diff --git a/plugins/GSdx/Renderers/HW/GSHwHack.cpp b/plugins/GSdx/Renderers/HW/GSHwHack.cpp index 4a9e7f3ea3..684d2a140c 100644 --- a/plugins/GSdx/Renderers/HW/GSHwHack.cpp +++ b/plugins/GSdx/Renderers/HW/GSHwHack.cpp @@ -85,29 +85,36 @@ bool GSC_DBZBT2(const GSFrameInfo& fi, int& skip) // Potentially partially dx only bool GSC_DBZBT3(const GSFrameInfo& fi, int& skip) { + // Note: As of 29 Nov 2018 the behaviour of these hacks has slightly changed due to increase in emulator accuracy I think. if(skip == 0) { if(Aggressive && fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT8H && fi.FBMSK == 0x00000) { - // Partially works on D3D. OpenGL has no such issues. - // Hack removes character outlines as well as black borders on the sides of the screen. - // Without the hack one of the borders at the bottom of the screen can start shaking when using the Direct3D 9 renderer. This is caused by resolution upscale. - // This can also be fixed by using the TC Offsets x and y hardware hacks or using Native resolution. + // Upscaling issue. Removes character outlines. + // Can be fixed with TC X,Y offsets. skip = 28; } else if(fi.TME && (fi.FBP == 0x00000 || fi.FBP == 0x00e00 || fi.FBP == 0x01000) && fi.FPSM == PSM_PSMCT16 && fi.TPSM == PSM_PSMZ16) { // Sky texture (Depth) is properly rendered on OpenGL only for the NTSC version. The PAL version still has some issues (half screen bottom issue). - if(g_crc_region == CRC::EU || Dx_only) + if(g_crc_region == CRC::EU) { + // Note: Depth Emulation should be disabled when running this hack. It may cause some ground glitches otherwise. + // Note2: skip 4 causes black texture flickering on some stages, also skip 5 breaks glow effect on native res. skip = 5; } + else + { + // Note: Skip 5 causes an entire black screen on some stages. + if(Dx_only) + skip = 4; + } } else if((g_crc_region == CRC::EU || Dx_only || !s_nativeres) && fi.TME && (fi.FBP == 0x03400 || fi.FBP == 0x02e00) && fi.FPSM == fi.TPSM && fi.TBP0 == 0x03f00 && fi.TPSM == PSM_PSMCT32) { // Don't enable hack on native res if crc is below DX level. - // Ghosting (glow) effect. Ghosting appears when resolution is upscaled. Doesn't appear on native resolution. - // This can also be fixed by using the TC Offsets x and y hardware hacks or using Native resolution. + // Ghosting/Blur effect. Upscaling issue. + // Can be fixed with TC X,Y offsets. skip = 3; } }