From b25bb59aea65679f8a1bd290eeca1fd9b6296515 Mon Sep 17 00:00:00 2001 From: kozarovv <15552250+kozarovv@users.noreply.github.com> Date: Wed, 28 Oct 2020 21:08:01 +0100 Subject: [PATCH] GameDB: Remove IHRA 2005 patch Fixed in #3865 --- bin/GameIndex.dbf | 9 --------- 1 file changed, 9 deletions(-) diff --git a/bin/GameIndex.dbf b/bin/GameIndex.dbf index ebc8c3e398..1e3dd491d6 100644 --- a/bin/GameIndex.dbf +++ b/bin/GameIndex.dbf @@ -39694,15 +39694,6 @@ Compat = 5 Serial = SLUS-20935 Name = IHRA Professional Drag Racing 2005 Region = NTSC-U -[patches = F7C26EBF] - author=kozarovv - // This is quite interesting bug. Game take advantage of VU memory wrapping. - // All that work fine in pcsx2, excluding one BAL that always hit 0x3ff0. This is no issue per se, - // but due to way pcsx2 work this caused ton of unnecessary caching, and killed performance. - // Patch replace dmove a1, zero with li a1, 2. This simple trick make branch directly to 0x0 instead of 0x3ff0. - // To be honest it was new for me that VU support something like memory wrapping at all. Since all addresses created by that runtime always have -0x10 offset, adding 2 make them hit precisely what should be hit. This don't have any bad side effect. - patch=1,EE,0041D510,word,24050002 -[/patches] --------------------------------------------- Serial = SLUS-20936 Name = UEFA Euro 2004