mirror of https://github.com/PCSX2/pcsx2.git
cmake: rework the resource stuff. Avoid rebuild and files are clear by cmake.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4095 96395faa-99c1-11dd-bbfe-3dabce05a288
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0f772de2ec
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@ -65,29 +65,3 @@ endif(EXISTS "${PROJECT_SOURCE_DIR}/pcsx2" AND pcsx2_core)
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if(EXISTS "${PROJECT_SOURCE_DIR}/plugins")
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if(EXISTS "${PROJECT_SOURCE_DIR}/plugins")
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add_subdirectory(plugins)
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add_subdirectory(plugins)
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endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins")
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endif(EXISTS "${PROJECT_SOURCE_DIR}/plugins")
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#-------------------------------------------------------------------------------
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# Resources
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#-------------------------------------------------------------------------------
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# Specify all binary images to convert them into c/c++ header files.
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#
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#-------------------------------------------------------------------------------
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# add resources here
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set(resourceList AppIcon16.png
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AppIcon32.png
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AppIcon64.png
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BackgroundLogo.png
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ConfigIcon_Appearance.png
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ButtonIcon_Camera.png
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ConfigIcon_Cpu.png
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ConfigIcon_Gamefixes.png
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ConfigIcon_MemoryCard.png
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ConfigIcon_Paths.png
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ConfigIcon_Plugins.png
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ConfigIcon_Speedhacks.png
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ConfigIcon_Video.png
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Dualshock.jpg)
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createResourceTarget(${resourceList})
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#-------------------------------------------------------------------------------
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@ -1,30 +1,5 @@
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# additonal cmake macros and functions
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# additonal cmake macros and functions
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#-------------------------------------------------------------------------------
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# createResourceTarget
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#-------------------------------------------------------------------------------
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# This function is used to generate header files, used as resources.
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# A list of Resources taken as input parameter.
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#-------------------------------------------------------------------------------
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function(createResourceTarget)
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# working directory
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set(workdir ${PROJECT_SOURCE_DIR}/pcsx2/gui/Resources)
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# create dummy target depending on bin2cpp
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add_custom_target(Resources
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DEPENDS bin2cpp)
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# create a custom command for every resource file
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foreach(entry IN LISTS ARGV)
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# create custom command and assign to target Resources
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add_custom_command(TARGET Resources POST_BUILD
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COMMAND bin2cpp ${entry}
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WORKING_DIRECTORY ${workdir})
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endforeach(entry)
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endfunction(createResourceTarget)
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# detectOperatingSystem
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# detectOperatingSystem
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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@ -363,6 +363,24 @@ set(pcsx2GuiHeaders
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gui/RecentIsoList.h
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gui/RecentIsoList.h
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)
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)
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# Gui resources headers
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set(pcsx2GuiResources
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gui/Resources/AppIcon16.h
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gui/Resources/AppIcon32.h
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gui/Resources/AppIcon64.h
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gui/Resources/BackgroundLogo.h
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gui/Resources/ConfigIcon_Appearance.h
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gui/Resources/ButtonIcon_Camera.h
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gui/Resources/ConfigIcon_Cpu.h
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gui/Resources/ConfigIcon_Gamefixes.h
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gui/Resources/ConfigIcon_MemoryCard.h
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gui/Resources/ConfigIcon_Paths.h
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gui/Resources/ConfigIcon_Plugins.h
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gui/Resources/ConfigIcon_Speedhacks.h
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gui/Resources/ConfigIcon_Video.h
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gui/Resources/Dualshock.h
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)
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# IPU sources
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# IPU sources
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set(pcsx2IPUSources
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set(pcsx2IPUSources
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IPU/IPU.cpp
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IPU/IPU.cpp
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@ -568,6 +586,7 @@ set(Common
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${pcsx2DebugToolsSources}
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${pcsx2DebugToolsSources}
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${pcsx2DebugToolsSources}
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${pcsx2DebugToolsSources}
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${pcsx2GuiSources}
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${pcsx2GuiSources}
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${pcsx2GuiResources}
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${pcsx2GuiHeaders}
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${pcsx2GuiHeaders}
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${pcsx2IPUSources}
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${pcsx2IPUSources}
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${pcsx2IPUHeaders}
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${pcsx2IPUHeaders}
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@ -618,8 +637,21 @@ add_executable(${Output}
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${Common}
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${Common}
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${Platform})
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${Platform})
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# add dependencies
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# Generate the resources files
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add_dependencies(${Output} Resources)
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add_custom_command(OUTPUT "gui/Resources/AppIcon16.h" COMMAND bin2cpp "gui/Resources/AppIcon16.png")
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add_custom_command(OUTPUT "gui/Resources/AppIcon32.h" COMMAND bin2cpp "gui/Resources/AppIcon32.png")
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add_custom_command(OUTPUT "gui/Resources/AppIcon64.h" COMMAND bin2cpp "gui/Resources/AppIcon64.png")
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add_custom_command(OUTPUT "gui/Resources/BackgroundLogo.h" COMMAND bin2cpp "gui/Resources/BackgroundLogo.png")
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add_custom_command(OUTPUT "gui/Resources/ButtonIcon_Camera.h" COMMAND bin2cpp "gui/Resources/ButtonIcon_Camera.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Appearance.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Appearance.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Cpu.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Cpu.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Gamefixes.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Gamefixes.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_MemoryCard.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_MemoryCard.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Paths.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Paths.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Plugins.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Plugins.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Speedhacks.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Speedhacks.png")
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add_custom_command(OUTPUT "gui/Resources/ConfigIcon_Video.h" COMMAND bin2cpp "gui/Resources/ConfigIcon_Video.png")
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add_custom_command(OUTPUT "gui/Resources/Dualshock.h" COMMAND bin2cpp "gui/Resources/Dualshock.jpg")
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# link target with project internal libraries
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# link target with project internal libraries
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target_link_libraries(${Output} Utilities x86emitter)
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target_link_libraries(${Output} Utilities x86emitter)
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