mirror of https://github.com/PCSX2/pcsx2.git
Couple more MTGS sync fixes, and some final optimizations.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2247 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -158,7 +158,8 @@ namespace Threading
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extern u32 AtomicIncrement( volatile u32& Target );
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extern u32 AtomicDecrement( volatile u32& Target );
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extern s32 AtomicExchange( volatile s32& Target, s32 value );
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extern s32 AtomicExchangeAdd( volatile s32& Target, u32 value );
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extern s32 AtomicExchangeAdd( volatile s32& Target, s32 value );
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extern s32 AtomicExchangeSub( volatile s32& Target, s32 value );
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extern s32 AtomicIncrement( volatile s32& Target );
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extern s32 AtomicDecrement( volatile s32& Target );
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@ -639,11 +639,16 @@ __forceinline s32 Threading::AtomicExchange( volatile s32& Target, s32 value )
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return _InterlockedExchange( (volatile long*)&Target, value );
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}
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__forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
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__forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, s32 value )
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{
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return _InterlockedExchangeAdd( (volatile long*)&Target, value );
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}
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__forceinline s32 Threading::AtomicExchangeSub( volatile s32& Target, s32 value )
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{
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return _InterlockedExchangeAdd( (volatile long*)&Target, -value );
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}
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__forceinline s32 Threading::AtomicIncrement( volatile s32& Target )
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{
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return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
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@ -157,7 +157,7 @@ void SysMtgsThread::PostVsyncEnd( bool updategs )
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// (queued frames cause input lag and desynced audio -- bad!).
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m_alterFrameFlush ^= 1;
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if( m_alterFrameFlush )
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if( !m_alterFrameFlush )
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RestartRingbuffer();
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else
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SetEvent();
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@ -242,6 +242,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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m_sem_event.WaitWithoutYield();
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StateCheckInThread();
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{
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RingBufferLock busy( *this );
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// note: m_RingPos is intentionally not volatile, because it should only
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@ -318,7 +319,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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switch( tag.command )
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{
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case GS_RINGTYPE_RESTART:
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MTGS_LOG( "(MTGS Packet Read) ringtype=Restart" );
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//MTGS_LOG( "(MTGS Packet Read) ringtype=Restart" );
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m_RingPos = 0;
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continue;
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@ -422,8 +423,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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if( m_SignalRingEnable != 0 )
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{
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// The EEcore has requested a signal after some amount of processed data.
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m_SignalRingPosition -= ringposinc;
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if( m_SignalRingPosition <= 0 )
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if( AtomicExchangeSub( m_SignalRingPosition, ringposinc ) <= 0 )
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{
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// Make sure to post the signal after the m_RingPos has been updated...
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AtomicExchange( m_SignalRingEnable, 0 );
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@ -432,14 +432,20 @@ void SysMtgsThread::ExecuteTaskInThread()
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}
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}
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}
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}
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// Safety valve in case standard signals fail for some reason -- this ensures the EEcore
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// won't sleep the eternity, even if SignalRingPosition didn't reach 0 for some reason.
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// Important: Need to unlock the MTGS busy signal PRIOR, so that EEcore SetEvent() calls
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// parallel to this handler aren't accidentally blocked.
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if( AtomicExchange( m_SignalRingEnable, 0 ) != 0 )
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{
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//Console.Warning( "(MTGS Thread) Dangling RingSignal on empty buffer! signalpos=0x%06x", AtomicExchange( m_SignalRingPosition, 0 ) );
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AtomicExchange( m_SignalRingPosition, 0 );
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m_sem_OnRingReset.Post();
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}
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//Console.Warning( "(MTGS Thread) Nothing to do!!" );
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}
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}
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@ -514,8 +520,6 @@ void SysMtgsThread::SendDataPacket()
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uint temp = m_packet_ringpos + m_packet_size;
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pxAssert( temp <= RingBufferSize );
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temp &= RingBufferMask;
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if( temp == 0 )
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m_RingWrapSpot = m_WritePos;
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if( IsDebugBuild )
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{
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@ -647,8 +651,6 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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uint readpos = volatize(m_RingPos);
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if( (writepos < readpos) && (writepos+size >= readpos) )
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{
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pxAssertDev( m_SignalRingEnable == 0, "MTGS Thread Synchronization Error" );
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// writepos is behind the readpos and will overlap it if we commit the data,
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// so we need to wait until readpos is out past the end of the future write pos,
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// or until it wraps around (in which case writepos will be >= readpos).
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@ -658,7 +660,7 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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// thread to wake up the EE once there's a sizable chunk of the ringbuffer emptied.
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uint totalAccum = (m_RingWrapSpot - readpos) + writepos;
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uint somedone = (totalAccum / 4);
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uint somedone = totalAccum / 4;
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if( somedone < size+1 ) somedone = size + 1;
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// FMV Optimization: FMVs typically send *very* little data to the GS, in some cases
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@ -667,6 +669,7 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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if( somedone > 0x80 )
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{
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pxAssertDev( m_SignalRingEnable == 0, "MTGS Thread Synchronization Error" );
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m_SignalRingPosition = somedone;
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Sleep!\twrapspot=0x%06x, ringpos=0x%06x, writepos=0x%06x, signalpos=0x%06x", m_RingWrapSpot, readpos, writepos, m_SignalRingPosition );
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@ -702,6 +705,7 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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//Console.WriteLn( "MTGS > Ringbuffer Got Filled!");
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RestartRingbuffer( size );
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writepos = m_WritePos;
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m_alterFrameFlush = 0;
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}
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else // always true - if( writepos + size == MTGS_RINGBUFFEREND )
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{
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@ -732,7 +736,7 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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SetEvent();
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m_sem_OnRingReset.WaitWithoutYield();
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readpos = volatize(m_RingPos);
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Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Perfect Post-sleep Report!\tringpos=0x%06x", readpos );
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Perfect Post-sleep Report!\tringpos=0x%06x", readpos );
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} while( (writepos < readpos) || (readpos==0) );
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pxAssertDev( m_SignalRingPosition <= 0, "MTGS Thread Synchronization Error" );
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@ -747,6 +751,9 @@ int SysMtgsThread::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 size
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} while( (writepos < readpos) || (readpos==0) );
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}
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}
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m_alterFrameFlush = 0;
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m_RingWrapSpot = RingBufferSize;
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}
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#ifdef RINGBUF_DEBUG_STACK
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@ -784,15 +791,30 @@ void SysMtgsThread::RestartRingbuffer( uint packsize )
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// be the act of skipping PAST readpos). Stall until it loops around to the
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// beginning of the buffer, and past the size of our packet allocation.
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m_SignalRingPosition = (readpos - m_WritePos) + packsize + 1;
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uint somedone = (m_RingWrapSpot - readpos) + packsize + 1;
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if( somedone > 0x80 )
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{
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m_SignalRingPosition = somedone;
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Restart Sleep!\t\twrapspot=0x%06x, ringpos=0x%06x, writepos=0x%06x, signalpos=0x%06x", m_RingWrapSpot, readpos, m_WritePos, m_SignalRingPosition );
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do {
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SetEvent();
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AtomicExchange( m_SignalRingEnable, 1 );
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SetEvent();
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m_sem_OnRingReset.WaitWithoutYield();
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readpos = volatize(m_RingPos);
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Restart Post-sleep Report!\tringpos=0x%06x", readpos );
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} while( (readpos > m_WritePos) || (readpos <= thefuture) );
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}
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else
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{
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SetEvent();
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do {
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SpinWait();
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readpos = volatize(m_RingPos);
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} while( (readpos > m_WritePos) || (readpos <= thefuture) );
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}
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}
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PacketTagType& tag = (PacketTagType&)RingBuffer[m_WritePos];
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@ -818,18 +840,44 @@ __forceinline uint SysMtgsThread::_PrepForSimplePacket()
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future_writepos &= RingBufferMask;
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if( future_writepos == 0 )
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m_RingWrapSpot = m_WritePos;
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{
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m_alterFrameFlush = 0;
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m_RingWrapSpot = RingBufferSize;
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}
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// FIXME: Optimize this using m_SignalRingEnable and friends!
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uint readpos = volatize(m_RingPos);
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if( future_writepos == readpos )
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{
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// The ringbuffer read pos is blocking the future write position, so stall out
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// until the read position has moved.
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if( future_writepos == volatize(m_RingPos) )
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uint totalAccum = (m_RingWrapSpot - readpos) + future_writepos;
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uint somedone = totalAccum / 4;
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if( somedone > 0x80 )
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{
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m_SignalRingPosition = somedone;
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Simple Sleep!\t\twrapspot=0x%06x, ringpos=0x%06x, writepos=0x%06x, signalpos=0x%06x", m_RingWrapSpot, readpos, writepos, m_SignalRingPosition );
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do {
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AtomicExchange( m_SignalRingEnable, 1 );
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SetEvent();
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m_sem_OnRingReset.WaitWithoutYield();
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readpos = volatize(m_RingPos);
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//Console.WriteLn( Color_Blue, "(MTGS Sync) EEcore Simple Post-sleep Report!\tringpos=0x%06x", readpos );
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} while( future_writepos == readpos );
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pxAssertDev( m_SignalRingPosition <= 0, "MTGS Thread Synchronization Error" );
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}
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else
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{
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SetEvent();
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do {
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SpinWait();
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} while( future_writepos == volatize(m_RingPos) );
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}
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}
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return future_writepos;
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}
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