mirror of https://github.com/PCSX2/pcsx2.git
FullscreenUI: Localize a bunch of missing strings
This commit is contained in:
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807e8642fa
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b2789bea6b
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@ -376,7 +376,7 @@ namespace FullscreenUI
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static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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const char* default_value, const char* const* options, const char* const* option_values, size_t option_count,
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bool translate_options, bool enabled = true, float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font,
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ImFont* summary_font = g_medium_font);
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ImFont* summary_font = g_medium_font, const char* translation_ctx = TR_CONTEXT);
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static void DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section, const char* key,
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const char* default_value, SettingInfo::GetOptionsCallback options_callback, bool enabled = true,
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float height = ImGuiFullscreen::LAYOUT_MENU_BUTTON_HEIGHT, ImFont* font = g_large_font, ImFont* summary_font = g_medium_font);
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@ -401,7 +401,8 @@ namespace FullscreenUI
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const char* display_name, bool show_type = true);
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static void ClearInputBindingVariables();
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static void StartAutomaticBinding(u32 port);
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static void DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si);
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static void DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si,
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const char* translation_ctx);
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static SettingsPage s_settings_page = SettingsPage::Interface;
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static std::unique_ptr<INISettingsInterface> s_game_settings_interface;
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@ -2059,7 +2060,7 @@ void FullscreenUI::DrawIntRectSetting(SettingsInterface* bsi, const char* title,
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void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* title, const char* summary, const char* section,
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const char* key, const char* default_value, const char* const* options, const char* const* option_values, size_t option_count,
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bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font)
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bool translate_options, bool enabled, float height, ImFont* font, ImFont* summary_font, const char* translation_ctx)
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{
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const bool game_settings = IsEditingGameSettings(bsi);
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const std::optional<std::string> value(
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@ -2087,7 +2088,7 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit
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if (MenuButtonWithValue(title, summary,
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value.has_value() ?
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((index < option_count) ? (translate_options ? Host::TranslateToCString(TR_CONTEXT, options[index]) : options[index]) :
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((index < option_count) ? (translate_options ? Host::TranslateToCString(translation_ctx, options[index]) : options[index]) :
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FSUI_CSTR("Unknown")) :
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FSUI_CSTR("Use Global Setting"),
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enabled, height, font, summary_font))
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@ -2098,7 +2099,7 @@ void FullscreenUI::DrawStringListSetting(SettingsInterface* bsi, const char* tit
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cd_options.emplace_back(FSUI_STR("Use Global Setting"), !value.has_value());
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for (size_t i = 0; i < option_count; i++)
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{
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cd_options.emplace_back(translate_options ? Host::TranslateToString(TR_CONTEXT, options[i]) : std::string(options[i]),
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cd_options.emplace_back(translate_options ? Host::TranslateToString(translation_ctx, options[i]) : std::string(options[i]),
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(value.has_value() && i == static_cast<size_t>(index)));
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}
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OpenChoiceDialog(title, false, std::move(cd_options),
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@ -2347,9 +2348,11 @@ void FullscreenUI::StartAutomaticBinding(u32 port)
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});
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}
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void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si)
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void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* section, const char* key, const SettingInfo& si,
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const char* translation_ctx)
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{
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std::string title(fmt::format(ICON_FA_COG " {}", si.display_name));
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SmallString title;
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title.fmt(ICON_FA_COG " {}", Host::TranslateToStringView(translation_ctx, si.display_name));
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switch (si.type)
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{
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case SettingInfo::Type::Boolean:
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@ -2374,10 +2377,15 @@ void FullscreenUI::DrawSettingInfoSetting(SettingsInterface* bsi, const char* se
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case SettingInfo::Type::StringList:
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{
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if (si.get_options)
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{
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DrawStringListSetting(bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.get_options, true);
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}
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else
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{
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DrawStringListSetting(
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bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, false, true);
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bsi, title.c_str(), si.description, section, key, si.StringDefaultValue(), si.options, si.options, 0, false, true,
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LAYOUT_MENU_BUTTON_HEIGHT, g_large_font, g_medium_font, translation_ctx);
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}
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}
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break;
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@ -2802,7 +2810,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MOUSE_POINTER, "Hide Cursor In Fullscreen"),
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FSUI_CSTR("Hides the mouse pointer/cursor when the emulator is in fullscreen mode."), "UI", "HideMouseCursor", false);
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MenuHeading("On-Screen Display");
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MenuHeading(FSUI_CSTR("On-Screen Display"));
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DrawIntSpinBoxSetting(bsi, FSUI_ICONSTR(ICON_FA_SEARCH, "OSD Scale"),
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FSUI_CSTR("Determines how large the on-screen messages and monitor are."), "EmuCore/GS", "OsdScale", 100, 25, 500, 1, "%d%%");
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIST, "Show Messages"),
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@ -2840,7 +2848,7 @@ void FullscreenUI::DrawInterfaceSettingsPage()
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_EXCLAMATION_CIRCLE, "Warn About Unsafe Settings"),
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FSUI_CSTR("Displays warnings when settings are enabled which may break games."), "EmuCore", "WarnAboutUnsafeSettings", true);
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MenuHeading("Operations");
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MenuHeading(FSUI_CSTR("Operations"));
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if (MenuButton(FSUI_ICONSTR(ICON_FA_FOLDER_MINUS, "Reset Settings"),
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FSUI_CSTR("Resets configuration to defaults (excluding controller settings)."), !IsEditingGameSettings(bsi)))
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{
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@ -2856,7 +2864,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
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BeginMenuButtons();
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MenuHeading("BIOS Configuration");
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MenuHeading(FSUI_CSTR("BIOS Configuration"));
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DrawFolderSetting(bsi, FSUI_ICONSTR(ICON_FA_FOLDER_OPEN, "Change Search Directory"), "Folders", "Bios", EmuFolders::Bios);
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@ -2866,7 +2874,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
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bios_selection.empty() ? FSUI_CSTR("Automatic") : bios_selection.c_str()))
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{
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ImGuiFullscreen::ChoiceDialogOptions choices;
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choices.emplace_back("Automatic", bios_selection.empty());
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choices.emplace_back(FSUI_STR("Automatic"), bios_selection.empty());
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std::vector<std::string> values;
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values.push_back("");
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@ -2898,7 +2906,7 @@ void FullscreenUI::DrawBIOSSettingsPage()
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});
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}
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MenuHeading("Options and Patches");
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MenuHeading(FSUI_CSTR("Options and Patches"));
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_LIGHTBULB, "Fast Boot"), FSUI_CSTR("Skips the intro screen, and bypasses region checks."),
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"EmuCore", "EnableFastBoot", true);
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@ -3489,7 +3497,7 @@ void FullscreenUI::DrawGraphicsSettingsPage()
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FSUI_CSTR("Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games."),
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"EmuCore/GS", "paltex", false);
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MenuHeading("Upscaling Fixes");
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MenuHeading(FSUI_CSTR("Upscaling Fixes"));
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DrawIntListSetting(bsi, FSUI_CSTR("Half-Pixel Offset"), FSUI_CSTR("Adjusts vertices relative to upscaling."), "EmuCore/GS",
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"UserHacks_HalfPixelOffset", 0, s_half_pixel_offset_options, std::size(s_half_pixel_offset_options), true);
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DrawIntListSetting(bsi, FSUI_CSTR("Round Sprite"), FSUI_CSTR("Adjusts sprite coordinates."), "EmuCore/GS",
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@ -3703,8 +3711,9 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
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for (u32 port = 0; port < NUM_MEMORY_CARD_PORTS; port++)
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{
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const std::string title(fmt::format("Console Port {}", port + 1));
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MenuHeading(title.c_str());
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SmallString str;
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str.fmt(FSUI_FSTR("Console Port {}"), port + 1);
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MenuHeading(str.c_str());
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std::string enable_key(fmt::format("Slot{}_Enable", port + 1));
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std::string file_key(fmt::format("Slot{}_Filename", port + 1));
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@ -3753,7 +3762,7 @@ void FullscreenUI::DrawMemoryCardSettingsPage()
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}
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names.push_back(std::move(mci.name));
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}
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OpenChoiceDialog(title.c_str(), false, std::move(options),
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OpenChoiceDialog(str.c_str(), false, std::move(options),
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[game_settings = IsEditingGameSettings(bsi), names = std::move(names), file_key = std::move(file_key)](
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s32 index, const std::string& title, bool checked) {
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if (index < 0)
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@ -4102,7 +4111,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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const char* section = sections[global_slot];
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const Pad::ControllerInfo* ci = Pad::GetConfigControllerType(*bsi, section, global_slot);
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if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), ci ? ci->display_name : "Unknown"))
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if (MenuButton(FSUI_ICONSTR(ICON_FA_GAMEPAD, "Controller Type"), ci ? ci->GetLocalizedName() : FSUI_CSTR("Unknown")))
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{
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const std::vector<std::pair<const char*, const char*>> raw_options = Pad::GetControllerTypeNames();
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ImGuiFullscreen::ChoiceDialogOptions options;
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@ -4288,7 +4297,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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}
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for (const SettingInfo& si : ci->settings)
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DrawSettingInfoSetting(bsi, section, si.name, si);
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DrawSettingInfoSetting(bsi, section, Host::TranslateToCString("Pad", si.name), si, "Pad");
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}
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ImGui::PopID();
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@ -4381,7 +4390,7 @@ void FullscreenUI::DrawControllerSettingsPage()
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const std::string section(USB::GetConfigSection(port));
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for (const SettingInfo& si : settings)
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DrawSettingInfoSetting(bsi, section.c_str(), USB::GetConfigSubKey(type, si.name).c_str(), si);
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DrawSettingInfoSetting(bsi, section.c_str(), USB::GetConfigSubKey(type, si.name).c_str(), si, "USB");
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}
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ImGui::PopID();
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}
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@ -4451,7 +4460,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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"UI", "ShowAdvancedSettings", false);
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}
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MenuHeading("Logging");
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MenuHeading(FSUI_CSTR("Logging"));
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DrawToggleSetting(bsi, FSUI_CSTR("System Console"),
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FSUI_CSTR("Writes log messages to the system console (console window/standard output)."), "Logging", "EnableSystemConsole", false);
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@ -7293,7 +7302,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
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if (Achievements::IsActive())
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Achievements::ProcessPendingHTTPRequestsFromGSThread();
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MenuHeading("Account");
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MenuHeading(FSUI_CSTR("Account"));
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if (Achievements::HasSavedCredentials())
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{
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ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
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@ -7326,7 +7335,7 @@ void FullscreenUI::DrawAchievementsSettingsPage(std::unique_lock<std::mutex>& se
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}
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}
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MenuHeading("Current Game");
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MenuHeading(FSUI_CSTR("Current Game"));
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if (Achievements::HasActiveGame())
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{
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ImGui::PushStyleColor(ImGuiCol_TextDisabled, ImGui::GetStyle().Colors[ImGuiCol_Text]);
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@ -7442,6 +7451,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game type copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game region copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game compatibility copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Game path copied to clipboard.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic");
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TRANSLATE_NOOP("FullscreenUI", "Per-game controller configuration initialized with global settings.");
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TRANSLATE_NOOP("FullscreenUI", "Controller settings reset to default.");
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TRANSLATE_NOOP("FullscreenUI", "No input profiles available.");
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@ -7489,6 +7499,7 @@ TRANSLATE_NOOP("FullscreenUI", "Game Display");
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TRANSLATE_NOOP("FullscreenUI", "Automatically switches to fullscreen mode when the program is started.");
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TRANSLATE_NOOP("FullscreenUI", "Switches between full screen and windowed when the window is double-clicked.");
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TRANSLATE_NOOP("FullscreenUI", "Hides the mouse pointer/cursor when the emulator is in fullscreen mode.");
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TRANSLATE_NOOP("FullscreenUI", "On-Screen Display");
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TRANSLATE_NOOP("FullscreenUI", "Determines how large the on-screen messages and monitor are.");
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TRANSLATE_NOOP("FullscreenUI", "Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.");
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TRANSLATE_NOOP("FullscreenUI", "Shows the current emulation speed of the system in the top-right corner of the display as a percentage.");
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@ -7502,10 +7513,12 @@ TRANSLATE_NOOP("FullscreenUI", "Shows the current configuration in the bottom-ri
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TRANSLATE_NOOP("FullscreenUI", "Shows the current controller state of the system in the bottom-left corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Shows a visual history of frame times in the upper-left corner of the display.");
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TRANSLATE_NOOP("FullscreenUI", "Displays warnings when settings are enabled which may break games.");
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TRANSLATE_NOOP("FullscreenUI", "Operations");
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TRANSLATE_NOOP("FullscreenUI", "Resets configuration to defaults (excluding controller settings).");
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TRANSLATE_NOOP("FullscreenUI", "BIOS Configuration");
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TRANSLATE_NOOP("FullscreenUI", "Changes the BIOS image used to start future sessions.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic");
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TRANSLATE_NOOP("FullscreenUI", "BIOS Selection");
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TRANSLATE_NOOP("FullscreenUI", "Options and Patches");
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TRANSLATE_NOOP("FullscreenUI", "Skips the intro screen, and bypasses region checks.");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Normal Speed");
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@ -7632,6 +7645,7 @@ TRANSLATE_NOOP("FullscreenUI", "Estimate Texture Region");
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TRANSLATE_NOOP("FullscreenUI", "Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).");
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TRANSLATE_NOOP("FullscreenUI", "GPU Palette Conversion");
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TRANSLATE_NOOP("FullscreenUI", "Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.");
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TRANSLATE_NOOP("FullscreenUI", "Upscaling Fixes");
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TRANSLATE_NOOP("FullscreenUI", "Half-Pixel Offset");
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TRANSLATE_NOOP("FullscreenUI", "Adjusts vertices relative to upscaling.");
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TRANSLATE_NOOP("FullscreenUI", "Round Sprite");
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@ -7746,6 +7760,7 @@ TRANSLATE_NOOP("FullscreenUI", "Clears all bindings for this USB controller.");
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TRANSLATE_NOOP("FullscreenUI", "Data Save Locations");
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TRANSLATE_NOOP("FullscreenUI", "Show Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.");
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TRANSLATE_NOOP("FullscreenUI", "Logging");
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TRANSLATE_NOOP("FullscreenUI", "System Console");
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TRANSLATE_NOOP("FullscreenUI", "Writes log messages to the system console (console window/standard output).");
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TRANSLATE_NOOP("FullscreenUI", "File Logging");
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@ -7856,7 +7871,6 @@ TRANSLATE_NOOP("FullscreenUI", "Determines which field the game list will be sor
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TRANSLATE_NOOP("FullscreenUI", "Reverses the game list sort order from the default (usually ascending to descending).");
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TRANSLATE_NOOP("FullscreenUI", "Cover Settings");
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TRANSLATE_NOOP("FullscreenUI", "Downloads covers from a user-specified URL template.");
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TRANSLATE_NOOP("FullscreenUI", "Operations");
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TRANSLATE_NOOP("FullscreenUI", "Identifies any new files added to the game directories.");
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TRANSLATE_NOOP("FullscreenUI", "Forces a full rescan of all games previously identified.");
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TRANSLATE_NOOP("FullscreenUI", "Download Covers");
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@ -7887,8 +7901,10 @@ TRANSLATE_NOOP("FullscreenUI", "Plays sound effects for events such as achieveme
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TRANSLATE_NOOP("FullscreenUI", "Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.");
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TRANSLATE_NOOP("FullscreenUI", "Account");
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TRANSLATE_NOOP("FullscreenUI", "Logs out of RetroAchievements.");
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TRANSLATE_NOOP("FullscreenUI", "Logs in to RetroAchievements.");
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TRANSLATE_NOOP("FullscreenUI", "Current Game");
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TRANSLATE_NOOP("FullscreenUI", "Achievements Login");
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TRANSLATE_NOOP("FullscreenUI", "Please enter your user name and password for retroachievements.org.");
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TRANSLATE_NOOP("FullscreenUI", "Your password will not be saved in PCSX2, an access token will be generated and used instead.");
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@ -7899,6 +7915,7 @@ TRANSLATE_NOOP("FullscreenUI", "Automatic mapping completed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Automatic mapping failed for {}.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings initialized with global settings for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Game settings have been cleared for '{}'.");
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TRANSLATE_NOOP("FullscreenUI", "Console Port {}");
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TRANSLATE_NOOP("FullscreenUI", "{} (Current)");
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TRANSLATE_NOOP("FullscreenUI", "{} (Folder)");
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TRANSLATE_NOOP("FullscreenUI", "Memory card name '{}' is not valid.");
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@ -8280,7 +8297,6 @@ TRANSLATE_NOOP("FullscreenUI", "Game Title: {}");
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TRANSLATE_NOOP("FullscreenUI", "Achievements: {} ({} points)");
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TRANSLATE_NOOP("FullscreenUI", "Rich presence inactive or unsupported.");
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TRANSLATE_NOOP("FullscreenUI", "Game not loaded or no RetroAchievements available.");
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TRANSLATE_NOOP("FullscreenUI", "This build was not compiled with RetroAchievements support.");
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TRANSLATE_NOOP("FullscreenUI", "Card Enabled");
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TRANSLATE_NOOP("FullscreenUI", "Card Name");
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TRANSLATE_NOOP("FullscreenUI", "Eject Card");
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