// to array indexing and thus should be done infrequently if used in
|
||||
// time-critical situations. Indead of using it from inside loops, cache
|
||||
// the pointer into a local variable and use stad (unsafe) C indexes.
|
||||
T* _getPtr( uint i ) const
|
||||
{
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
if( i >= (uint)m_size )
|
||||
{
|
||||
throw Exception::IndexBoundsFault(
|
||||
"Index out of bounds on MemoryAlloc: " + Name +
|
||||
" (index=" + to_string(i) +
|
||||
", size=" + to_string(m_size) + ")"
|
||||
);
|
||||
}
|
||||
#endif
|
||||
return &m_ptr[i];
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
template< typename T, uint Alignment >
|
||||
class SafeAlignedArray : public MemoryAlloc<T>
|
||||
{
|
||||
protected:
|
||||
T* _virtual_realloc( int newsize )
|
||||
{
|
||||
// TODO : aligned_realloc will need a linux implementation now. -_-
|
||||
return (T*)_aligned_realloc( m_ptr, newsize * sizeof(T), Alignment );
|
||||
}
|
||||
|
||||
// Appends "(align: xx)" to the name of the allocation in devel builds.
|
||||
// Maybe useful,maybe not... no harm in atatching it. :D
|
||||
string _getName( const string& src )
|
||||
{
|
||||
#ifdef PCSX2_DEVBUILD
|
||||
return src + "(align:" + to_string(Alignment) + ")";
|
||||
#endif
|
||||
return src;
|
||||
}
|
||||
|
||||
public:
|
||||
virtual ~SafeAlignedArray()
|
||||
{
|
||||
safe_aligned_free( m_ptr );
|
||||
// mptr is set to null, so the parent class's destructor won't re-free it.
|
||||
}
|
||||
|
||||
explicit SafeAlignedArray( const std::string& name="Unnamed" ) :
|
||||
MemoryAlloc( name )
|
||||
{
|
||||
}
|
||||
|
||||
explicit SafeAlignedArray( int initialSize, const std::string& name="Unnamed" ) :
|
||||
MemoryAlloc(
|
||||
_getName(name),
|
||||
(T*)_aligned_malloc( initialSize * sizeof(T), Alignment ),
|
||||
initialSize
|
||||
)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
#endif /* __SYSTEM_H__ */
|
||||
|
|
|
@ -719,22 +719,6 @@
|
|||
<Filter
|
||||
Name="Misc"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\x86\fast_routines.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\memzero.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Misc.cpp"
|
||||
>
|
||||
|
@ -751,10 +735,6 @@
|
|||
RelativePath="..\..\Patch.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\PathUtils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\PrecompiledHeader.cpp"
|
||||
>
|
||||
|
@ -812,14 +792,6 @@
|
|||
RelativePath="..\..\PrecompiledHeader.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SaveState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SaveState.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SourceLog.cpp"
|
||||
>
|
||||
|
@ -1120,202 +1092,6 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DynarecEmitter"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_3dnow.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_cpudetect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_fpu.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_mmx.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_sse.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_tools.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="zlib"
|
||||
>
|
||||
|
@ -2969,6 +2745,30 @@
|
|||
RelativePath="..\..\Exceptions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\fast_routines.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\MemcpyFast.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\memzero.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\PathUtils.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\Plugins.cpp"
|
||||
>
|
||||
|
@ -2977,6 +2777,10 @@
|
|||
RelativePath="..\..\Plugins.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SafeArray.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\SamplProf.cpp"
|
||||
>
|
||||
|
@ -2985,6 +2789,14 @@
|
|||
RelativePath="..\..\SamplProf.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SaveState.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\SaveState.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\System.cpp"
|
||||
>
|
||||
|
@ -3005,6 +2817,202 @@
|
|||
RelativePath="..\WinThreads.cpp"
|
||||
>
|
||||
</File>
|
||||
<Filter
|
||||
Name="DynarecEmitter"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="2"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_3dnow.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_cpudetect.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_fpu.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_mmx.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_sse.cpp"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Devel vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Debug vtlb|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release vm|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
UsePrecompiledHeader="0"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\..\x86\ix86\ix86_tools.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\..\Common.h"
|
||||
|
|
|
@ -750,6 +750,7 @@ LRESULT WINAPI MainWndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|||
if (remoteDebugBios)
|
||||
{
|
||||
cpuReset();
|
||||
SysResetExecutionState();
|
||||
cpuExecuteBios();
|
||||
|
||||
DialogBox(gApp.hInstance, MAKEINTRESOURCE(IDD_RDEBUG), NULL, (DLGPROC)RemoteDebuggerProc);
|
||||
|
|
|
@ -275,8 +275,6 @@ void RunExecute( const char* elf_file, bool use_bios )
|
|||
if (OpenPlugins(g_TestRun.ptitle) == -1)
|
||||
return;
|
||||
|
||||
SysResetExecutionState();
|
||||
|
||||
if( elf_file == NULL )
|
||||
{
|
||||
if(g_RecoveryState != NULL)
|
||||
|
@ -305,11 +303,11 @@ void RunExecute( const char* elf_file, bool use_bios )
|
|||
// if the elf_file is null we use the CDVD elf file.
|
||||
// But if the elf_file is an empty string then we boot the bios instead.
|
||||
|
||||
cpuExecuteBios();
|
||||
char ename[g_MaxPath];
|
||||
ename[0] = 0;
|
||||
if( !use_bios )
|
||||
GetPS2ElfName( ename );
|
||||
|
||||
loadElfFile( ename );
|
||||
}
|
||||
}
|
||||
|
@ -318,7 +316,6 @@ void RunExecute( const char* elf_file, bool use_bios )
|
|||
// Custom ELF specified (not using CDVD).
|
||||
// Run the BIOS and load the ELF.
|
||||
|
||||
cpuExecuteBios();
|
||||
loadElfFile( elf_file );
|
||||
}
|
||||
|
||||
|
|
|
@ -197,6 +197,7 @@ static __forceinline void memzero_ptr( void *dest )
|
|||
case 3:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest
|
||||
xor eax, eax
|
||||
stosd
|
||||
|
@ -208,6 +209,7 @@ static __forceinline void memzero_ptr( void *dest )
|
|||
case 4:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest
|
||||
xor eax, eax
|
||||
stosd
|
||||
|
@ -220,6 +222,7 @@ static __forceinline void memzero_ptr( void *dest )
|
|||
case 5:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest
|
||||
xor eax, eax
|
||||
stosd
|
||||
|
@ -233,6 +236,7 @@ static __forceinline void memzero_ptr( void *dest )
|
|||
default:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov ecx, remdat
|
||||
mov edi, dest
|
||||
xor eax, eax
|
||||
|
@ -332,6 +336,7 @@ static __forceinline void memset_8( void *dest )
|
|||
case 3:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -343,6 +348,7 @@ static __forceinline void memset_8( void *dest )
|
|||
case 4:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -355,6 +361,7 @@ static __forceinline void memset_8( void *dest )
|
|||
case 5:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -368,6 +375,7 @@ static __forceinline void memset_8( void *dest )
|
|||
default:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov ecx, remdat;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
|
@ -420,6 +428,7 @@ static __forceinline void memset_16( void *dest )
|
|||
case 3:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -431,6 +440,7 @@ static __forceinline void memset_16( void *dest )
|
|||
case 4:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -443,6 +453,7 @@ static __forceinline void memset_16( void *dest )
|
|||
case 5:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -456,6 +467,7 @@ static __forceinline void memset_16( void *dest )
|
|||
default:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov ecx, remdat;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
|
@ -496,18 +508,14 @@ static __forceinline void memset_32( void *dest )
|
|||
return;
|
||||
|
||||
case 2:
|
||||
__asm
|
||||
{
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
stosd;
|
||||
}
|
||||
((u32*)dest)[0] = data32;
|
||||
((u32*)dest)[1] = data32;
|
||||
return;
|
||||
|
||||
case 3:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -519,6 +527,7 @@ static __forceinline void memset_32( void *dest )
|
|||
case 4:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -531,6 +540,7 @@ static __forceinline void memset_32( void *dest )
|
|||
case 5:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
stosd;
|
||||
|
@ -544,6 +554,7 @@ static __forceinline void memset_32( void *dest )
|
|||
default:
|
||||
__asm
|
||||
{
|
||||
cld;
|
||||
mov ecx, remdat;
|
||||
mov edi, dest;
|
||||
mov eax, data32;
|
||||
|
|
Loading…
Reference in New Issue