mirror of https://github.com/PCSX2/pcsx2.git
Removing broken images - Adding new ones 1/2
Because changing them with one commit fails for some magical reason -_-
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@ -12,10 +12,6 @@ Installers and binaries for both Windows and Linux are available from [our websi
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Development builds are also available from [our website](http://pcsx2.net/download/development/git.html).
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
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
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
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# System Requirements
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## Minimum
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@ -42,9 +38,6 @@ Development builds are also available from [our website](http://pcsx2.net/downlo
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- PCSX2 mainly takes advantage of 2 CPU cores. As of [this commit](https://github.com/PCSX2/pcsx2/commit/ac9bf45) PCSX2 can now take advantage of more than 2 cores using the MTVU speedhack. This can be a significant speedup on CPUs with 3+ cores, however on GS-limited games (or on CPUs with less than 2 cores) it may be a slowdown.
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
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 
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# Quality Assurance
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**Build** | **Status**
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