mirror of https://github.com/PCSX2/pcsx2.git
GS/HW: Stop Vulkan validation layer complaining on download
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@ -4574,9 +4574,6 @@ void GSTextureCache::Read(Target* t, const GSVector4i& r)
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return;
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return;
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}
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}
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// Yes lots of logging, but I'm not confident with this code
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GL_PUSH("Texture Cache Read. Format(0x%x)", TEX0.PSM);
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GL_PERF("TC: Read Back Target: (0x%x)[fmt: 0x%x]. Size %dx%d", TEX0.TBP0, TEX0.PSM, r.width(), r.height());
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GL_PERF("TC: Read Back Target: (0x%x)[fmt: 0x%x]. Size %dx%d", TEX0.TBP0, TEX0.PSM, r.width(), r.height());
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const GSVector4 src(GSVector4(r) * GSVector4(t->m_scale) / GSVector4(t->m_texture->GetSize()).xyxy());
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const GSVector4 src(GSVector4(r) * GSVector4(t->m_scale) / GSVector4(t->m_texture->GetSize()).xyxy());
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