mirror of https://github.com/PCSX2/pcsx2.git
Finally AMD delivered the fix to support separate shader object !!!
v2: blacklist AMD driver from the start of 2016 Please note that it is highly recommended to upgrade to a stable&working driver
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@ -264,7 +264,9 @@ namespace GLLoader {
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// Name changed but driver is still bad!
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if (strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
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fglrx_buggy_driver = true;
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if (fglrx_buggy_driver && strstr((const char*)&s[v], " 15.")) // blacklist all 2015 drivers
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if (fglrx_buggy_driver && (
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strstr((const char*)&s[v], " 15.") // blacklist all 2015 drivers
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|| strstr((const char*)&s[v], " 16.1"))) // And start of 2016
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legacy_fglrx_buggy_driver = true;
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if (strstr(vendor, "NVIDIA Corporation"))
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nvidia_buggy_driver = true;
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@ -276,9 +278,9 @@ namespace GLLoader {
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mesa_amd_buggy_driver = intel_buggy_driver = true;
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#ifdef _WIN32
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buggy_sso_dual_src = intel_buggy_driver || fglrx_buggy_driver || legacy_fglrx_buggy_driver;
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buggy_sso_dual_src = intel_buggy_driver || legacy_fglrx_buggy_driver;
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#else
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buggy_sso_dual_src = fglrx_buggy_driver || legacy_fglrx_buggy_driver;
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buggy_sso_dual_src = legacy_fglrx_buggy_driver;
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#endif
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if (theApp.GetConfigI("override_geometry_shader") != -1) {
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