mirror of https://github.com/PCSX2/pcsx2.git
gs: remove unneeded windows project files
This commit is contained in:
parent
2e9349328a
commit
b52063e4e0
|
@ -1,46 +0,0 @@
|
|||
; GS.def : Declares the module parameters for the DLL.
|
||||
|
||||
EXPORTS
|
||||
; Explicit exports can go here
|
||||
PS2EgetLibType
|
||||
PS2EgetLibName
|
||||
PS2EgetLibVersion2
|
||||
PS2EgetCpuPlatform
|
||||
GSsetBaseMem
|
||||
GSinit
|
||||
GSshutdown
|
||||
GSosdLog
|
||||
GSosdMonitor
|
||||
GSopen
|
||||
GSopen2
|
||||
GSclose
|
||||
GSreset
|
||||
GSwriteCSR
|
||||
GSgifSoftReset
|
||||
GSgifTransfer
|
||||
GSgifTransfer1
|
||||
GSgifTransfer2
|
||||
GSgifTransfer3
|
||||
GSvsync
|
||||
GSmakeSnapshot
|
||||
GSkeyEvent
|
||||
GSfreeze
|
||||
GSconfigure
|
||||
GStest
|
||||
GSabout
|
||||
GSinitReadFIFO
|
||||
GSreadFIFO
|
||||
GSinitReadFIFO2
|
||||
GSreadFIFO2
|
||||
GSirqCallback
|
||||
GSsetupRecording
|
||||
GSendRecording
|
||||
GSsetGameCRC
|
||||
GSsetFrameSkip
|
||||
GSsetVsync
|
||||
GSsetExclusive
|
||||
GSsetSettingsDir
|
||||
GSgetLastTag
|
||||
GSReplay
|
||||
GSBenchmark
|
||||
GSgetTitleInfo2
|
100
pcsx2/GS/GSdx.h
100
pcsx2/GS/GSdx.h
|
@ -1,100 +0,0 @@
|
|||
/* PCSX2 - PS2 Emulator for PCs
|
||||
* Copyright (C) 2002-2021 PCSX2 Dev Team
|
||||
*
|
||||
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
|
||||
* of the GNU Lesser General Public License as published by the Free Software Found-
|
||||
* ation, either version 3 of the License, or (at your option) any later version.
|
||||
*
|
||||
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
||||
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
||||
* PURPOSE. See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along with PCSX2.
|
||||
* If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Window/GSSetting.h"
|
||||
#include "GS.h"
|
||||
|
||||
class GSApp
|
||||
{
|
||||
std::string m_ini;
|
||||
std::string m_section;
|
||||
std::map<std::string, std::string> m_default_configuration;
|
||||
std::map<std::string, std::string> m_configuration_map;
|
||||
GSRendererType m_current_renderer_type;
|
||||
|
||||
public:
|
||||
GSApp();
|
||||
|
||||
void Init();
|
||||
void* GetModuleHandlePtr();
|
||||
|
||||
#ifdef _WIN32
|
||||
HMODULE GetModuleHandle()
|
||||
{
|
||||
return (HMODULE)GetModuleHandlePtr();
|
||||
}
|
||||
#endif
|
||||
|
||||
void BuildConfigurationMap(const char* lpFileName);
|
||||
void ReloadConfig();
|
||||
|
||||
size_t GetIniString(const char* lpAppName, const char* lpKeyName, const char* lpDefault, char* lpReturnedString, size_t nSize, const char* lpFileName);
|
||||
bool WriteIniString(const char* lpAppName, const char* lpKeyName, const char* pString, const char* lpFileName);
|
||||
int GetIniInt(const char* lpAppName, const char* lpKeyName, int nDefault, const char* lpFileName);
|
||||
|
||||
#ifdef _WIN32
|
||||
bool LoadResource(int id, std::vector<char>& buff, const wchar_t* type = nullptr);
|
||||
#else
|
||||
bool LoadResource(int id, std::vector<char>& buff, const char* type = nullptr);
|
||||
#endif
|
||||
|
||||
void SetConfig(const char* entry, const char* value);
|
||||
void SetConfig(const char* entry, int value);
|
||||
// Avoid issue with overloading
|
||||
template <typename T>
|
||||
T GetConfigT(const char* entry)
|
||||
{
|
||||
return static_cast<T>(GetConfigI(entry));
|
||||
}
|
||||
int GetConfigI(const char* entry);
|
||||
bool GetConfigB(const char* entry);
|
||||
std::string GetConfigS(const char* entry);
|
||||
|
||||
void SetCurrentRendererType(GSRendererType type);
|
||||
GSRendererType GetCurrentRendererType() const;
|
||||
|
||||
void SetConfigDir(const char* dir);
|
||||
|
||||
std::vector<GSSetting> m_gs_renderers;
|
||||
std::vector<GSSetting> m_gs_interlace;
|
||||
std::vector<GSSetting> m_gs_aspectratio;
|
||||
std::vector<GSSetting> m_gs_upscale_multiplier;
|
||||
std::vector<GSSetting> m_gs_max_anisotropy;
|
||||
std::vector<GSSetting> m_gs_dithering;
|
||||
std::vector<GSSetting> m_gs_bifilter;
|
||||
std::vector<GSSetting> m_gs_trifilter;
|
||||
std::vector<GSSetting> m_gs_hack;
|
||||
std::vector<GSSetting> m_gs_generic_list;
|
||||
std::vector<GSSetting> m_gs_offset_hack;
|
||||
std::vector<GSSetting> m_gs_hw_mipmapping;
|
||||
std::vector<GSSetting> m_gs_crc_level;
|
||||
std::vector<GSSetting> m_gs_acc_blend_level;
|
||||
std::vector<GSSetting> m_gs_acc_blend_level_d3d11;
|
||||
std::vector<GSSetting> m_gs_tv_shaders;
|
||||
};
|
||||
|
||||
struct GSError
|
||||
{
|
||||
};
|
||||
struct GSRecoverableError : GSError
|
||||
{
|
||||
};
|
||||
struct GSErrorGlVertexArrayTooSmall : GSError
|
||||
{
|
||||
};
|
||||
|
||||
extern GSApp theApp;
|
Loading…
Reference in New Issue