mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X:
Removed the fake reverb since the real stuff started to work :) git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4767 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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4f89f21f99
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@ -62,7 +62,6 @@ extern wxString MemDumpFileName;
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extern wxString RegDumpFileName;
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extern int Interpolation;
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extern int ReverbMode;
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extern int numSpeakers;
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extern bool EffectsDisabled;
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extern float FinalVolume;
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@ -43,7 +43,6 @@ int Interpolation = 4;
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bool EffectsDisabled = false;
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float FinalVolume;
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int ReverbMode = 0;
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bool postprocess_filter_enabled = 1;
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bool _visual_debug_enabled = false; // windows only feature
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@ -69,7 +68,6 @@ void ReadSettings()
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EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
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FinalVolume = ((float)CfgReadInt( L"MIXING", L"FinalVolume", 100 )) / 100;
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if ( FinalVolume > 1.0f) FinalVolume = 1.0f;
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ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
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wxString temp;
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CfgReadStr( L"OUTPUT", L"Output_Module", temp, PortaudioOut->GetIdent() );
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@ -111,7 +109,6 @@ void WriteSettings()
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CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
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CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
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CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 +0.5f));
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CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
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CfgWriteStr(L"OUTPUT",L"Output_Module", mods[OutputModule]->GetIdent() );
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CfgWriteInt(L"OUTPUT",L"Latency", SndOutLatencyMS);
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@ -142,7 +139,6 @@ void DisplayDialog()
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GtkWidget *mixing_frame, *mixing_box;
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GtkWidget *int_label, *int_box;
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GtkWidget *effects_check;
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GtkWidget *reverb_label, *reverb_box;
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GtkWidget *debug_check;
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GtkWidget *debug_button;
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@ -175,12 +171,6 @@ void DisplayDialog()
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effects_check = gtk_check_button_new_with_label("Disable Effects Processing");
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reverb_label = gtk_label_new ("Reverb Mode Selection:");
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reverb_box = gtk_combo_box_new_text ();
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gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "SPU2 Reverb");
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gtk_combo_box_append_text(GTK_COMBO_BOX(reverb_box), "Custom Reverb");
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gtk_combo_box_set_active(GTK_COMBO_BOX(reverb_box), ReverbMode);
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debug_check = gtk_check_button_new_with_label("Enable Debug Options");
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debug_button = gtk_button_new_with_label("Debug...");
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@ -226,8 +216,6 @@ void DisplayDialog()
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gtk_container_add(GTK_CONTAINER(mixing_box), int_label);
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gtk_container_add(GTK_CONTAINER(mixing_box), int_box);
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gtk_container_add(GTK_CONTAINER(mixing_box), reverb_label);
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gtk_container_add(GTK_CONTAINER(mixing_box), reverb_box);
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gtk_container_add(GTK_CONTAINER(mixing_box), effects_check);
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gtk_container_add(GTK_CONTAINER(mixing_box), debug_check);
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gtk_container_add(GTK_CONTAINER(mixing_box), debug_button);
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@ -266,9 +254,6 @@ void DisplayDialog()
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EffectsDisabled = gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(effects_check));
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//FinalVolume;
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if (gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box)) != -1)
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ReverbMode = gtk_combo_box_get_active(GTK_COMBO_BOX(reverb_box));
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if (gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box)) != -1)
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OutputModule = gtk_combo_box_get_active(GTK_COMBO_BOX(mod_box));
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@ -68,7 +68,6 @@ static __forceinline bool RegDump() { return _RegDump & DebugEnabled; }*/
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//extern wchar_t RegDumpFileName[255];
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extern int Interpolation;
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extern int ReverbMode;
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extern bool EffectsDisabled;
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extern float FinalVolume;
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extern bool postprocess_filter_enabled;
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@ -713,13 +713,7 @@ StereoOut32 V_Core::Mix( const VoiceMixSet& inVoices, const StereoOut32& Input,
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WaveDump::WriteCore( Index, CoreSrc_PreReverb, TW );
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StereoOut32 RV;
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// Custom reverb active?
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if (ReverbMode == 1)
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RV = DoReverb_Fake( TW );
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else
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RV = DoReverb( TW );
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StereoOut32 RV = DoReverb( TW );
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WaveDump::WriteCore( Index, CoreSrc_PostReverb, RV );
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@ -40,11 +40,6 @@ __forceinline s32 V_Core::RevbGetIndexer( s32 offset )
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return pos;
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}
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u32 WrapAround(V_Core& thiscore, u32 offset)
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{
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return (thiscore.ReverbX + offset) % thiscore.EffectsBufferSize;
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}
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void V_Core::Reverb_AdvanceBuffer()
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{
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if( RevBuffers.NeedsUpdated )
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@ -275,121 +270,3 @@ StereoOut32 V_Core::DoReverb( const StereoOut32& Input )
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return retval;
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}
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StereoOut32 V_Core::DoReverb_Fake( const StereoOut32& Input )
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{
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if(!FakeReverbActive /*|| (Cycles&1) == 0*/)
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return StereoOut32::Empty;
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V_Core& thiscore(Cores[Index]);
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s16* Base = GetMemPtr(thiscore.EffectsStartA);
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s32 accL = 0;
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s32 accR = 0;
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///////////////////////////////////////////////////////////
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// part 0: Parameters
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// Input volumes
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const s32 InputL = -0x3fff;
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const s32 InputR = -0x3fff;
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// Echo 1: Positive, short delay
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const u32 Echo1L = 0x3700;
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const u32 Echo1R = 0x2704;
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const s32 Echo1A = 0x5000 / 8;
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// Echo 2: Negative, slightly longer delay, quiet
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const u32 Echo2L = 0x2f10;
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const u32 Echo2R = 0x1f04;
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const s32 Echo2A = 0x4c00 / 8;
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// Echo 3: Negative, longer delay, full feedback
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const u32 Echo3L = 0x2800;
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const u32 Echo3R = 0x1b34;
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const s32 Echo3A = 0xb800 / 8;
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// Echo 4: Negative, longer delay, full feedback
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const u32 Echo4L = 0x2708;
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const u32 Echo4R = 0x1704;
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const s32 Echo4A = 0xbc00 / 8;
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// Output control:
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const u32 Mix1L = thiscore.Revb.MIX_DEST_A0;
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const u32 Mix1R = thiscore.Revb.MIX_DEST_A1;
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const u32 Mix2L = thiscore.Revb.MIX_DEST_B0;
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const u32 Mix2R = thiscore.Revb.MIX_DEST_B1;
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const u32 CrossChannelL = 0x4694;
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const u32 CrossChannelR = 0x52e4;
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const u32 CrossChannelA = thiscore.Revb.FB_ALPHA / 8;
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///////////////////////////////////////////////////////////
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// part 1: input
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const s32 inL = Input.Left * InputL;
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const s32 inR = Input.Right * InputR;
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accL += inL;
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accR += inR;
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///////////////////////////////////////////////////////////
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// part 2: straight echos
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s32 e1L = Base[WrapAround(thiscore,Echo1L )] * Echo1A;
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s32 e1R = Base[WrapAround(thiscore,Echo1R+1)] * Echo1A;
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accL += e1L;
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accR += e1R;
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s32 e2L = Base[WrapAround(thiscore,Echo2L )] * Echo2A;
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s32 e2R = Base[WrapAround(thiscore,Echo2R+1)] * Echo2A;
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accL += e2L;
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accR += e2R;
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s32 e3L = Base[WrapAround(thiscore,Echo3L )] * Echo3A;
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s32 e3R = Base[WrapAround(thiscore,Echo3R+1)] * Echo3A;
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accL += e3L;
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accR += e3R;
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s32 e4L = Base[WrapAround(thiscore,Echo4L )] * Echo4A;
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s32 e4R = Base[WrapAround(thiscore,Echo4R+1)] * Echo4A;
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accL += e4L;
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accR += e4R;
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///////////////////////////////////////////////////////////
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// part 4: cross-channel feedback
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s32 ccL = Base[WrapAround(thiscore,CrossChannelL+1)] * CrossChannelA;
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s32 ccR = Base[WrapAround(thiscore,CrossChannelR )] * CrossChannelA;
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accL += ccL;
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accR += ccR;
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///////////////////////////////////////////////////////////
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// part N-1: normalize output
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accL >>= 15;
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accR >>= 15;
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///////////////////////////////////////////////////////////
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// part N: write output
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s32 tmpL = accL>>5; // reduce the volume
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s32 tmpR = accR>>5;
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Base[WrapAround(thiscore,Mix1L)] = clamp_mix(accL-tmpL);
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Base[WrapAround(thiscore,Mix1R)] = clamp_mix(accR-tmpR);
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Base[WrapAround(thiscore,Mix2L)] = clamp_mix(accL-tmpL);
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Base[WrapAround(thiscore,Mix2R)] = clamp_mix(accR-tmpR);
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s32 returnL = Base[WrapAround(thiscore,Mix1L)] + Base[WrapAround(thiscore,Mix2L)];
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s32 returnR = Base[WrapAround(thiscore,Mix1R)] + Base[WrapAround(thiscore,Mix2R)];
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return StereoOut32(returnL,returnR);
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}
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@ -35,7 +35,7 @@ int Interpolation = 4;
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3. hermite interpolation
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4. catmull-rom interpolation
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*/
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int ReverbMode = 0;
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bool EffectsDisabled = false;
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float FinalVolume;
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bool postprocess_filter_enabled = 1;
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@ -61,7 +61,6 @@ int numSpeakers = 0;
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void ReadSettings()
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{
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Interpolation = CfgReadInt( L"MIXING",L"Interpolation", 4 );
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ReverbMode = CfgReadInt( L"MIXING",L"Reverb_Mode", 0 );
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SynchMode = CfgReadInt( L"OUTPUT", L"Synch_Mode", 0);
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EffectsDisabled = CfgReadBool( L"MIXING", L"Disable_Effects", false );
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@ -108,7 +107,6 @@ void ReadSettings()
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void WriteSettings()
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{
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CfgWriteInt(L"MIXING",L"Interpolation",Interpolation);
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CfgWriteInt(L"MIXING",L"Reverb_Mode",ReverbMode);
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CfgWriteBool(L"MIXING",L"Disable_Effects",EffectsDisabled);
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CfgWriteInt(L"MIXING",L"FinalVolume",(int)(FinalVolume * 100 + 0.5f));
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@ -152,11 +150,6 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_ADDSTRING,0,(LPARAM) L"4 - Catmull-Rom (PS2-like/slow)" );
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SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_SETCURSEL,Interpolation,0 );
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SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_RESETCONTENT,0,0 );
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SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"SPU2 Reverb" );
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SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_ADDSTRING,0,(LPARAM) L"Custom Reverb" );
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SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_SETCURSEL,ReverbMode,0 );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_RESETCONTENT,0,0 );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"TimeStretch (Recommended)" );
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SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_ADDSTRING,0,(LPARAM) L"Async Mix (Breaks some games!)" );
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@ -218,7 +211,6 @@ BOOL CALLBACK ConfigProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
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Clampify( SndOutLatencyMS, LATENCY_MIN, LATENCY_MAX );
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FinalVolume = (float)(SendDialogMsg( hWnd, IDC_VOLUME_SLIDER, TBM_GETPOS, 0, 0 )) / 100;
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Interpolation = (int)SendDialogMsg( hWnd, IDC_INTERPOLATE, CB_GETCURSEL,0,0 );
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ReverbMode = (int)SendDialogMsg( hWnd, IDC_REVERB_MODE, CB_GETCURSEL,0,0 );
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OutputModule = (int)SendDialogMsg( hWnd, IDC_OUTPUT, CB_GETCURSEL,0,0 );
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SynchMode = (int)SendDialogMsg( hWnd, IDC_SYNCHMODE, CB_GETCURSEL,0,0 );
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numSpeakers = (int)SendDialogMsg( hWnd, IDC_SPEAKERS, CB_GETCURSEL,0,0 );
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@ -73,8 +73,6 @@ BEGIN
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LTEXT "Audio Expansion Mode:",IDC_STATIC,161,176,135,9,NOT WS_GROUP
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COMBOBOX IDC_SPEAKERS,163,185,135,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "WIP - XAudio2 Only",IDC_STATIC,161,204,135,9,NOT WS_GROUP
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COMBOBOX IDC_REVERB_MODE,14,99,114,84,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Reverb Mode Selection:",IDC_STATIC,12,88,77,8,NOT WS_GROUP
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CONTROL "Synchronizing Mode:",IDC_STATIC,"Static",SS_LEFTNOWORDWRAP | WS_GROUP,161,116,131,8
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COMBOBOX IDC_SYNCHMODE,163,125,134,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "Volume:",IDC_STATIC,192,59,26,8,NOT WS_GROUP
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@ -22,7 +22,6 @@
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#define IDC_DEBUG 1009
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#define IDC_DEBUG_ENABLE 1010
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#define IDC_INTERPOLATE 1011
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#define IDC_REVERB_MODE 1012
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#define IDC_OUTPUT 1013
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#define IDC_BUFFERS_SLIDER 1014
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#define IDC_SPEAKERS 1015
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@ -440,7 +440,6 @@ struct V_Core
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StereoOut32 downbuf[8];
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StereoOut32 upbuf[8];
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int dbpos, ubpos;
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bool FakeReverbActive;
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// HACK -- This is a temp buffer which is (or isn't?) used to circumvent some memory
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// corruption that originates elsewhere in the plugin. >_< The actual ADMA buffer
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// ----------------------------------------------------------------------------------
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// uninitialized constructor
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V_Core() : Index( -1 ), DMAPtr( NULL ), FakeReverbActive(false) {}
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V_Core() : Index( -1 ), DMAPtr( NULL ) {}
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V_Core( int idx ); // our badass constructor
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~V_Core() throw();
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@ -474,7 +473,6 @@ struct V_Core
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StereoOut32 Mix( const VoiceMixSet& inVoices, const StereoOut32& Input, const StereoOut32& Ext );
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void Reverb_AdvanceBuffer();
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StereoOut32 DoReverb( const StereoOut32& Input );
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StereoOut32 DoReverb_Fake( const StereoOut32& Input );
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s32 RevbGetIndexer( s32 offset );
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StereoOut32 ReadInput();
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@ -270,17 +270,11 @@ void V_Core::UpdateEffectsBufferSize()
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RevBuffers.NeedsUpdated = false;
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EffectsBufferSize = newbufsize;
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if( EffectsBufferSize > 0 ){
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//AnalyzeReverbPreset();
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FakeReverbActive = true;
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}
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else
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FakeReverbActive = false;
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if( EffectsBufferSize <= 0 ) return;
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// Rebuild buffer indexers.
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//AnalyzeReverbPreset();
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// Rebuild buffer indexers.
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RevBuffers.ACC_SRC_A0 = EffectsBufferIndexer( Revb.ACC_SRC_A0 );
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RevBuffers.ACC_SRC_A1 = EffectsBufferIndexer( Revb.ACC_SRC_A1 );
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RevBuffers.ACC_SRC_B0 = EffectsBufferIndexer( Revb.ACC_SRC_B0 );
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