mirror of https://github.com/PCSX2/pcsx2.git
GregsMisc: zzogl-pg: Rename ZZKick.{cpp,h} to ZZoglDrawing.{cpp,h}, to make syncing with zzogl easier.
git-svn-id: http://pcsx2.googlecode.com/svn/branches/GregMiscellaneous@4046 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -66,7 +66,7 @@ set(zzoglSources
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ZZClut.cpp
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ZZClut.cpp
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ZZHacks.cpp
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ZZHacks.cpp
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ZZKeyboard.cpp
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ZZKeyboard.cpp
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ZZKick.cpp
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ZZoglDrawing.cpp
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ZZLog.cpp
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ZZLog.cpp
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ZZoglCreate.cpp
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ZZoglCreate.cpp
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ZZoglCRTC.cpp
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ZZoglCRTC.cpp
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@ -101,7 +101,7 @@ set(zzoglHeaders
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ZZClut.h
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ZZClut.h
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ZZGl.h
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ZZGl.h
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ZZHacks.h
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ZZHacks.h
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ZZKick.h
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ZZoglDrawing.h
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ZZLog.h
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ZZLog.h
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ZZoglCRTC.h
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ZZoglCRTC.h
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ZZoglMath.h
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ZZoglMath.h
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@ -147,8 +147,8 @@
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<Unit filename="../../ZZHacks.cpp" />
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<Unit filename="../../ZZHacks.cpp" />
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<Unit filename="../../ZZHacks.h" />
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<Unit filename="../../ZZHacks.h" />
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<Unit filename="../../ZZKeyboard.cpp" />
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<Unit filename="../../ZZKeyboard.cpp" />
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<Unit filename="../../ZZKick.cpp" />
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<Unit filename="../../ZZoglDrawing.cpp" />
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<Unit filename="../../ZZKick.h" />
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<Unit filename="../../ZZoglDrawing.h" />
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<Unit filename="../../ZZLog.cpp" />
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<Unit filename="../../ZZLog.cpp" />
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<Unit filename="../../ZZLog.h" />
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<Unit filename="../../ZZLog.h" />
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<Unit filename="../../ZZoglCRTC.cpp" />
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<Unit filename="../../ZZoglCRTC.cpp" />
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@ -28,7 +28,7 @@
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#include "Regs.h"
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#include "Regs.h"
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#else
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#else
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#include "ZZoglVB.h"
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#include "ZZoglVB.h"
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#include "ZZKick.h"
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#include "ZZoglDrawing.h"
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#ifdef _MSC_VER
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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#pragma warning(disable:4244)
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@ -24,7 +24,7 @@
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#include "targets.h"
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#include "targets.h"
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#include "ZZoglVB.h"
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#include "ZZoglVB.h"
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#include "ZZKick.h"
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#include "ZZoglDrawing.h"
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#ifdef USE_OLD_REGS
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#ifdef USE_OLD_REGS
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@ -365,7 +365,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\ZZKick.cpp"
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RelativePath="..\ZZoglDrawing.cpp"
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>
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>
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</File>
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</File>
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<File
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<File
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@ -514,7 +514,7 @@
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>
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>
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</File>
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</File>
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<File
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<File
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RelativePath="..\ZZKick.h"
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RelativePath="..\ZZoglDrawing.h"
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>
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>
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</File>
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</File>
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<File
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<File
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@ -26,7 +26,7 @@
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#include "GLWin.h"
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#include "GLWin.h"
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#include "ZZoglShaders.h"
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#include "ZZoglShaders.h"
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#include "ZZoglShoots.h"
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#include "ZZoglShoots.h"
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#include "ZZKick.h"
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#include "ZZoglDrawing.h"
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#include "rasterfont.h" // simple font
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#include "rasterfont.h" // simple font
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#include <math.h>
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#include <math.h>
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#include "ZZoglVB.h"
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#include "ZZoglVB.h"
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@ -27,7 +27,7 @@
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#include "targets.h"
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#include "targets.h"
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#include "rasterfont.h" // simple font
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#include "rasterfont.h" // simple font
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#include "ZZKick.h"
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#include "ZZoglDrawing.h"
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#include "ZZoglVB.h"
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#include "ZZoglVB.h"
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// This include for windows resource file with Shaders
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// This include for windows resource file with Shaders
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@ -17,7 +17,7 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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*/
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#include "ZZKick.h"
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#include "ZZoglDrawing.h"
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#include "ZZoglVB.h"
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#include "ZZoglVB.h"
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Kick* ZZKick;
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Kick* ZZKick;
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@ -17,8 +17,8 @@
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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*/
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#ifndef ZZKICK_H_INCLUDED
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#ifndef ZZOGLDRAWING_H_INCLUDED
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#define ZZKICK_H_INCLUDED
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#define ZZOGLDRAWING_H_INCLUDED
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#include "Util.h"
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#include "Util.h"
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#include "GS.h"
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#include "GS.h"
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@ -57,4 +57,4 @@ class Kick
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};
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};
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extern Kick* ZZKick;
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extern Kick* ZZKick;
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#endif // ZZKICK_H_INCLUDED
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#endif // ZZOGLDRAWING_H_INCLUDED
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