From b431f1dc0d00effe6cb18905b13fbad0b34c9ec9 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 30 Jun 2023 22:56:52 +1000 Subject: [PATCH] Qt: Update base translation --- pcsx2-qt/Translations/pcsx2-qt_en.ts | 1102 ++++++++++++++------------ 1 file changed, 592 insertions(+), 510 deletions(-) diff --git a/pcsx2-qt/Translations/pcsx2-qt_en.ts b/pcsx2-qt/Translations/pcsx2-qt_en.ts index 39cd6962bb..5361295454 100644 --- a/pcsx2-qt/Translations/pcsx2-qt_en.ts +++ b/pcsx2-qt/Translations/pcsx2-qt_en.ts @@ -48,34 +48,34 @@ AchievementLoginDialog - + RetroAchievements Login Window title - + RetroAchievements Login Header text - + Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead. - + User Name: - + Password: - + Ready... @@ -286,27 +286,27 @@ Login token generated on %2. Achievements - + (Hardcore Mode) - + You have earned {0} of {1} achievements, and {2} of {3} points. - + This game has no achievements. - + Leaderboard submission is enabled. - + Failed to read executable from disc. Achievements disabled. @@ -1436,12 +1436,12 @@ Login token generated on %2. CDVD - + Game disc location is on a removable drive, performance issues such as jittering and freezing may occur. - + Saving CDVD block dump to '{}'. @@ -3655,7 +3655,7 @@ Achievements: %5 (%6) - + Upscale multiplier set to {}x. @@ -3700,7 +3700,7 @@ Achievements: %5 (%6) - + Hash cache has used {:.2f} MB of VRAM, disabling. @@ -3715,7 +3715,7 @@ Achievements: %5 (%6) - + Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow. @@ -3723,47 +3723,42 @@ Achievements: %5 (%6) GameCheatSettingsWidget - - Form - - - - + Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats. - + Enable Cheats - + Name - + Author - + Description - + Enable All - + Disable All - + Reload Cheats @@ -4073,26 +4068,20 @@ Scanning recursively takes more time, but will identify files in subdirectories. GamePatchDetailsWidget - - - Form - - - - - + + Patch Title - - + + Enabled - - + + <html><head/><body><p><span style=" font-weight:700;">Author: </span>Patch Author</p><p>Description would go here</p></body></html> @@ -4115,17 +4104,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. GamePatchSettingsWidget - - Form - - - - + Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches. - + Reload Patches @@ -4489,8 +4473,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Off (Default) @@ -4506,8 +4490,8 @@ Scanning recursively takes more time, but will identify files in subdirectories. - - + + Automatic (Default) @@ -5046,7 +5030,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Texture Inside RT @@ -5145,13 +5129,13 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Merge Sprite - + Align Sprite @@ -5213,19 +5197,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Target Partial Invalidation - + Read Targets When Closing - + Estimate Texture Region @@ -5247,7 +5231,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Wild Arms Hack Wild Arms: name of a game series. Leave as-is or use an official translation. @@ -5292,37 +5276,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Dump Textures - + Dump Mipmaps - + Dump FMV Textures - + Async Texture Loading - + Load Textures - + Precache Textures @@ -5345,8 +5329,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - - + + None (Default) @@ -5367,7 +5351,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + FXAA @@ -5409,7 +5393,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Shade Boost @@ -5425,7 +5409,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Saturation @@ -5446,37 +5430,37 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Indicators - + Show Resolution - + Show Inputs - + Show GPU Usage - + Show Settings - + Show FPS @@ -5492,25 +5476,25 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Show Statistics - + Show CPU Usage - + Warn About Unsafe Settings - + Show Frame Times @@ -5543,7 +5527,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Extra Arguments @@ -5625,19 +5609,19 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne - + Zstandard (zst) - + Skip Presenting Duplicate Frames - + Use Blit Swap Chain Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft's Terminology Portal. ---------- @@ -5647,7 +5631,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Disable Threaded Presentation @@ -5691,25 +5675,25 @@ Swap chain: see Microsoft's Terminology Portal. - + Use Debug Device - + Disable Dual Source Blending - + Show Speed Percentages - + Disable Framebuffer Fetch @@ -5777,8 +5761,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Use Global Setting [%1] @@ -5801,36 +5785,36 @@ Swap chain: see Microsoft's Terminology Portal. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Unchecked @@ -5916,68 +5900,73 @@ Swap chain: see Microsoft's Terminology Portal. - + + Uploads GS data when rendering a new frame to reproduce some effects accurately. + + + + Disabled - + Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer. - + Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption. - + Allows partial invalidation of render targets, which can fix graphical errors in some games. Texture Inside Render Target automatically enables this option. - + Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games). - + Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc. Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations. - + Scales the size of the onscreen OSD from 50% to 500%. - + Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion. - + Displays various settings and the current values of those settings, useful for debugging. - + Shows the current controller state of the system in the bottom left corner of the display. - + Displays a graph showing the average frametimes. - + Allow Exclusive Fullscreen - + Overrides the driver's heuristics for enabling exclusive fullscreen, or direct flip/scanout.<br>Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency. @@ -5985,10 +5974,10 @@ Swap chain: see Microsoft's Terminology Portal. - - - - + + + + Checked @@ -6060,7 +6049,7 @@ Swap chain: see Microsoft's Terminology Portal. - + 50% @@ -6071,7 +6060,7 @@ Swap chain: see Microsoft's Terminology Portal. - + 100% @@ -6092,7 +6081,7 @@ Swap chain: see Microsoft's Terminology Portal. - + Borderless Fullscreen @@ -6283,8 +6272,8 @@ Swap chain: see Microsoft's Terminology Portal. - - + + 0 @@ -6310,239 +6299,234 @@ Swap chain: see Microsoft's Terminology Portal. - - Uploads GS data when rendering a new frame to reproduce some effects accurately. - - - - + Half Pixel Offset - + Might fix some misaligned fog, bloom, or blend effect. - + Round Sprite - + Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites. - + Texture Offsets X - - + + Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too. ST and UV are different types of texture coordinates, like XY would be spatial coordinates. - + Texture Offsets Y - + Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games. Wild Arms: name of a game series. Leave as-is or use an official translation. - + Bilinear Upscale - + Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare. - + Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines. - + Contrast Adaptive Sharpening You might find an official translation for this on AMD's website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx - + Sharpness - + Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50. - + Applies the FXAA anti-aliasing algorithm to improve the visual quality of games. - + Brightness - - - + + + 50 - + Contrast - + TV Shader - + Applies a shader which replicates the visual effects of different styles of television set. - + OSD Scale - + Show OSD Messages - + Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc. - + Shows the internal frame rate of the game in the top-right corner of the display. - + Shows the current emulation speed of the system in the top-right corner of the display as a percentage. - + Shows the resolution of the game in the top-right corner of the display. - + Shows host's CPU utilization. - + Shows host's GPU utilization. - + Shows counters for internal graphical utilization, useful for debugging. - + Displays warnings when settings are enabled which may break games. - + Enable Extra Arguments - + Leave It Blank - + Parameters passed to selected video codec.<br> You must use '=' to separate key from value and ':' to separate two pairs from each other.<br> For example: "crf = 21 : preset = veryfast" - + Override Texture Barriers - + GS Dump Compression - + Change the compression algorithm used when creating a GS dump. - + Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems. Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit - + Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag. - + Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer. - + GS Download Mode - + Accurate - + Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first. - - + + Default This string refers to a default codec, whether it's an audio codec or a video codec. - - - + + + (Default) @@ -6550,129 +6534,129 @@ Swap chain: see Microsoft's Terminology Portal. Hotkeys - - + + + + + + + + + - - - - - - - - - + + Graphics - + Save Screenshot - + Toggle Video Capture - + Save Single Frame GS Dump - + Save Multi Frame GS Dump - + Toggle Software Rendering - + Increase Upscale Multiplier - + Decrease Upscale Multiplier - + Cycle Aspect Ratio - + Aspect ratio set to '{}'. - + Cycle Hardware Mipmapping - + Hardware mipmapping set to '{}'. - + Cycle Deinterlace Mode - + Deinterlace mode set to '{}'. - + Toggle Texture Dumping - + Texture dumping is now enabled. - + Texture dumping is now disabled. - + Toggle Texture Replacements - + Texture replacements are now enabled. - + Texture replacements are now disabled. - + Reload Texture Replacements - + Texture replacements are not enabled. - + Reloading texture replacements... @@ -7441,14 +7425,14 @@ Swap chain: see Microsoft's Terminology Portal. - - + + Change Disc - + Load State @@ -7509,415 +7493,478 @@ Swap chain: see Microsoft's Terminology Portal. - Start &Disc... + Start &File... + In Toolbar - Start &BIOS + Start &Disc... - &Scan For New Games + Start &Disc... + In Toolbar - &Rescan All Games + Start &BIOS - Shut &Down + Start &BIOS + In Toolbar - Shut Down &Without Saving + &Scan For New Games + &Rescan All Games + + + + + Shut &Down + + + + + Shut &Down + In Toolbar + + + + + Shut Down &Without Saving + + + + &Reset - - &Pause - - - - - &Load State - - - - - &Save State - - - - - E&xit - - - - - &BIOS + + &Reset + In Toolbar + &Pause + + + + + E&xit + + + + + &BIOS + + + + Emulation - + &Controllers - + &Hotkeys - + &Graphics - + A&chievements - + &Post-Processing Settings... - + Fullscreen - + Resolution Scale - + &GitHub Repository... - + Support &Forums... - + &Discord Server... - + Check for &Updates... - + About &Qt... - + &About PCSX2... - - Change Disc... + + &Pause + In Toolbar - - &Audio + + &Load State + In Toolbar - - Game List + + &Save State + In Toolbar - - Interface + + &Controllers + In Toolbar - - Add Game Directory... - - - - - - &Settings - - - - - From File... - - - - - From Device... + + Fullscreen + In Toolbar - From Game List... + Change Disc... + In Toolbar - - Remove Disc + + &Audio - - Global State + + Game List - - &Screenshot + + Interface - - &Memory Cards + + Add Game Directory... - - &Network && HDD - - - - - &Folders + + &Settings + &Settings + In Toolbar + + + + + From File... + + + + + From Device... + + + + + From Game List... + + + + + Remove Disc + + + + + Global State + + + + + &Screenshot + + + + + &Screenshot + In Toolbar + + + + + &Memory Cards + + + + + &Network && HDD + + + + + &Folders + + + + &Toolbar - + Lock Toolbar - + &Status Bar - + Verbose Status - + Game &List - + System &Display This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more. - + Game &Properties - + Game &Grid - + Show Titles (Grid View) - + Zoom &In (Grid View) - + Ctrl++ - + Zoom &Out (Grid View) - + Ctrl+- - + Refresh &Covers (Grid View) - + Open Memory Card Directory... - + Open Data Directory... - + Toggle Software Rendering - + Open Debugger - + Reload Cheats/Patches - + Enable System Console - + Enable Verbose Logging - + Enable EE Console Logging - + Enable IOP Console Logging - + Save Single Frame GS Dump - + New This section refers to the Input Recording submenu. - + Play This section refers to the Input Recording submenu. - + Stop This section refers to the Input Recording submenu. - + Settings This section refers to the Input Recording submenu. - - + + Input Recording Logs - + Controller Logs - + Enable &File Logging - + Enable CDVD Read Logging - + Save CDVD Block Dump - + Enable Log Timestamps - + Start Big Picture Mode - + Big Picture + In Toolbar - + Cover Downloader... - - + + Show Advanced Settings - + Recording Viewer - - + + Video Capture @@ -7932,17 +7979,17 @@ Swap chain: see Microsoft's Terminology Portal. - + Select location to save block dump: - + Do not show again - + Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting. The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own. @@ -7951,141 +7998,141 @@ Are you sure you want to continue? - + %1 Files (*.%2) - + Confirm Shutdown - + Are you sure you want to shut down the virtual machine? - + Save State For Resume - - - - + + + + Error - + You must select a disc to change discs. - + Properties... - + Open Containing Directory... Refers to the directory where a game is contained. - + Set Cover Image... - + Exclude From List - + Reset Play Time - + Default Boot - + Fast Boot - + Full Boot - + Boot and Debug - + Add Search Directory... - + Start File - + Start Disc - + Select Disc Image - + Updater Error - + <p>Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.</p><p>To obtain an official build, please download from the link below:</p><p><a href="https://pcsx2.net/downloads/">https://pcsx2.net/downloads/</a></p> - + Automatic updating is not supported on the current platform. - + Input Recording Files (*.p2m2) - + Paused - + Load State Failed - + Cannot load a save state without a running VM. - + Failed to get window info from widget @@ -8100,85 +8147,85 @@ Are you sure you want to continue? - + Game Properties - + Game properties is unavailable for the current game. - + Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it. - + Select disc drive: - + This save state does not exist. - + Select Cover Image - + All Cover Image Types (*.jpg *.jpeg *.png) - + Cover Already Exists - + A cover image for this game already exists, do you wish to replace it? - - + + Copy Error - + Failed to remove existing cover '%1' - + Failed to copy '%1' to '%2' - + Confirm Reset - + Are you sure you want to reset the play time for '%1'? This action cannot be undone. - + Load Resume State - + A resume save state was found for this game, saved at: %1. @@ -8187,112 +8234,112 @@ Do you want to load this state, or start from a fresh boot? - + Fresh Boot - + Delete And Boot - + Failed to delete save state file '%1'. - + Load State File... - + Load From File... - - + + Select Save State File - - + + Save States (*.p2s) - + Delete Save States... - + Undo Load State - + Resume (%2) - + Load Slot %1 (%2) - - + + Delete Save States - + Are you sure you want to delete all save states for %1? The saves will not be recoverable. - + %1 save states deleted. - + Save To File... - + Empty - + Save Slot %1 (%2) - + Confirm Disc Change - + Do you want to swap discs or boot the new image (via system reset)? - + Swap Disc - + Reset @@ -8300,18 +8347,18 @@ The saves will not be recoverable. MemoryCard - - + + Memory Card '{}' was saved to storage. - - Memory card in port {} / slot {} reinserted + + Memory Cards reinserted. - + Force ejecting all Memory Cards. Reinserting in 1 second. @@ -8319,100 +8366,124 @@ The saves will not be recoverable. MemoryCardConvertDialog - + Convert Memory Card - + Conversion Type - + + 8 MB File - + + 16 MB File - + + 32 MB File - + + 64 MB File - + Folder - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;">Note: Converting a Memory Card creates a COPY of your existing Memory Card. It does NOT delete, modify, or replace your existing Memory Card.</p></body></html> + + <center><strong>Note:</strong> Converting a Memory Card creates a <strong>COPY</strong> of your existing Memory Card. It does <strong">NOT delete, modify, or replace</strong> your existing Memory Card.</center> - - <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN" "http://www.w3.org/TR/REC-html40/strict.dtd"> -<html><head><meta name="qrichtext" content="1" /><meta charset="utf-8" /><style type="text/css"> -p, li { white-space: pre-wrap; } -hr { height: 1px; border-width: 0; } -</style></head><body style=" font-family:'Segoe UI'; font-size:9pt; font-weight:400; font-style:normal;"> -<p align="center" style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"><br /></p></body></html> - - - - + Progress + + + + + Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card. + + + + + + A standard, 8 MB Memory Card. Most compatible, but smallest capacity. + + + + + 2x larger than a standard Memory Card. May have some compatibility issues. + + - - + + 4x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + 8x larger than a standard Memory Card. Likely to have compatibility issues. + + + + + + Convert Memory Card Failed MemoryCardType should be left as-is. - - - + + + Invalid MemoryCardType - + Conversion Complete - + Memory Card "%1" converted to "%2" - + Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less. - + Cannot Convert Memory Card + + + 2x larger as a standard Memory Card. May have some compatibility issues. + + MemoryCardListWidget @@ -9315,7 +9386,7 @@ The URL was: %1 - + Reset @@ -9326,7 +9397,7 @@ The URL was: %1 - + Select folder for %1 @@ -10825,17 +10896,17 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Failed to open '{}' for printing. - + Printer saving to '{}'... - + Printer @@ -10845,11 +10916,22 @@ Scanning recursively takes more time, but will identify files in subdirectories. + Not Connected + + + Default Input Device + + + + + Default Output Device + + USBBindingWidget @@ -11094,7 +11176,7 @@ Scanning recursively takes more time, but will identify files in subdirectories. - Are you sure you want to clear all bindings for this controller? This action cannot be undone. + Are you sure you want to clear all bindings for this device? This action cannot be undone. @@ -11111,12 +11193,12 @@ Scanning recursively takes more time, but will identify files in subdirectories. VMManager - + Failed to back up old save state {}. - + Failed to save save state: {}. @@ -11166,152 +11248,152 @@ Scanning recursively takes more time, but will identify files in subdirectories. - + Cheats have been disabled due to achievements hardcore mode. - + Fast CDVD is enabled, this may break games. - + Cycle rate/skip is not at default, this may crash or make games run too slow. - + Audio is using async mix, expect desynchronization in FMVs. - + Upscale multiplier is below native, this will break rendering. - + Mipmapping is not set to automatic. This may break rendering in some games. - + Texture filtering is not set to Bilinear (PS2). This will break rendering in some games. - + Trilinear filtering is not set to automatic. This may break rendering in some games. - + Blending is below basic, this may break effects in some games. - + Hardware Download Mode is not set to Accurate, this may break rendering in some games. - + EE FPU Round Mode is not set to default, this may break some games. - + EE FPU Clamp Mode is not set to default, this may break some games. - + VU Round Mode is not set to default, this may break some games. - + VU Clamp Mode is not set to default, this may break some games. - + Game Fixes are not enabled. Compatibility with some games may be affected. - + Compatibility Patches are not enabled. Compatibility with some games may be affected. - + Frame rate for NTSC is not default. This may break some games. - + Frame rate for PAL is not default. This may break some games. - + EE Recompiler is not enabled, this will significantly reduce performance. - + VU0 Recompiler is not enabled, this will significantly reduce performance. - + VU1 Recompiler is not enabled, this will significantly reduce performance. - + IOP Recompiler is not enabled, this will significantly reduce performance. - + EE Cache is enabled, this will significantly reduce performance. - + EE Wait Loop Detection is not enabled, this may reduce performance. - + INTC Spin Detection is not enabled, this may reduce performance. - + Instant VU1 is disabled, this may reduce performance. - + mVU Flag Hack is not enabled, this may reduce performance. - + GPU Palette Conversion is enabled, this may reduce performance. - + Texture Preloading is not Full, this may reduce performance. - + Estimate texture region is enabled, this may reduce performance.