diff --git a/pcsx2/Recording/PadData.cpp b/pcsx2/Recording/PadData.cpp index 9820dfb91c..85d5592375 100644 --- a/pcsx2/Recording/PadData.cpp +++ b/pcsx2/Recording/PadData.cpp @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2019 PCSX2 Dev Team + * Copyright (C) 2002-2020 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- @@ -19,300 +19,179 @@ #include "ConsoleLogger.h" #include "PadData.h" - -#ifndef DISABLE_RECORDING -PadData::PadData() +void PadData::UpdateControllerData(u16 bufIndex, u8 const &bufVal) { - // TODO - multi-tap support eventually? - for (int port = 0; port < 2; port++) + BufferIndex index = static_cast(bufIndex); + switch (index) { - buf[port][0] = 255; - buf[port][1] = 255; - buf[port][2] = 127; - buf[port][3] = 127; - buf[port][4] = 127; - buf[port][5] = 127; + case BufferIndex::PressedFlagsGroupOne: + leftPressed = IsButtonPressed(LEFT, bufVal); + downPressed = IsButtonPressed(DOWN, bufVal); + rightPressed = IsButtonPressed(RIGHT, bufVal); + upPressed = IsButtonPressed(UP, bufVal); + start = IsButtonPressed(START, bufVal); + r3 = IsButtonPressed(R3, bufVal); + l3 = IsButtonPressed(L3, bufVal); + select = IsButtonPressed(SELECT, bufVal); + break; + case BufferIndex::PressedFlagsGroupTwo: + squarePressed = IsButtonPressed(SQUARE, bufVal); + crossPressed = IsButtonPressed(CROSS, bufVal); + circlePressed = IsButtonPressed(CIRCLE, bufVal); + trianglePressed = IsButtonPressed(TRIANGLE, bufVal); + r1Pressed = IsButtonPressed(R1, bufVal); + l1Pressed = IsButtonPressed(L1, bufVal); + r2Pressed = IsButtonPressed(R2, bufVal); + l2Pressed = IsButtonPressed(L2, bufVal); + break; + case BufferIndex::RightAnalogXVector: + rightAnalogX = bufVal; + break; + case BufferIndex::RightAnalogYVector: + rightAnalogY = bufVal; + break; + case BufferIndex::LeftAnalogXVector: + leftAnalogX = bufVal; + break; + case BufferIndex::LeftAnalogYVector: + leftAnalogY = bufVal; + break; + case BufferIndex::RightPressure: + rightPressure = bufVal; + break; + case BufferIndex::LeftPressure: + leftPressure = bufVal; + break; + case BufferIndex::UpPressure: + upPressure = bufVal; + break; + case BufferIndex::DownPressure: + downPressure = bufVal; + break; + case BufferIndex::TrianglePressure: + trianglePressure = bufVal; + break; + case BufferIndex::CirclePressure: + circlePressure = bufVal; + break; + case BufferIndex::CrossPressure: + crossPressure = bufVal; + break; + case BufferIndex::SquarePressure: + squarePressure = bufVal; + break; + case BufferIndex::L1Pressure: + l1Pressure = bufVal; + break; + case BufferIndex::R1Pressure: + r1Pressure = bufVal; + break; + case BufferIndex::L2Pressure: + l2Pressure = bufVal; + break; + case BufferIndex::R2Pressure: + r2Pressure = bufVal; + break; } } -void PadData::LogPadData(u8 port, u16 bufCount, u8 buf[512]) { - // skip first two bytes because they dont seem to matter - if (port == 0 && bufCount > 2) +u8 PadData::PollControllerData(u16 bufIndex) +{ + u8 byte = 0; + BufferIndex index = static_cast(bufIndex); + switch (index) { - if (bufCount == 3) - { - controlLog(wxString::Format("\nController Port %d", port)); - controlLog(wxString::Format("\nPressed Flags - ")); - } - if (bufCount == 5) // analog sticks - { - controlLog(wxString::Format("\nAnalog Sticks - ")); - } - if (bufCount == 9) // pressure sensitive bytes - { - controlLog(wxString::Format("\nPressure Bytes - ")); - } - controlLog(wxString::Format("%3d ", buf[bufCount])); + case BufferIndex::PressedFlagsGroupOne: + // Construct byte by combining flags if the buttons are pressed + byte |= BitmaskOrZero(leftPressed, LEFT); + byte |= BitmaskOrZero(downPressed, DOWN); + byte |= BitmaskOrZero(rightPressed, RIGHT); + byte |= BitmaskOrZero(upPressed, UP); + byte |= BitmaskOrZero(start, START); + byte |= BitmaskOrZero(r3, R3); + byte |= BitmaskOrZero(l3, L3); + byte |= BitmaskOrZero(select, SELECT); + // We flip the bits because as mentioned below, 0 = pressed + return ~byte; + case BufferIndex::PressedFlagsGroupTwo: + // Construct byte by combining flags if the buttons are pressed + byte |= BitmaskOrZero(squarePressed, SQUARE); + byte |= BitmaskOrZero(crossPressed, CROSS); + byte |= BitmaskOrZero(circlePressed, CIRCLE); + byte |= BitmaskOrZero(trianglePressed, TRIANGLE); + byte |= BitmaskOrZero(r1Pressed, R1); + byte |= BitmaskOrZero(l1Pressed, L1); + byte |= BitmaskOrZero(r2Pressed, R2); + byte |= BitmaskOrZero(l2Pressed, L2); + // We flip the bits because as mentioned below, 0 = pressed + return ~byte; + case BufferIndex::RightAnalogXVector: + return rightAnalogX; + case BufferIndex::RightAnalogYVector: + return rightAnalogY; + case BufferIndex::LeftAnalogXVector: + return leftAnalogX; + case BufferIndex::LeftAnalogYVector: + return leftAnalogY; + case BufferIndex::RightPressure: + return rightPressure; + case BufferIndex::LeftPressure: + return leftPressure; + case BufferIndex::UpPressure: + return upPressure; + case BufferIndex::DownPressure: + return downPressure; + case BufferIndex::TrianglePressure: + return trianglePressure; + case BufferIndex::CirclePressure: + return circlePressure; + case BufferIndex::CrossPressure: + return crossPressure; + case BufferIndex::SquarePressure: + return squarePressure; + case BufferIndex::L1Pressure: + return l1Pressure; + case BufferIndex::R1Pressure: + return r1Pressure; + case BufferIndex::L2Pressure: + return l2Pressure; + case BufferIndex::R2Pressure: + return r2Pressure; + default: + return 0; } } -std::vector PadData::GetNormalButtons(int port) const +bool PadData::IsButtonPressed(ButtonResolver buttonResolver, u8 const &bufVal) { - std::vector buttons(PadDataNormalButtonCount); - for (int i = 0; i < PadDataNormalButtonCount; i++) - { - buttons[i] = GetNormalButton(port, PadData_NormalButton(i)); - } - return buttons; + // Rather than the flags being SET if the button is pressed, it is the opposite + // For example: 0111 1111 with left being the first bit indicates left is pressed. + // So, we are forced to flip the pressed bits with a NOT first + return (~bufVal & buttonResolver.buttonBitmask) > 0; } -void PadData::SetNormalButtons(int port, std::vector buttons) +u8 PadData::BitmaskOrZero(bool pressed, ButtonResolver buttonInfo) { - for (int i = 0; i < PadDataNormalButtonCount; i++) - { - SetNormalButton(port, PadData_NormalButton(i), buttons[i]); - } + return pressed ? buttonInfo.buttonBitmask : 0; } -void PadData::SetNormalButton(int port, PadData_NormalButton button, int fpushed) +wxString PadData::RawPadBytesToString(int start, int end) { - wxByte keybit[2]; - GetKeyBit(keybit, button); - int pressureByteIndex = GetPressureByte(button); - - if (fpushed > 0) - { - // set whether or not the button is pressed - buf[port][0] = ~(~buf[port][0] | keybit[0]); - buf[port][1] = ~(~buf[port][1] | keybit[1]); - - // if the button supports pressure sensitivity - if (pressureByteIndex != -1) - { - buf[port][6 + pressureByteIndex] = fpushed; - } - } - else - { - buf[port][0] = (buf[port][0] | keybit[0]); - buf[port][1] = (buf[port][1] | keybit[1]); - - // if the button supports pressure sensitivity - if (pressureByteIndex != -1) - { - buf[port][6 + pressureByteIndex] = 0; + wxString str; + for (int i = start; i < end; i++) { + str += wxString::Format("%d", PollControllerData(i)); + if (i != end-1) { + str += ", "; } } + return str; } -int PadData::GetNormalButton(int port, PadData_NormalButton button) const -{ - wxByte keybit[2]; - GetKeyBit(keybit, button); - int pressureByteIndex = GetPressureByte(button); - - // If the button is pressed on either controller - bool f1 = (~buf[port][0] & keybit[0])>0; - bool f2 = (~buf[port][1] & keybit[1])>0; - - if (f1 || f2) - { - // If the button does not support pressure sensitive inputs - // just return 1 for pressed. - if (pressureByteIndex == -1) - { - return 1; - } - // else return the pressure information - return buf[port][6 + pressureByteIndex]; - } - - // else the button isnt pressed at all - return 0; +void PadData::LogPadData() { + wxString pressedBytes = RawPadBytesToString(0, 2); + wxString rightAnalogBytes = RawPadBytesToString(2, 4); + wxString leftAnalogBytes = RawPadBytesToString(4, 6); + wxString pressureBytes = RawPadBytesToString(6, 17); + controlLog(wxString::Format("[PAD] Raw Bytes: Pressed = [%s], Right Analog = [%s], Left Analog = [%s]\n", pressedBytes, rightAnalogBytes, leftAnalogBytes)); + controlLog(wxString::Format("[PAD] Raw Bytes: Pressure = [%s]\n", pressureBytes)); } - -void PadData::GetKeyBit(wxByte keybit[2], PadData_NormalButton button) const -{ - switch (button) - { - case PadData_NormalButton_LEFT: - keybit[0] = 0b10000000; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_DOWN: - keybit[0] = 0b01000000; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_RIGHT: - keybit[0] = 0b00100000; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_UP: - keybit[0] = 0b00010000; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_START: - keybit[0] = 0b00001000; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_R3: - keybit[0] = 0b00000100; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_L3: - keybit[0] = 0b00000010; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_SELECT: - keybit[0] = 0b00000001; - keybit[1] = 0b00000000; - break; - case PadData_NormalButton_SQUARE: - keybit[0] = 0b00000000; - keybit[1] = 0b10000000; - break; - case PadData_NormalButton_CROSS: - keybit[0] = 0b00000000; - keybit[1] = 0b01000000; - break; - case PadData_NormalButton_CIRCLE: - keybit[0] = 0b00000000; - keybit[1] = 0b00100000; - break; - case PadData_NormalButton_TRIANGLE: - keybit[0] = 0b00000000; - keybit[1] = 0b00010000; - break; - case PadData_NormalButton_R1: - keybit[0] = 0b00000000; - keybit[1] = 0b00001000; - break; - case PadData_NormalButton_L1: - keybit[0] = 0b00000000; - keybit[1] = 0b00000100; - break; - case PadData_NormalButton_R2: - keybit[0] = 0b00000000; - keybit[1] = 0b00000010; - break; - case PadData_NormalButton_L2: - keybit[0] = 0b00000000; - keybit[1] = 0b00000001; - break; - default: - keybit[0] = 0; - keybit[1] = 0; - } -} - -// Returns an index for the buffer to set the pressure byte -// Returns -1 if it is a button that does not support pressure sensitivty -int PadData::GetPressureByte(PadData_NormalButton button) const -{ - // Pressure Byte Order - // R - L - U - D - Tri - Circle - Cross - Sqr - L1 - R1 - L2 - R2 - switch (button) - { - case PadData_NormalButton_RIGHT: - return 0; - break; - case PadData_NormalButton_LEFT: - return 1; - break; - case PadData_NormalButton_UP: - return 2; - break; - case PadData_NormalButton_DOWN: - return 3; - break; - case PadData_NormalButton_TRIANGLE: - return 4; - break; - case PadData_NormalButton_CIRCLE: - return 5; - break; - case PadData_NormalButton_CROSS: - return 6; - break; - case PadData_NormalButton_SQUARE: - return 7; - break; - case PadData_NormalButton_L1: - return 8; - break; - case PadData_NormalButton_R1: - return 9; - break; - case PadData_NormalButton_L2: - return 10; - break; - case PadData_NormalButton_R2: - return 11; - break; - default: - return -1; - } -} - -std::vector PadData::GetAnalogVectors(int port) const -{ - std::vector vectors(PadDataAnalogVectorCount); - for (int i = 0; i < PadDataAnalogVectorCount; i++) - { - vectors[i] = GetAnalogVector(port, PadData_AnalogVector(i)); - } - return vectors; -} - -void PadData::SetAnalogVectors(int port, std::vector vectors) -{ - for (int i = 0; i < PadDataAnalogVectorCount; i++) - { - SetAnalogVector(port, PadData_AnalogVector(i), vectors[i]); - } -} - -void PadData::SetAnalogVector(int port, PadData_AnalogVector vector, int val) -{ - if (val < 0) - { - val = 0; - } - else if (val > 255) - { - val = 255; - } - - buf[port][GetAnalogVectorByte(vector)] = val; -} - -int PadData::GetAnalogVector(int port, PadData_AnalogVector vector) const -{ - - return buf[port][GetAnalogVectorByte(vector)]; -} - -// Returns an index for the buffer to set the analog's vector -int PadData::GetAnalogVectorByte(PadData_AnalogVector vector) const -{ - // Vector Byte Ordering - // RX - RY - LX - LY - switch (vector) - { - case PadData_AnalogVector_RIGHT_ANALOG_X: - return 2; - break; - case PadData_AnalogVector_RIGHT_ANALOG_Y: - return 3; - break; - case PadData_AnalogVector_LEFT_ANALOG_X: - return 4; - break; - case PadData_AnalogVector_LEFT_ANALOG_Y: - return 5; - break; - default: - return -1; - } -} -#endif diff --git a/pcsx2/Recording/PadData.h b/pcsx2/Recording/PadData.h index 6c3327fd3e..f5eb75283d 100644 --- a/pcsx2/Recording/PadData.h +++ b/pcsx2/Recording/PadData.h @@ -1,5 +1,5 @@ /* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2019 PCSX2 Dev Team + * Copyright (C) 2002-2020 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- @@ -15,75 +15,115 @@ #pragma once -#include -#include - - -#ifndef DISABLE_RECORDING -static const int PadDataNormalButtonCount = 16; -enum PadData_NormalButton -{ - PadData_NormalButton_UP, - PadData_NormalButton_RIGHT, - PadData_NormalButton_LEFT, - PadData_NormalButton_DOWN, - PadData_NormalButton_CROSS, - PadData_NormalButton_CIRCLE, - PadData_NormalButton_SQUARE, - PadData_NormalButton_TRIANGLE, - PadData_NormalButton_L1, - PadData_NormalButton_L2, - PadData_NormalButton_R1, - PadData_NormalButton_R2, - PadData_NormalButton_L3, - PadData_NormalButton_R3, - PadData_NormalButton_SELECT, - PadData_NormalButton_START -}; - -static const int PadDataAnalogVectorCount = 4; -enum PadData_AnalogVector -{ - PadData_AnalogVector_LEFT_ANALOG_X, - PadData_AnalogVector_LEFT_ANALOG_Y, - PadData_AnalogVector_RIGHT_ANALOG_X, - PadData_AnalogVector_RIGHT_ANALOG_Y -}; - -struct PadData +class PadData { public: - PadData(); - ~PadData() {} + /// Constants + const u8 PRESSURE_BUTTON_UNPRESSED = 0; + const bool BUTTON_PRESSED = true; + const bool BUTTON_UNPRESSED = false; + const u8 ANALOG_VECTOR_CENTER_POS = 127; - bool fExistKey = false; - u8 buf[2][18]; + enum class BufferIndex + { + PressedFlagsGroupOne, + PressedFlagsGroupTwo, + RightAnalogXVector, + RightAnalogYVector, + LeftAnalogXVector, + LeftAnalogYVector, + RightPressure, + LeftPressure, + UpPressure, + DownPressure, + TrianglePressure, + CirclePressure, + CrossPressure, + SquarePressure, + L1Pressure, + R1Pressure, + L2Pressure, + R2Pressure + }; - // Prints controlller data every frame to the Controller Log filter, disabled by default - static void LogPadData(u8 port, u16 bufCount, u8 buf[512]); + /// Pressure Buttons - 0-255 + u8 circlePressure = PRESSURE_BUTTON_UNPRESSED; + u8 crossPressure = PRESSURE_BUTTON_UNPRESSED; + u8 squarePressure = PRESSURE_BUTTON_UNPRESSED; + u8 trianglePressure = PRESSURE_BUTTON_UNPRESSED; + u8 downPressure = PRESSURE_BUTTON_UNPRESSED; + u8 leftPressure = PRESSURE_BUTTON_UNPRESSED; + u8 rightPressure = PRESSURE_BUTTON_UNPRESSED; + u8 upPressure = PRESSURE_BUTTON_UNPRESSED; + u8 l1Pressure = PRESSURE_BUTTON_UNPRESSED; + u8 l2Pressure = PRESSURE_BUTTON_UNPRESSED; + u8 r1Pressure = PRESSURE_BUTTON_UNPRESSED; + u8 r2Pressure = PRESSURE_BUTTON_UNPRESSED; - // Normal Buttons - std::vector GetNormalButtons(int port) const; - void SetNormalButtons(int port, std::vector buttons); + /// Pressure Button Flags + /// NOTE - It shouldn't be possible to depress a button + /// while also having no pressure (PAD plugin should default to max pressure). + /// But for the sake of completeness, it should be tracked. + bool circlePressed = BUTTON_UNPRESSED; + bool crossPressed = BUTTON_UNPRESSED; + bool squarePressed = BUTTON_UNPRESSED; + bool trianglePressed = BUTTON_UNPRESSED; + bool downPressed = BUTTON_UNPRESSED; + bool leftPressed = BUTTON_UNPRESSED; + bool rightPressed = BUTTON_UNPRESSED; + bool upPressed = BUTTON_UNPRESSED; + bool l1Pressed = BUTTON_UNPRESSED; + bool l2Pressed = BUTTON_UNPRESSED; + bool r1Pressed = BUTTON_UNPRESSED; + bool r2Pressed = BUTTON_UNPRESSED; - // Analog Vectors - // max left/up : 0 - // neutral : 127 - // max right/down : 255 - std::vector GetAnalogVectors(int port) const; - // max left/up : 0 - // neutral : 127 - // max right/down : 255 - void SetAnalogVectors(int port, std::vector vector); + /// Normal (un)pressed buttons + bool select = BUTTON_UNPRESSED; + bool start = BUTTON_UNPRESSED; + bool l3 = BUTTON_UNPRESSED; + bool r3 = BUTTON_UNPRESSED; + + /// Analog Sticks - 0-255 (127 center) + u8 leftAnalogX = ANALOG_VECTOR_CENTER_POS; + u8 leftAnalogY = ANALOG_VECTOR_CENTER_POS; + u8 rightAnalogX = ANALOG_VECTOR_CENTER_POS; + u8 rightAnalogY = ANALOG_VECTOR_CENTER_POS; + + // Given the input buffer and the current index, updates the correct field(s) + void UpdateControllerData(u16 bufIndex, u8 const &bufVal); + u8 PollControllerData(u16 bufIndex); + + // Prints current PadData to the Controller Log filter which disabled by default + void LogPadData(); private: - void SetNormalButton(int port, PadData_NormalButton button, int pressure); - int GetNormalButton(int port, PadData_NormalButton button) const; - void GetKeyBit(wxByte keybit[2], PadData_NormalButton button) const; - int GetPressureByte(PadData_NormalButton button) const; + struct ButtonResolver + { + u8 buttonBitmask; + }; - void SetAnalogVector(int port, PadData_AnalogVector vector, int val); - int GetAnalogVector(int port, PadData_AnalogVector vector) const; - int GetAnalogVectorByte(PadData_AnalogVector vector) const; + const ButtonResolver LEFT = ButtonResolver{ 0b10000000 }; + const ButtonResolver DOWN = ButtonResolver{ 0b01000000 }; + const ButtonResolver RIGHT = ButtonResolver{ 0b00100000 }; + const ButtonResolver UP = ButtonResolver{ 0b00010000 }; + const ButtonResolver START = ButtonResolver{ 0b00001000 }; + const ButtonResolver R3 = ButtonResolver{ 0b00000100 }; + const ButtonResolver L3 = ButtonResolver{ 0b00000010 }; + const ButtonResolver SELECT = ButtonResolver{ 0b00000001 }; + + const ButtonResolver SQUARE = ButtonResolver{ 0b10000000 }; + const ButtonResolver CROSS = ButtonResolver{ 0b01000000 }; + const ButtonResolver CIRCLE = ButtonResolver{ 0b00100000 }; + const ButtonResolver TRIANGLE = ButtonResolver{ 0b00010000 }; + const ButtonResolver R1 = ButtonResolver{ 0b00001000 }; + const ButtonResolver L1 = ButtonResolver{ 0b00000100 }; + const ButtonResolver R2 = ButtonResolver{ 0b00000010 }; + const ButtonResolver L2 = ButtonResolver{ 0b00000001 }; + + // Checks and returns if button a is pressed or not + bool IsButtonPressed(ButtonResolver buttonResolver, u8 const &bufVal); + u8 BitmaskOrZero(bool pressed, ButtonResolver buttonInfo); + + wxString RawPadBytesToString(int start, int end); }; #endif diff --git a/pcsx2/Recording/RecordingInputManager.cpp b/pcsx2/Recording/RecordingInputManager.cpp deleted file mode 100644 index f896b152a7..0000000000 --- a/pcsx2/Recording/RecordingInputManager.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2019 PCSX2 Dev Team - * - * PCSX2 is free software: you can redistribute it and/or modify it under the terms - * of the GNU Lesser General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with PCSX2. - * If not, see . - */ - -#include "PrecompiledHeader.h" - -#include "RecordingInputManager.h" -#include "InputRecording.h" - - -#ifndef DISABLE_RECORDING -RecordingInputManager g_RecordingInput; - -RecordingInputManager::RecordingInputManager() -{ - for (u8 i = 0; i < 2; i++) - { - virtualPad[i] = false; - } -} - -void RecordingInputManager::ControllerInterrupt(u8 & data, u8 & port, u16 & BufCount, u8 buf[]) -{ - - if (virtualPad[port]) - { - int bufIndex = BufCount - 3; - // first two bytes have nothing of interest in the buffer - // already handled by InputRecording.cpp - if (BufCount < 3) - { - return; - } - - // Normal keys - // We want to perform an OR, but, since 255 means that no button is pressed and 0 that every button is pressed (and by De Morgan's Laws), we execute an AND. - if (BufCount <= 4) - { - buf[BufCount] = buf[BufCount] & pad.buf[port][bufIndex]; - } - // Analog keys (! overrides !) - else if ((BufCount > 4 && BufCount <= 6) && pad.buf[port][bufIndex] != 127) - { - buf[BufCount] = pad.buf[port][bufIndex]; - } - // Pressure sensitivity bytes - else if (BufCount > 6) - { - buf[BufCount] = pad.buf[port][bufIndex]; - } - - // Updating movie file - g_InputRecording.ControllerInterrupt(data, port, BufCount, buf); - } -} - -void RecordingInputManager::SetButtonState(int port, PadData_NormalButton button, int pressure) -{ - std::vector buttons = pad.GetNormalButtons(port); - buttons[button] = pressure; - pad.SetNormalButtons(port, buttons); -} - -void RecordingInputManager::UpdateAnalog(int port, PadData_AnalogVector vector, int value) -{ - std::vector vectors = pad.GetAnalogVectors(port); - vectors[vector] = value; - pad.SetAnalogVectors(port, vectors); -} - -void RecordingInputManager::SetVirtualPadReading(int port, bool read) -{ - virtualPad[port] = read; -} -#endif diff --git a/pcsx2/Recording/VirtualPad.cpp b/pcsx2/Recording/VirtualPad.cpp deleted file mode 100644 index 750459840b..0000000000 --- a/pcsx2/Recording/VirtualPad.cpp +++ /dev/null @@ -1,402 +0,0 @@ -/* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2019 PCSX2 Dev Team - * - * PCSX2 is free software: you can redistribute it and/or modify it under the terms - * of the GNU Lesser General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with PCSX2. - * If not, see . - */ - -#include "PrecompiledHeader.h" - -#include "Common.h" - -#include "Recording/VirtualPad.h" -#include "Recording/RecordingInputManager.h" - -#ifndef DISABLE_RECORDING -wxBEGIN_EVENT_TABLE(VirtualPad, wxFrame) - EVT_CLOSE(VirtualPad::OnClose) -wxEND_EVENT_TABLE() - -// TODO - Problems / Potential improvements: -// - The UI doesn't update to manual controller inputs and actually overrides the controller when opened (easily noticable with analog stick) -// - This is less than ideal, but it's going to take a rather large / focused refactor, in it's current state the virtual pad does what it needs to do (precise inputs, frame by frame) -VirtualPad::VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, int controllerPort, const wxPoint& pos, const wxSize& size, long style) : - wxFrame(parent, id, title, pos, size, wxDEFAULT_FRAME_STYLE) -{ - // Define components - SetSize(wxSize(1000, 700)); - l2Button = new wxToggleButton(this, wxID_ANY, wxT("L2")); - l2ButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - l1Button = new wxToggleButton(this, wxID_ANY, wxT("L1")); - l1ButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - r2Button = new wxToggleButton(this, wxID_ANY, wxT("R2")); - r2ButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - r1Button = new wxToggleButton(this, wxID_ANY, wxT("R1")); - r1ButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - upButton = new wxToggleButton(this, wxID_ANY, wxT("Up")); - upButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - leftButton = new wxToggleButton(this, wxID_ANY, wxT("Left")); - leftButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - rightButton = new wxToggleButton(this, wxID_ANY, wxT("Right")); - rightButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - downButton = new wxToggleButton(this, wxID_ANY, wxT("Down")); - downButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - selectButton = new wxToggleButton(this, wxID_ANY, wxT("Select")); - startButton = new wxToggleButton(this, wxID_ANY, wxT("Start")); - triangleButton = new wxToggleButton(this, wxID_ANY, wxT("Triangle")); - triangleButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - squareButton = new wxToggleButton(this, wxID_ANY, wxT("Square")); - squareButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - circleButton = new wxToggleButton(this, wxID_ANY, wxT("Circle")); - circleButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - crossButton = new wxToggleButton(this, wxID_ANY, wxT("Cross")); - crossButtonPressure = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, 0, 255, 255); - leftAnalogXVal = new wxSlider(this, wxID_ANY, 0, -127, 127); - leftAnalogXValPrecise = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, -127, 128); - l3Button = new wxToggleButton(this, wxID_ANY, wxT("L3")); - leftAnalogYVal = new wxSlider(this, wxID_ANY, 0, -127, 127, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL); - leftAnalogYValPrecise = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, -127, 128); - rightAnalogXVal = new wxSlider(this, wxID_ANY, 0, -127, 127); - rightAnalogXValPrecise = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, -127, 128); - r3Button = new wxToggleButton(this, wxID_ANY, wxT("R3")); - rightAnalogYVal = new wxSlider(this, wxID_ANY, 0, -127, 127, wxDefaultPosition, wxDefaultSize, wxSL_VERTICAL); - rightAnalogYValPrecise = new wxSpinCtrl(this, wxID_ANY, wxT("0"), wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS, -127, 128); - - // Initialize class members - VirtualPad::controllerPort = controllerPort; - - // NOTE: Order MATTERS, these match enum defined in PadData.h - wxToggleButton* tempButtons[16] = { - // Pressure sensitive buttons - upButton, rightButton, leftButton, downButton, - crossButton, circleButton, squareButton, triangleButton, - l1Button, l2Button, r1Button, r2Button, - // Non-pressure sensitive buttons - l3Button, r3Button, - selectButton, startButton}; - std::copy(std::begin(tempButtons), std::end(tempButtons), std::begin(buttons)); - - // NOTE: Order MATTERS, these match enum defined in PadData.h - wxSpinCtrl* tempPressureButtons[16] = { - // Pressure sensitive buttons - upButtonPressure, rightButtonPressure, leftButtonPressure, downButtonPressure, - crossButtonPressure, circleButtonPressure, squareButtonPressure, triangleButtonPressure, - l1ButtonPressure, l2ButtonPressure, r1ButtonPressure, r2ButtonPressure}; - std::copy(std::begin(tempPressureButtons), std::end(tempPressureButtons), std::begin(buttonsPressure)); - - // NOTE: Order MATTERS, these match enum defined in PadData.h - wxSlider* tempAnalogSliders[4] = { leftAnalogXVal, leftAnalogYVal, rightAnalogXVal, rightAnalogYVal }; - std::copy(std::begin(tempAnalogSliders), std::end(tempAnalogSliders), std::begin(analogSliders)); - - // NOTE: Order MATTERS, these match enum defined in PadData.h - wxSpinCtrl* tempAnalogVals[4] = { leftAnalogXValPrecise, leftAnalogYValPrecise, rightAnalogXValPrecise, rightAnalogYValPrecise }; - std::copy(std::begin(tempAnalogVals), std::end(tempAnalogVals), std::begin(analogVals)); - - // Setup event bindings - for (int i = 0; i < buttonsLength; i++) - { - (*buttons[i]).Bind(wxEVT_TOGGLEBUTTON, &VirtualPad::OnButtonPress, this); - } - for (int i = 0; i < buttonsPressureLength; i++) - { - (*buttonsPressure[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnPressureChange, this); - } - for (int i = 0; i < analogSlidersLength; i++) - { - (*analogSliders[i]).Bind(wxEVT_SLIDER, &VirtualPad::OnAnalogSliderChange, this); - } - for (int i = 0; i < analogValsLength; i++) - { - (*analogVals[i]).Bind(wxEVT_SPINCTRL, &VirtualPad::OnAnalogValChange, this); - } - - // Finalize layout - SetProperties(); - DoLayout(); -} - - -void VirtualPad::SetProperties() -{ - if (controllerPort == 0) - { - SetTitle(wxT("Virtual Pad - Port 1")); - } - else - { - SetTitle(wxT("Virtual Pad - Port 2")); - } - SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW)); -} - -bool VirtualPad::Show(bool show) -{ - if (!wxFrame::Show(show)) - { - return false; - } - if (show) - { - g_RecordingInput.SetVirtualPadReading(controllerPort, true); - } - return true; -} - -void VirtualPad::OnClose(wxCloseEvent & event) -{ - g_RecordingInput.SetVirtualPadReading(controllerPort, false); - Hide(); -} - -void VirtualPad::OnButtonPress(wxCommandEvent & event) -{ - wxToggleButton* pressedButton = (wxToggleButton*) event.GetEventObject(); - int buttonId = -1; - for (int i = 0; i < buttonsLength; i++) - { - if (pressedButton == buttons[i]) - { - buttonId = i; - } - } - if (buttonId != -1) - { - u8 pressure = 0; - if (event.IsChecked()) - { - if (buttonId < 12) - { - pressure = buttonsPressure[buttonId]->GetValue(); - } - else - { - pressure = 255; - } - } - g_RecordingInput.SetButtonState(controllerPort, PadData_NormalButton(buttonId), pressure); - } -} - -void VirtualPad::OnPressureChange(wxSpinEvent & event) -{ - wxSpinCtrl* updatedSpinner = (wxSpinCtrl*) event.GetEventObject(); - int spinnerId = -1; - for (int i = 0; i < buttonsPressureLength; i++) - { - if (updatedSpinner == buttonsPressure[i]) - { - spinnerId = i; - } - } - - if (spinnerId != -1) - { - u8 pressure = 0; - if (event.IsChecked()) - { - pressure = buttonsPressure[spinnerId]->GetValue(); - } - g_RecordingInput.SetButtonState(controllerPort, PadData_NormalButton(spinnerId), pressure); - } -} - -void VirtualPad::OnAnalogSliderChange(wxCommandEvent & event) -{ - wxSlider* movedSlider = (wxSlider*) event.GetEventObject(); - int sliderId = -1; - for (int i = 0; i < analogSlidersLength; i++) - { - if (movedSlider == analogSliders[i]) - { - sliderId = i; - } - } - if (sliderId != -1) - { - if (sliderId % 2 == 0) - { - analogVals[sliderId]->SetValue(event.GetInt()); - } - else - { - analogVals[sliderId]->SetValue(event.GetInt() * -1); - } - - g_RecordingInput.UpdateAnalog(controllerPort, PadData_AnalogVector(sliderId), event.GetInt() + 127); - } -} - -void VirtualPad::OnAnalogValChange(wxSpinEvent & event) -{ - wxSpinCtrl* updatedSpinner = (wxSpinCtrl*)event.GetEventObject(); - int spinnerId = -1; - for (int i = 0; i < analogValsLength; i++) - { - if (updatedSpinner == analogVals[i]) - { - spinnerId = i; - } - } - if (spinnerId != -1) - { - analogVals[spinnerId]->SetValue(event.GetInt()); - g_RecordingInput.UpdateAnalog(controllerPort, PadData_AnalogVector(spinnerId), event.GetInt() + 127); - } -} - -void VirtualPad::DoLayout() -{ - wxBoxSizer* container = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* analogSticks = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace6 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* rightAnalogContainer = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* rightAnalog = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* rightAnalogYContainer = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* rightAnalogY = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* rightAnalogButtonAndGUI = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* rightAnalogX = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace5 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* leftAnalogContainer = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* leftAnalog = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* leftAnalogYContainer = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* leftAnalogY = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* leftAnalogButtonAndGUI = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* leftAnalogX = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace4 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* faceButtonRow = new wxBoxSizer(wxHORIZONTAL); - wxGridSizer* faceButtons = new wxGridSizer(0, 3, 0, 0); - wxBoxSizer* cross = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* circle = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* square = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* triangle = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* middleOfController = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* emptySpace8 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* startAndSelect = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace9 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace7 = new wxBoxSizer(wxHORIZONTAL); - wxGridSizer* dPad = new wxGridSizer(0, 3, 0, 0); - wxBoxSizer* dPadDown = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* dPadRight = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* dPadLeft = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* dPadUp = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* shoulderButtons = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace3 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* rightShoulderButtons = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* r1ButtonRow = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* r2ButtonRow = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace2 = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* leftShoulderButtons = new wxBoxSizer(wxVERTICAL); - wxBoxSizer* l1ButtonRow = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* l2ButtonRow = new wxBoxSizer(wxHORIZONTAL); - wxBoxSizer* emptySpace1 = new wxBoxSizer(wxVERTICAL); - emptySpace1->Add(0, 0, 0, 0, 0); - shoulderButtons->Add(emptySpace1, 2, wxEXPAND, 0); - l2ButtonRow->Add(l2Button, 0, wxEXPAND, 0); - l2ButtonRow->Add(l2ButtonPressure, 0, wxEXPAND, 0); - leftShoulderButtons->Add(l2ButtonRow, 1, wxEXPAND, 0); - l1ButtonRow->Add(l1Button, 0, wxEXPAND, 0); - l1ButtonRow->Add(l1ButtonPressure, 0, wxEXPAND, 0); - leftShoulderButtons->Add(l1ButtonRow, 1, wxEXPAND, 0); - shoulderButtons->Add(leftShoulderButtons, 5, wxEXPAND, 0); - emptySpace2->Add(0, 0, 0, 0, 0); - shoulderButtons->Add(emptySpace2, 13, wxEXPAND, 0); - r2ButtonRow->Add(r2Button, 0, wxEXPAND, 0); - r2ButtonRow->Add(r2ButtonPressure, 0, wxEXPAND, 0); - rightShoulderButtons->Add(r2ButtonRow, 1, wxEXPAND, 0); - r1ButtonRow->Add(r1Button, 0, wxEXPAND, 0); - r1ButtonRow->Add(r1ButtonPressure, 0, wxEXPAND, 0); - rightShoulderButtons->Add(r1ButtonRow, 1, wxEXPAND, 0); - shoulderButtons->Add(rightShoulderButtons, 5, wxEXPAND, 0); - emptySpace3->Add(0, 0, 0, 0, 0); - shoulderButtons->Add(emptySpace3, 2, wxEXPAND, 0); - container->Add(shoulderButtons, 1, wxBOTTOM | wxEXPAND | wxTOP, 3); - dPad->Add(0, 0, 0, 0, 0); - dPadUp->Add(upButton, 0, wxEXPAND, 0); - dPadUp->Add(upButtonPressure, 0, wxEXPAND, 0); - dPad->Add(dPadUp, 1, wxEXPAND, 0); - dPad->Add(0, 0, 0, 0, 0); - dPadLeft->Add(leftButton, 0, wxEXPAND, 0); - dPadLeft->Add(leftButtonPressure, 0, wxEXPAND, 0); - dPad->Add(dPadLeft, 1, wxEXPAND, 0); - dPad->Add(0, 0, 0, 0, 0); - dPadRight->Add(rightButton, 0, wxEXPAND, 0); - dPadRight->Add(rightButtonPressure, 0, wxEXPAND, 0); - dPad->Add(dPadRight, 1, wxEXPAND, 0); - dPad->Add(0, 0, 0, 0, 0); - dPadDown->Add(downButton, 0, wxEXPAND, 0); - dPadDown->Add(downButtonPressure, 0, wxEXPAND, 0); - dPad->Add(dPadDown, 1, wxEXPAND, 0); - dPad->Add(0, 0, 0, 0, 0); - faceButtonRow->Add(dPad, 9, wxEXPAND | wxLEFT | wxRIGHT, 3); - emptySpace7->Add(0, 0, 0, 0, 0); - middleOfController->Add(emptySpace7, 1, wxEXPAND, 0); - startAndSelect->Add(selectButton, 0, 0, 0); - emptySpace9->Add(0, 0, 0, 0, 0); - startAndSelect->Add(emptySpace9, 1, wxEXPAND, 0); - startAndSelect->Add(startButton, 0, 0, 0); - middleOfController->Add(startAndSelect, 1, wxEXPAND, 0); - emptySpace8->Add(0, 0, 0, 0, 0); - middleOfController->Add(emptySpace8, 1, wxEXPAND, 0); - faceButtonRow->Add(middleOfController, 8, wxEXPAND | wxLEFT | wxRIGHT, 3); - faceButtons->Add(0, 0, 0, 0, 0); - triangle->Add(triangleButton, 0, wxEXPAND, 0); - triangle->Add(triangleButtonPressure, 0, wxEXPAND, 0); - faceButtons->Add(triangle, 1, wxEXPAND, 0); - faceButtons->Add(0, 0, 0, 0, 0); - square->Add(squareButton, 0, wxEXPAND, 0); - square->Add(squareButtonPressure, 0, wxEXPAND, 0); - faceButtons->Add(square, 1, wxEXPAND, 0); - faceButtons->Add(0, 0, 0, 0, 0); - circle->Add(circleButton, 0, wxEXPAND, 0); - circle->Add(circleButtonPressure, 0, wxEXPAND, 0); - faceButtons->Add(circle, 1, wxEXPAND, 0); - faceButtons->Add(0, 0, 0, 0, 0); - cross->Add(crossButton, 0, wxEXPAND, 0); - cross->Add(crossButtonPressure, 0, wxEXPAND, 0); - faceButtons->Add(cross, 1, wxEXPAND, 0); - faceButtons->Add(0, 0, 0, 0, 0); - faceButtonRow->Add(faceButtons, 9, wxEXPAND | wxLEFT | wxRIGHT, 3); - container->Add(faceButtonRow, 4, wxBOTTOM | wxEXPAND | wxTOP, 3); - emptySpace4->Add(0, 0, 0, 0, 0); - analogSticks->Add(emptySpace4, 6, wxEXPAND, 0); - leftAnalogX->Add(leftAnalogXVal, 1, wxALL | wxEXPAND, 0); - leftAnalogX->Add(leftAnalogXValPrecise, 0, wxEXPAND, 0); - leftAnalog->Add(leftAnalogX, 1, wxEXPAND, 0); - leftAnalogButtonAndGUI->Add(0, 0, 0, 0, 0); - leftAnalogButtonAndGUI->Add(l3Button, 0, wxALIGN_CENTER, 0); - leftAnalogYContainer->Add(leftAnalogButtonAndGUI, 1, wxEXPAND, 0); - leftAnalogY->Add(leftAnalogYVal, 1, wxALIGN_RIGHT, 0); - leftAnalogY->Add(leftAnalogYValPrecise, 0, wxALIGN_RIGHT, 0); - leftAnalogYContainer->Add(leftAnalogY, 1, wxEXPAND, 0); - leftAnalog->Add(leftAnalogYContainer, 5, wxEXPAND, 0); - leftAnalogContainer->Add(leftAnalog, 1, wxEXPAND, 0); - analogSticks->Add(leftAnalogContainer, 6, wxEXPAND, 0); - emptySpace5->Add(0, 0, 0, 0, 0); - analogSticks->Add(emptySpace5, 3, wxEXPAND, 0); - rightAnalogX->Add(rightAnalogXVal, 1, wxEXPAND, 0); - rightAnalogX->Add(rightAnalogXValPrecise, 0, wxEXPAND, 0); - rightAnalog->Add(rightAnalogX, 1, wxEXPAND, 0); - rightAnalogButtonAndGUI->Add(0, 0, 0, 0, 0); - rightAnalogButtonAndGUI->Add(r3Button, 0, wxALIGN_CENTER, 0); - rightAnalogYContainer->Add(rightAnalogButtonAndGUI, 1, wxEXPAND, 0); - rightAnalogY->Add(rightAnalogYVal, 1, wxALIGN_RIGHT, 0); - rightAnalogY->Add(rightAnalogYValPrecise, 0, wxALIGN_RIGHT | wxEXPAND, 0); - rightAnalogYContainer->Add(rightAnalogY, 1, wxEXPAND, 0); - rightAnalog->Add(rightAnalogYContainer, 5, wxEXPAND, 0); - rightAnalogContainer->Add(rightAnalog, 1, wxEXPAND, 0); - analogSticks->Add(rightAnalogContainer, 6, wxEXPAND, 0); - emptySpace6->Add(0, 0, 0, 0, 0); - analogSticks->Add(emptySpace6, 6, wxEXPAND, 0); - container->Add(analogSticks, 3, wxBOTTOM | wxEXPAND | wxTOP, 3); - SetSizer(container); - Layout(); -} -#endif diff --git a/pcsx2/Recording/VirtualPad.h b/pcsx2/Recording/VirtualPad.h deleted file mode 100644 index 0b0856ff18..0000000000 --- a/pcsx2/Recording/VirtualPad.h +++ /dev/null @@ -1,94 +0,0 @@ -/* PCSX2 - PS2 Emulator for PCs - * Copyright (C) 2002-2019 PCSX2 Dev Team - * - * PCSX2 is free software: you can redistribute it and/or modify it under the terms - * of the GNU Lesser General Public License as published by the Free Software Found- - * ation, either version 3 of the License, or (at your option) any later version. - * - * PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; - * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR - * PURPOSE. See the GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License along with PCSX2. - * If not, see . - */ - -#pragma once - -#include -#include -#include - -#include "Recording/PadData.h" - -#ifndef DISABLE_RECORDING -class VirtualPad : public wxFrame -{ -public: - VirtualPad(wxWindow* parent, wxWindowID id, const wxString& title, int controllerPort, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_FRAME_STYLE); - - bool Show(bool show = true) override; - -private: - void SetProperties(); - void DoLayout(); - - int controllerPort; - - wxToggleButton* l2Button; - wxSpinCtrl* l2ButtonPressure; - wxToggleButton* l1Button; - wxSpinCtrl* l1ButtonPressure; - wxToggleButton* r2Button; - wxSpinCtrl* r2ButtonPressure; - wxToggleButton* r1Button; - wxSpinCtrl* r1ButtonPressure; - wxToggleButton* upButton; - wxSpinCtrl* upButtonPressure; - wxToggleButton* leftButton; - wxSpinCtrl* leftButtonPressure; - wxToggleButton* rightButton; - wxSpinCtrl* rightButtonPressure; - wxToggleButton* downButton; - wxSpinCtrl* downButtonPressure; - wxToggleButton* startButton; - wxToggleButton* selectButton; - wxToggleButton* triangleButton; - wxSpinCtrl* triangleButtonPressure; - wxToggleButton* squareButton; - wxSpinCtrl* squareButtonPressure; - wxToggleButton* circleButton; - wxSpinCtrl* circleButtonPressure; - wxToggleButton* crossButton; - wxSpinCtrl* crossButtonPressure; - wxSlider* leftAnalogXVal; - wxSpinCtrl* leftAnalogXValPrecise; - wxToggleButton* l3Button; - wxSlider* leftAnalogYVal; - wxSpinCtrl* leftAnalogYValPrecise; - wxSlider* rightAnalogXVal; - wxSpinCtrl* rightAnalogXValPrecise; - wxToggleButton* r3Button; - wxSlider* rightAnalogYVal; - wxSpinCtrl* rightAnalogYValPrecise; - - wxToggleButton* buttons[16]; - int buttonsLength = 16; - wxSpinCtrl* buttonsPressure[12]; - int buttonsPressureLength = 12; - wxSlider* analogSliders[4]; - int analogSlidersLength = 4; - wxSpinCtrl* analogVals[4]; - int analogValsLength = 4; - - void OnClose(wxCloseEvent &event); - void OnButtonPress(wxCommandEvent &event); - void OnPressureChange(wxSpinEvent &event); - void OnAnalogValChange(wxSpinEvent &event); - void OnAnalogSliderChange(wxCommandEvent &event); - // TODO - reset button - -protected: - wxDECLARE_EVENT_TABLE(); -}; -#endif