mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: increase the number of pbo
It would cost 16MB of extra storage on the GPU but it might reduce conflict of texture upload.
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#include "GSTexture.h"
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#include "GSTexture.h"
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// FIXME find the optimal number of PBO
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// FIXME find the optimal number of PBO
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#define PBO_POOL_SIZE 4
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#define PBO_POOL_SIZE 8
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namespace PboPool {
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namespace PboPool {
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void BindPbo();
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void BindPbo();
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