aligned_stack: sync with trunk; some bugfixes to the stack prep on entry; and re-enabled the esp/ebp integrity assertions.

git-svn-id: http://pcsx2.googlecode.com/svn/branches/aligned_stack@2032 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-10-18 14:56:48 +00:00
commit b1fb7f80ae
21 changed files with 298 additions and 194 deletions

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@ -690,12 +690,6 @@ bool wxApp::Yield(bool onlyIfNeeded)
// MT-FIXME // MT-FIXME
static bool s_inYield = false; static bool s_inYield = false;
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
if ( s_inYield ) if ( s_inYield )
{ {
if ( !onlyIfNeeded ) if ( !onlyIfNeeded )
@ -706,6 +700,12 @@ bool wxApp::Yield(bool onlyIfNeeded)
return false; return false;
} }
#if wxUSE_LOG
// disable log flushing from here because a call to wxYield() shouldn't
// normally result in message boxes popping up &c
wxLog::Suspend();
#endif // wxUSE_LOG
s_inYield = true; s_inYield = true;
// we don't want to process WM_QUIT from here - it should be processed in // we don't want to process WM_QUIT from here - it should be processed in

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@ -268,6 +268,9 @@ namespace Threading
virtual void Block(); virtual void Block();
virtual void RethrowException() const; virtual void RethrowException() const;
void WaitOnSelf( Semaphore& mutex );
void WaitOnSelf( MutexLock& mutex );
bool IsRunning() const; bool IsRunning() const;
bool IsSelf() const; bool IsSelf() const;
wxString GetName() const; wxString GetName() const;
@ -276,10 +279,15 @@ namespace Threading
// Extending classes should always implement your own OnStart(), which is called by // Extending classes should always implement your own OnStart(), which is called by
// Start() once necessary locks have been obtained. Do not override Start() directly // Start() once necessary locks have been obtained. Do not override Start() directly
// unless you're really sure that's what you need to do. ;) // unless you're really sure that's what you need to do. ;)
virtual void OnStart()=0; virtual void OnStart();
virtual void OnCleanupInThread()=0;
virtual void OnStartInThread();
// Implemented by derived class to handle threading actions! // This is called when the thread has been canceled or exits normally. The PersistentThread
// automatically binds it to the pthread cleanup routines as soon as the thread starts.
virtual void OnCleanupInThread();
// Implemented by derived class to perform actual threaded task!
virtual void ExecuteTaskInThread()=0; virtual void ExecuteTaskInThread()=0;
void TestCancel(); void TestCancel();
@ -444,23 +452,23 @@ namespace Threading
// Our fundamental interlocking functions. All other useful interlocks can be derived // Our fundamental interlocking functions. All other useful interlocks can be derived
// from these little beasties! // from these little beasties!
extern void AtomicExchange( volatile u32& Target, u32 value ); extern u32 AtomicExchange( volatile u32& Target, u32 value );
extern void AtomicExchangeAdd( volatile u32& Target, u32 value ); extern u32 AtomicExchangeAdd( volatile u32& Target, u32 value );
extern void AtomicIncrement( volatile u32& Target ); extern u32 AtomicIncrement( volatile u32& Target );
extern void AtomicDecrement( volatile u32& Target ); extern u32 AtomicDecrement( volatile u32& Target );
extern void AtomicExchange( volatile s32& Target, s32 value ); extern s32 AtomicExchange( volatile s32& Target, s32 value );
extern void AtomicExchangeAdd( volatile s32& Target, u32 value ); extern s32 AtomicExchangeAdd( volatile s32& Target, u32 value );
extern void AtomicIncrement( volatile s32& Target ); extern s32 AtomicIncrement( volatile s32& Target );
extern void AtomicDecrement( volatile s32& Target ); extern s32 AtomicDecrement( volatile s32& Target );
extern void _AtomicExchangePointer( const void ** target, const void* value ); extern void* _AtomicExchangePointer( void * volatile * const target, void* const value );
extern void _AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand ); extern void* _AtomicCompareExchangePointer( void * volatile * const target, void* const value, void* const comparand );
#define AtomicExchangePointer( target, value ) \ #define AtomicExchangePointer( target, value ) \
_AtomicExchangePointer( (const void**)(&target), (const void*)(value) ) _InterlockedExchangePointer( &target, value )
#define AtomicCompareExchangePointer( target, value, comparand ) \ #define AtomicCompareExchangePointer( target, value, comparand ) \
_AtomicCompareExchangePointer( (const void**)(&target), (const void*)(value), (const void*)(comparand) ) _InterlockedCompareExchangePointer( &target, value, comparand )
} }

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@ -85,7 +85,7 @@ Exception::BaseException::~BaseException() throw() {}
void Exception::BaseException::InitBaseEx( const wxString& msg_eng, const wxString& msg_xlt ) void Exception::BaseException::InitBaseEx( const wxString& msg_eng, const wxString& msg_xlt )
{ {
m_message_diag = msg_eng; m_message_diag = msg_eng;
m_message_user = msg_xlt; m_message_user = msg_xlt.IsEmpty() ? msg_eng : msg_xlt;
// Linux/GCC exception handling is still suspect (this is likely to do with GCC more // Linux/GCC exception handling is still suspect (this is likely to do with GCC more
// than linux), and fails to propagate exceptions up the stack from EErec code. This // than linux), and fails to propagate exceptions up the stack from EErec code. This

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@ -150,9 +150,8 @@ void Threading::MutexLock::Lock()
} }
else else
{ {
do { while( !LockRaw(def_yieldgui_interval) )
wxTheApp->Yield( true ); wxTheApp->Yield( true );
} while( !LockRaw(def_yieldgui_interval) );
} }
#else #else
LockRaw(); LockRaw();
@ -183,8 +182,8 @@ bool Threading::MutexLock::Lock( const wxTimeSpan& timeout )
wxTimeSpan countdown( (timeout) ); wxTimeSpan countdown( (timeout) );
do { do {
wxTheApp->Yield(true);
if( LockRaw( def_yieldgui_interval ) ) break; if( LockRaw( def_yieldgui_interval ) ) break;
wxTheApp->Yield(true);
countdown -= def_yieldgui_interval; countdown -= def_yieldgui_interval;
} while( countdown.GetMilliseconds() > 0 ); } while( countdown.GetMilliseconds() > 0 );

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@ -68,7 +68,7 @@ bool Threading::Semaphore::WaitRaw( const wxTimeSpan& timeout )
{ {
wxDateTime megafail( wxDateTime::UNow() + timeout ); wxDateTime megafail( wxDateTime::UNow() + timeout );
const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 }; const timespec fail = { megafail.GetTicks(), megafail.GetMillisecond() * 1000000 };
return sem_timedwait( &m_sema, &fail ) != -1; return sem_timedwait( &m_sema, &fail ) == 0;
} }
@ -94,9 +94,8 @@ void Threading::Semaphore::Wait()
} }
else else
{ {
do { while( !WaitRaw( def_yieldgui_interval ) )
wxTheApp->Yield( true ); wxTheApp->Yield( true );
} while( !WaitRaw( def_yieldgui_interval ) );
} }
#else #else
WaitRaw(); WaitRaw();
@ -136,8 +135,8 @@ bool Threading::Semaphore::Wait( const wxTimeSpan& timeout )
wxTimeSpan countdown( (timeout) ); wxTimeSpan countdown( (timeout) );
do { do {
wxTheApp->Yield(true);
if( WaitRaw( def_yieldgui_interval ) ) break; if( WaitRaw( def_yieldgui_interval ) ) break;
wxTheApp->Yield(true);
countdown -= def_yieldgui_interval; countdown -= def_yieldgui_interval;
} while( countdown.GetMilliseconds() > 0 ); } while( countdown.GetMilliseconds() > 0 );

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@ -43,13 +43,11 @@ bool Threading::_WaitGui_RecursionGuard( const char* guardname )
// In order to avoid deadlock we need to make sure we cut some time to handle messages. // In order to avoid deadlock we need to make sure we cut some time to handle messages.
// But this can result in recursive yield calls, which would crash the app. Protect // But this can result in recursive yield calls, which would crash the app. Protect
// against them here and, if recursion is detected, perform a standard blocking wait. // against them here and, if recursion is detected, perform a standard blocking wait.
// (also, wx ignores message pumping on recursive Yields, so no point in allowing
// more then one recursion)
static int __Guard = 0; static int __Guard = 0;
RecursionGuard guard( __Guard ); RecursionGuard guard( __Guard );
if( guard.Counter >= 2 ) if( guard.IsReentrant() )
{ {
Console.WriteLn( "(Thread Log) Possible yield recursion detected in %s; performing blocking wait.", guardname ); Console.WriteLn( "(Thread Log) Possible yield recursion detected in %s; performing blocking wait.", guardname );
return true; return true;
@ -130,7 +128,7 @@ void Threading::PersistentThread::FrankenMutex( MutexLock& mutex )
} }
// Main entry point for starting or e-starting a persistent thread. This function performs necessary // Main entry point for starting or e-starting a persistent thread. This function performs necessary
// locks and checks for avoiding race conditions, and then calls OnStart() immeediately before // locks and checks for avoiding race conditions, and then calls OnStart() immediately before
// the actual thread creation. Extending classes should generally not override Start(), and should // the actual thread creation. Extending classes should generally not override Start(), and should
// instead override DoPrepStart instead. // instead override DoPrepStart instead.
// //
@ -142,9 +140,6 @@ void Threading::PersistentThread::Start()
if( m_running ) return; if( m_running ) return;
Detach(); // clean up previous thread handle, if one exists. Detach(); // clean up previous thread handle, if one exists.
FrankenMutex( m_lock_InThread );
OnStart(); OnStart();
if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 ) if( pthread_create( &m_thread, NULL, _internal_callback, this ) != 0 )
@ -236,6 +231,57 @@ void Threading::PersistentThread::RethrowException() const
m_except->Rethrow(); m_except->Rethrow();
} }
// This helper function is a deadlock-safe method of waiting on a semaphore in a PersistentThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the semaphore being
// posted, this function will detect that and throw a ThreadTimedOut exception.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// ThreadTimedOut
//
void Threading::PersistentThread::WaitOnSelf( Semaphore& sem )
{
if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
while( true )
{
if( sem.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
if( !m_running )
{
wxString msg( m_name + L": thread was terminated while another thread was waiting on a semaphore." );
throw Exception::ThreadTimedOut( msg, msg );
}
}
}
// This helper function is a deadlock-safe method of waiting on a mutex in a PersistentThread. If the
// thread is terminated or canceled by another thread or a nested action prior to the mutex being
// unlocked, this function will detect that and throw a ThreadTimedOut exception.
//
// Note: Use of this function only applies to semaphores which are posted by the worker thread. Calling
// this function from the context of the thread itself is an error, and a dev assertion will be generated.
//
// Exceptions:
// ThreadTimedOut
//
void Threading::PersistentThread::WaitOnSelf( MutexLock& mutex )
{
if( !pxAssertDev( !IsSelf(), "WaitOnSelf called from inside the thread (invalid operation!)" ) ) return;
while( true )
{
if( mutex.Wait( wxTimeSpan(0, 0, 0, 250) ) ) return;
if( !m_running )
{
wxString msg( m_name + L": thread was terminated while another thread was waiting on a mutex." );
throw Exception::ThreadTimedOut( msg, msg );
}
}
}
// Inserts a thread cancellation point. If the thread has received a cancel request, this // Inserts a thread cancellation point. If the thread has received a cancel request, this
// function will throw an SEH exception designed to exit the thread (so make sure to use C++ // function will throw an SEH exception designed to exit the thread (so make sure to use C++
// object encapsulation for anything that could leak resources, to ensure object unwinding // object encapsulation for anything that could leak resources, to ensure object unwinding
@ -321,7 +367,6 @@ void Threading::PersistentThread::_ThreadCleanup()
_try_virtual_invoke( &PersistentThread::OnCleanupInThread ); _try_virtual_invoke( &PersistentThread::OnCleanupInThread );
m_running = false;
m_lock_InThread.Unlock(); m_lock_InThread.Unlock();
} }
@ -330,16 +375,36 @@ wxString Threading::PersistentThread::GetName() const
return m_name; return m_name;
} }
// This override is called by PeristentThread when the thread is first created, prior to
// calling ExecuteTaskInThread. This is useful primarily for "base" classes that extend
// from PersistentThread, giving them the ability to bind startup code to all threads that
// derive from them. (the alternative would have been to make ExecuteTaskInThread a
// private member, and provide a new Task executor by a different name).
void Threading::PersistentThread::OnStartInThread()
{
m_running = true;
}
void Threading::PersistentThread::_internal_execute() void Threading::PersistentThread::_internal_execute()
{ {
m_lock_InThread.Lock(); m_lock_InThread.Lock();
m_running = true;
_DoSetThreadName( m_name ); _DoSetThreadName( m_name );
OnStartInThread();
_try_virtual_invoke( &PersistentThread::ExecuteTaskInThread ); _try_virtual_invoke( &PersistentThread::ExecuteTaskInThread );
} }
void Threading::PersistentThread::OnStart() {} void Threading::PersistentThread::OnStart()
void Threading::PersistentThread::OnCleanupInThread() {} {
FrankenMutex( m_lock_InThread );
m_sem_event.Reset();
}
void Threading::PersistentThread::OnCleanupInThread()
{
m_running = false;
}
// passed into pthread_create, and is used to dispatch the thread's object oriented // passed into pthread_create, and is used to dispatch the thread's object oriented
// callback function // callback function
@ -496,52 +561,42 @@ void Threading::WaitEvent::Wait()
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
// define some overloads for InterlockedExchanges for commonly used types, like u32 and s32. // define some overloads for InterlockedExchanges for commonly used types, like u32 and s32.
__forceinline void Threading::AtomicExchange( volatile u32& Target, u32 value ) __forceinline u32 Threading::AtomicExchange( volatile u32& Target, u32 value )
{ {
_InterlockedExchange( (volatile long*)&Target, value ); return _InterlockedExchange( (volatile long*)&Target, value );
} }
__forceinline void Threading::AtomicExchangeAdd( volatile u32& Target, u32 value ) __forceinline u32 Threading::AtomicExchangeAdd( volatile u32& Target, u32 value )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, value ); return _InterlockedExchangeAdd( (volatile long*)&Target, value );
} }
__forceinline void Threading::AtomicIncrement( volatile u32& Target ) __forceinline u32 Threading::AtomicIncrement( volatile u32& Target )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, 1 ); return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
} }
__forceinline void Threading::AtomicDecrement( volatile u32& Target ) __forceinline u32 Threading::AtomicDecrement( volatile u32& Target )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, -1 ); return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
} }
__forceinline void Threading::AtomicExchange( volatile s32& Target, s32 value ) __forceinline s32 Threading::AtomicExchange( volatile s32& Target, s32 value )
{ {
_InterlockedExchange( (volatile long*)&Target, value ); return _InterlockedExchange( (volatile long*)&Target, value );
} }
__forceinline void Threading::AtomicExchangeAdd( volatile s32& Target, u32 value ) __forceinline s32 Threading::AtomicExchangeAdd( volatile s32& Target, u32 value )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, value ); return _InterlockedExchangeAdd( (volatile long*)&Target, value );
} }
__forceinline void Threading::AtomicIncrement( volatile s32& Target ) __forceinline s32 Threading::AtomicIncrement( volatile s32& Target )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, 1 ); return _InterlockedExchangeAdd( (volatile long*)&Target, 1 );
} }
__forceinline void Threading::AtomicDecrement( volatile s32& Target ) __forceinline s32 Threading::AtomicDecrement( volatile s32& Target )
{ {
_InterlockedExchangeAdd( (volatile long*)&Target, -1 ); return _InterlockedExchangeAdd( (volatile long*)&Target, -1 );
}
__forceinline void Threading::_AtomicExchangePointer( const void ** target, const void* value )
{
_InterlockedExchange( (volatile long*)target, (long)value );
}
__forceinline void Threading::_AtomicCompareExchangePointer( const void ** target, const void* value, const void* comparand )
{
_InterlockedCompareExchange( (volatile long*)target, (long)value, (long)comparand );
} }

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@ -108,10 +108,6 @@ protected:
// run very fast and have little or no ringbuffer overhead (typically opening menus) // run very fast and have little or no ringbuffer overhead (typically opening menus)
volatile s32 m_QueuedFrames; volatile s32 m_QueuedFrames;
// Protection lock for the frame queue counter -- needed because we can't safely
// AtomicExchange from two threads.
MutexLock m_lock_FrameQueueCounter;
// These vars maintain instance data for sending Data Packets. // These vars maintain instance data for sending Data Packets.
// Only one data packet can be constructed and uploaded at a time. // Only one data packet can be constructed and uploaded at a time.

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@ -72,7 +72,7 @@ struct MTGS_BufferedData
u128& operator[]( uint idx ) u128& operator[]( uint idx )
{ {
jASSUME( idx < RingBufferSize ); pxAssert( idx < RingBufferSize );
return m_Ring[idx]; return m_Ring[idx];
} }
}; };
@ -99,7 +99,6 @@ mtgsThreadObject::mtgsThreadObject() :
, m_CopyDataTally( 0 ) , m_CopyDataTally( 0 )
, m_RingBufferIsBusy( false ) , m_RingBufferIsBusy( false )
, m_QueuedFrames( 0 ) , m_QueuedFrames( 0 )
, m_lock_FrameQueueCounter()
, m_packet_size( 0 ) , m_packet_size( 0 )
, m_packet_ringpos( 0 ) , m_packet_ringpos( 0 )
@ -146,7 +145,7 @@ void mtgsThreadObject::ResetGS()
// * Signal a reset. // * Signal a reset.
// * clear the path and byRegs structs (used by GIFtagDummy) // * clear the path and byRegs structs (used by GIFtagDummy)
AtomicExchange( m_RingPos, m_WritePos ); m_RingPos = m_WritePos;
MTGS_LOG( "MTGS: Sending Reset..." ); MTGS_LOG( "MTGS: Sending Reset..." );
SendSimplePacket( GS_RINGTYPE_RESET, 0, 0, 0 ); SendSimplePacket( GS_RINGTYPE_RESET, 0, 0, 0 );
@ -171,10 +170,8 @@ void mtgsThreadObject::PostVsyncEnd( bool updategs )
SpinWait(); SpinWait();
} }
m_lock_FrameQueueCounter.Lock(); AtomicIncrement( m_QueuedFrames );
m_QueuedFrames++;
//Console.Status( " >> Frame Added!" ); //Console.Status( " >> Frame Added!" );
m_lock_FrameQueueCounter.Unlock();
SendSimplePacket( GS_RINGTYPE_VSYNC, SendSimplePacket( GS_RINGTYPE_VSYNC,
(*(u32*)(PS2MEM_GS+0x1000)&0x2000), updategs, 0); (*(u32*)(PS2MEM_GS+0x1000)&0x2000), updategs, 0);
@ -237,9 +234,6 @@ void mtgsThreadObject::OpenPlugin()
void mtgsThreadObject::ExecuteTaskInThread() void mtgsThreadObject::ExecuteTaskInThread()
{ {
// Required by the underlying SysThreadBase class (is unlocked on exit)
m_RunningLock.Lock();
#ifdef RINGBUF_DEBUG_STACK #ifdef RINGBUF_DEBUG_STACK
PacketTagType prevCmd; PacketTagType prevCmd;
#endif #endif
@ -247,7 +241,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
pthread_cleanup_push( _clean_close_gs, this ); pthread_cleanup_push( _clean_close_gs, this );
while( true ) while( true )
{ {
m_sem_event.WaitRaw(); // ... because this does a cancel test itself.. m_sem_event.WaitRaw(); // ... because this does a cancel test itself..
StateCheckInThread( false ); // false disables cancel test here! StateCheckInThread( false ); // false disables cancel test here!
m_RingBufferIsBusy = true; m_RingBufferIsBusy = true;
@ -279,11 +273,10 @@ void mtgsThreadObject::ExecuteTaskInThread()
switch( tag.command ) switch( tag.command )
{ {
case GS_RINGTYPE_RESTART: case GS_RINGTYPE_RESTART:
AtomicExchange(m_RingPos, 0); m_RingPos = 0;
// stall for a bit to let the MainThread have time to update the g_pGSWritePos. // stall for a bit to let the MainThread have time to update the g_pGSWritePos.
m_lock_RingRestart.Lock(); m_lock_RingRestart.Wait();
m_lock_RingRestart.Unlock();
StateCheckInThread( false ); // disable cancel since the above locks are cancelable already StateCheckInThread( false ); // disable cancel since the above locks are cancelable already
continue; continue;
@ -323,11 +316,9 @@ void mtgsThreadObject::ExecuteTaskInThread()
GSvsync(tag.data[0]); GSvsync(tag.data[0]);
gsFrameSkip( !tag.data[1] ); gsFrameSkip( !tag.data[1] );
m_lock_FrameQueueCounter.Lock(); int framecnt = AtomicDecrement( m_QueuedFrames );
AtomicDecrement( m_QueuedFrames ); pxAssertDev( framecnt >= 0, "Frame queue sync count failure." );
jASSUME( m_QueuedFrames >= 0 );
//Console.Status( " << Frame Removed!" ); //Console.Status( " << Frame Removed!" );
m_lock_FrameQueueCounter.Unlock();
if( PADupdate != NULL ) if( PADupdate != NULL )
{ {
@ -390,7 +381,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
case GS_RINGTYPE_MODECHANGE: case GS_RINGTYPE_MODECHANGE:
_gs_ChangeTimings( tag.data[0], tag.data[1] ); _gs_ChangeTimings( tag.data[0], tag.data[1] );
break; break;
case GS_RINGTYPE_CRC: case GS_RINGTYPE_CRC:
GSsetGameCRC( tag.data[0], 0 ); GSsetGameCRC( tag.data[0], 0 );
break; break;
@ -398,7 +389,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
case GS_RINGTYPE_STARTTIME: case GS_RINGTYPE_STARTTIME:
m_iSlowStart += tag.data[0]; m_iSlowStart += tag.data[0];
break; break;
#ifdef PCSX2_DEVBUILD #ifdef PCSX2_DEVBUILD
default: default:
Console.Error("GSThreadProc, bad packet (%x) at m_RingPos: %x, m_WritePos: %x", tag.command, m_RingPos, m_WritePos); Console.Error("GSThreadProc, bad packet (%x) at m_RingPos: %x, m_WritePos: %x", tag.command, m_RingPos, m_WritePos);
@ -414,7 +405,7 @@ void mtgsThreadObject::ExecuteTaskInThread()
uint newringpos = m_RingPos + ringposinc; uint newringpos = m_RingPos + ringposinc;
pxAssert( newringpos <= RingBufferSize ); pxAssert( newringpos <= RingBufferSize );
newringpos &= RingBufferMask; newringpos &= RingBufferMask;
AtomicExchange( m_RingPos, newringpos ); m_RingPos = newringpos;
} }
m_RingBufferIsBusy = false; m_RingBufferIsBusy = false;
} }
@ -475,10 +466,10 @@ u8* mtgsThreadObject::GetDataPacketPtr() const
void mtgsThreadObject::SendDataPacket() void mtgsThreadObject::SendDataPacket()
{ {
// make sure a previous copy block has been started somewhere. // make sure a previous copy block has been started somewhere.
jASSUME( m_packet_size != 0 ); pxAssert( m_packet_size != 0 );
uint temp = m_packet_ringpos + m_packet_size; uint temp = m_packet_ringpos + m_packet_size;
jASSUME( temp <= RingBufferSize ); pxAssert( temp <= RingBufferSize );
temp &= RingBufferMask; temp &= RingBufferMask;
if( IsDebugBuild ) if( IsDebugBuild )
@ -491,17 +482,17 @@ void mtgsThreadObject::SendDataPacket()
// The writepos should never leapfrog the readpos // The writepos should never leapfrog the readpos
// since that indicates a bad write. // since that indicates a bad write.
if( m_packet_ringpos < readpos ) if( m_packet_ringpos < readpos )
assert( temp < readpos ); pxAssert( temp < readpos );
} }
// Updating the writepos should never make it equal the readpos, since // Updating the writepos should never make it equal the readpos, since
// that would stop the buffer prematurely (and indicates bad code in the // that would stop the buffer prematurely (and indicates bad code in the
// ringbuffer manager) // ringbuffer manager)
assert( readpos != temp ); pxAssert( readpos != temp );
} }
} }
AtomicExchange( m_WritePos, temp ); m_WritePos = temp;
m_packet_size = 0; m_packet_size = 0;
@ -606,11 +597,11 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
uint writepos = m_WritePos; uint writepos = m_WritePos;
// Checks if a previous copy was started without an accompanying call to GSRINGBUF_DONECOPY // Checks if a previous copy was started without an accompanying call to GSRINGBUF_DONECOPY
jASSUME( m_packet_size == 0 ); pxAssert( m_packet_size == 0 );
// Sanity checks! (within the confines of our ringbuffer please!) // Sanity checks! (within the confines of our ringbuffer please!)
jASSUME( size < RingBufferSize ); pxAssert( size < RingBufferSize );
jASSUME( writepos < RingBufferSize ); pxAssert( writepos < RingBufferSize );
m_packet_size = GIFPath_ParseTag(pathidx, srcdata, size); m_packet_size = GIFPath_ParseTag(pathidx, srcdata, size);
size = m_packet_size + 1; // takes into account our command qword. size = m_packet_size + 1; // takes into account our command qword.
@ -667,8 +658,7 @@ int mtgsThreadObject::PrepDataPacket( GIF_PATH pathidx, const u8* srcdata, u32 s
m_lock_RingRestart.Lock(); m_lock_RingRestart.Lock();
SendSimplePacket( GS_RINGTYPE_RESTART, 0, 0, 0 ); SendSimplePacket( GS_RINGTYPE_RESTART, 0, 0, 0 );
writepos = 0; m_WritePos = writepos = 0;
AtomicExchange( m_WritePos, writepos );
m_lock_RingRestart.Unlock(); m_lock_RingRestart.Unlock();
SetEvent(); SetEvent();
@ -734,7 +724,7 @@ __forceinline uint mtgsThreadObject::_PrepForSimplePacket()
#endif #endif
uint future_writepos = m_WritePos+1; uint future_writepos = m_WritePos+1;
jASSUME( future_writepos <= RingBufferSize ); pxAssert( future_writepos <= RingBufferSize );
future_writepos &= RingBufferMask; future_writepos &= RingBufferMask;
@ -753,8 +743,8 @@ __forceinline uint mtgsThreadObject::_PrepForSimplePacket()
__forceinline void mtgsThreadObject::_FinishSimplePacket( uint future_writepos ) __forceinline void mtgsThreadObject::_FinishSimplePacket( uint future_writepos )
{ {
assert( future_writepos != volatize(m_RingPos) ); pxAssert( future_writepos != volatize(m_RingPos) );
AtomicExchange( m_WritePos, future_writepos ); m_WritePos = future_writepos;
} }
void mtgsThreadObject::SendSimplePacket( GS_RINGTYPE type, int data0, int data1, int data2 ) void mtgsThreadObject::SendSimplePacket( GS_RINGTYPE type, int data0, int data1, int data2 )
@ -795,7 +785,28 @@ void mtgsThreadObject::WaitForOpen()
{ {
if( gsIsOpened ) return; if( gsIsOpened ) return;
Resume(); Resume();
m_sem_OpenDone.Wait();
// Two-phase timeout on MTGS opening, so that possible errors are handled
// in a timely fashion. We check for errors after 2 seconds, and then give it
// another 4 seconds if no errors occurred (this might seem long, but sometimes a
// GS plugin can be very stubborned, especially in debug mode builds).
if( !m_sem_OpenDone.Wait( wxTimeSpan(0, 0, 2, 0) ) )
{
RethrowException();
if( !m_sem_OpenDone.Wait( wxTimeSpan(0, 0, 4, 0) ) )
{
RethrowException();
// Not opened yet, and no exceptions. Weird? You decide!
// TODO : implement a user confirmation to cancel the action and exit the
// emulator forcefully, or to continue waiting on the GS.
throw Exception::PluginOpenError( PluginId_GS, "The MTGS thread has become unresponsive while waiting for the GS plugin to open." );
}
}
mtgsThread.RethrowException(); mtgsThread.RethrowException();
} }
@ -803,7 +814,7 @@ void mtgsThreadObject::Freeze( int mode, MTGS_FreezeData& data )
{ {
if( mode == FREEZE_LOAD ) if( mode == FREEZE_LOAD )
{ {
AtomicExchange( m_RingPos, m_WritePos ); WaitGS();
SendPointerPacket( GS_RINGTYPE_FREEZE, mode, &data ); SendPointerPacket( GS_RINGTYPE_FREEZE, mode, &data );
SetEvent(); SetEvent();
Resume(); Resume();

View File

@ -74,6 +74,8 @@ protected:
{ {
if( !state_buffer_lock.TryLock() ) if( !state_buffer_lock.TryLock() )
throw Exception::CancelEvent( m_name + L"request ignored: state copy buffer is already locked!" ); throw Exception::CancelEvent( m_name + L"request ignored: state copy buffer is already locked!" );
_parent::OnStart();
} }
void SendFinishEvent( int type ) void SendFinishEvent( int type )
@ -104,7 +106,6 @@ protected:
void OnStart() void OnStart()
{ {
_parent::OnStart(); _parent::OnStart();
++sys_resume_lock; ++sys_resume_lock;
CoreThread.Pause(); CoreThread.Pause();
} }

View File

@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs /* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team * Copyright (C) 2002-2009 PCSX2 Dev Team
* *
* PCSX2 is free software: you can redistribute it and/or modify it under the terms * PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found- * of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version. * ation, either version 3 of the License, or (at your option) any later version.
@ -46,6 +46,25 @@ void SysThreadBase::Start()
{ {
_parent::Start(); _parent::Start();
m_ExecMode = ExecMode_Closing; m_ExecMode = ExecMode_Closing;
Sleep( 1 );
if( !m_ResumeEvent.WaitRaw( wxTimeSpan(0, 0, 1, 500) ) )
{
RethrowException();
if( pxAssertDev( m_ExecMode == ExecMode_Closing, "Unexpected thread status during SysThread startup." ) )
{
throw Exception::ThreadCreationError(
wxsFormat( L"Timeout occurred while attempting to start the %s thread.", m_name.c_str() ),
wxEmptyString
);
}
}
pxAssertDev( (m_ExecMode == ExecMode_Closing) || (m_ExecMode == ExecMode_Closed),
"Unexpected thread status during SysThread startup."
);
m_sem_event.Post(); m_sem_event.Post();
} }
@ -55,7 +74,7 @@ void SysThreadBase::OnStart()
if( !pxAssertDev( m_ExecMode == ExecMode_NoThreadYet, "SysSustainableThread:Start(): Invalid execution mode" ) ) return; if( !pxAssertDev( m_ExecMode == ExecMode_NoThreadYet, "SysSustainableThread:Start(): Invalid execution mode" ) ) return;
m_ResumeEvent.Reset(); m_ResumeEvent.Reset();
//m_SuspendEvent.Reset(); FrankenMutex( m_ExecModeMutex );
FrankenMutex( m_RunningLock ); FrankenMutex( m_RunningLock );
_parent::OnStart(); _parent::OnStart();
@ -83,7 +102,7 @@ void SysThreadBase::OnStart()
bool SysThreadBase::Suspend( bool isBlocking ) bool SysThreadBase::Suspend( bool isBlocking )
{ {
if( IsSelf() || !IsRunning() ) return false; if( IsSelf() || !IsRunning() ) return false;
// shortcut ExecMode check to avoid deadlocking on redundant calls to Suspend issued // shortcut ExecMode check to avoid deadlocking on redundant calls to Suspend issued
// from Resume or OnResumeReady code. // from Resume or OnResumeReady code.
if( m_ExecMode == ExecMode_Closed ) return false; if( m_ExecMode == ExecMode_Closed ) return false;
@ -152,7 +171,7 @@ bool SysThreadBase::Pause()
// Resumes the core execution state, or does nothing is the core is already running. If // Resumes the core execution state, or does nothing is the core is already running. If
// settings were changed, resets will be performed as needed and emulation state resumed from // settings were changed, resets will be performed as needed and emulation state resumed from
// memory savestates. // memory savestates.
// //
// Note that this is considered a non-blocking action. Most times the state is safely resumed // Note that this is considered a non-blocking action. Most times the state is safely resumed
// on return, but in the case of re-entrant or nested message handling the function may return // on return, but in the case of re-entrant or nested message handling the function may return
// before the thread has resumed. If you need explicit behavior tied to the completion of the // before the thread has resumed. If you need explicit behavior tied to the completion of the
@ -171,20 +190,27 @@ void SysThreadBase::Resume()
ScopedLock locker( m_ExecModeMutex ); ScopedLock locker( m_ExecModeMutex );
// Recursion guard is needed because of the non-blocking Wait if the state // Implementation Note:
// is Suspending/Closing. Processed events could recurse into Resume, and we'll // The entire state coming out of a Wait is indeterminate because of user input
// want to silently ignore them. // and pending messages being handled. So after each call we do some seemingly redundant
// sanity checks against m_ExecMode/m_Running status, and if something doesn't feel
//RecursionGuard guard( m_resume_guard ); // right, we should abort.
//if( guard.IsReentrant() ) return;
switch( m_ExecMode ) switch( m_ExecMode )
{ {
case ExecMode_Opened: return; case ExecMode_Opened: return;
case ExecMode_NoThreadYet: case ExecMode_NoThreadYet:
{
static int __Guard = 0;
RecursionGuard guard( __Guard );
if( guard.IsReentrant() ) return;
Start(); Start();
m_ExecMode = ExecMode_Closing; if( !m_running || (m_ExecMode == ExecMode_NoThreadYet) )
throw Exception::ThreadCreationError();
if( m_ExecMode == ExecMode_Opened ) return;
}
// fall through... // fall through...
case ExecMode_Closing: case ExecMode_Closing:
@ -192,14 +218,8 @@ void SysThreadBase::Resume()
// we need to make sure and wait for the emuThread to enter a fully suspended // we need to make sure and wait for the emuThread to enter a fully suspended
// state before continuing... // state before continuing...
//locker.Unlock(); // no deadlocks please, thanks. :)
m_RunningLock.Wait(); m_RunningLock.Wait();
//locker.Lock(); if( !m_running ) return;
// The entire state coming out of a Wait is indeterminate because of user input
// and pending messages being handled. If something doesn't feel right, we should
// abort.
if( (m_ExecMode != ExecMode_Closed) && (m_ExecMode != ExecMode_Paused) ) return; if( (m_ExecMode != ExecMode_Closed) && (m_ExecMode != ExecMode_Paused) ) return;
if( g_plugins == NULL ) return; if( g_plugins == NULL ) return;
break; break;
@ -219,6 +239,13 @@ void SysThreadBase::Resume()
// (Called from the context of this thread only) // (Called from the context of this thread only)
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------
void SysThreadBase::OnStartInThread()
{
m_RunningLock.Lock();
_parent::OnStartInThread();
m_ResumeEvent.Post();
}
void SysThreadBase::OnCleanupInThread() void SysThreadBase::OnCleanupInThread()
{ {
m_ExecMode = ExecMode_NoThreadYet; m_ExecMode = ExecMode_NoThreadYet;
@ -228,16 +255,6 @@ void SysThreadBase::OnCleanupInThread()
void SysThreadBase::StateCheckInThread( bool isCancelable ) void SysThreadBase::StateCheckInThread( bool isCancelable )
{ {
// Shortcut for the common case, to avoid unnecessary Mutex locks:
/*if( m_ExecMode == ExecMode_Opened )
{
if( isCancelable ) TestCancel();
return;
}
// Oh, seems we need a full lock, because something special is happening!
ScopedLock locker( m_ExecModeMutex );*/
switch( m_ExecMode ) switch( m_ExecMode )
{ {
@ -266,7 +283,6 @@ void SysThreadBase::StateCheckInThread( bool isCancelable )
// fallthrough... // fallthrough...
case ExecMode_Paused: case ExecMode_Paused:
//locker.Unlock();
while( m_ExecMode == ExecMode_Paused ) while( m_ExecMode == ExecMode_Paused )
m_ResumeEvent.WaitRaw(); m_ResumeEvent.WaitRaw();
@ -280,18 +296,17 @@ void SysThreadBase::StateCheckInThread( bool isCancelable )
OnSuspendInThread(); OnSuspendInThread();
m_ExecMode = ExecMode_Closed; m_ExecMode = ExecMode_Closed;
m_RunningLock.Unlock(); m_RunningLock.Unlock();
} }
// fallthrough... // fallthrough...
case ExecMode_Closed: case ExecMode_Closed:
//locker.Unlock();
while( m_ExecMode == ExecMode_Closed ) while( m_ExecMode == ExecMode_Closed )
m_ResumeEvent.WaitRaw(); m_ResumeEvent.WaitRaw();
m_RunningLock.Lock(); m_RunningLock.Lock();
OnResumeInThread( true ); OnResumeInThread( true );
break; break;
jNO_DEFAULT; jNO_DEFAULT;
} }
} }
@ -366,7 +381,7 @@ void SysCoreThread::ApplySettings( const Pcsx2Config& src )
m_resetRecompilers = ( src.Cpu != EmuConfig.Cpu ) || ( src.Gamefixes != EmuConfig.Gamefixes ) || ( src.Speedhacks != EmuConfig.Speedhacks ); m_resetRecompilers = ( src.Cpu != EmuConfig.Cpu ) || ( src.Gamefixes != EmuConfig.Gamefixes ) || ( src.Speedhacks != EmuConfig.Speedhacks );
m_resetProfilers = (src.Profiler != EmuConfig.Profiler ); m_resetProfilers = (src.Profiler != EmuConfig.Profiler );
const_cast<Pcsx2Config&>(EmuConfig) = src; const_cast<Pcsx2Config&>(EmuConfig) = src;
if( resumeWhenDone ) Resume(); if( resumeWhenDone ) Resume();
@ -385,7 +400,7 @@ SysCoreThread& SysCoreThread::Get()
void SysCoreThread::CpuInitializeMess() void SysCoreThread::CpuInitializeMess()
{ {
if( m_hasValidState ) return; if( m_hasValidState ) return;
wxString elf_file; wxString elf_file;
if( EmuConfig.SkipBiosSplash ) if( EmuConfig.SkipBiosSplash )
{ {
@ -445,7 +460,6 @@ void SysCoreThread::CpuExecute()
void SysCoreThread::ExecuteTaskInThread() void SysCoreThread::ExecuteTaskInThread()
{ {
m_RunningLock.Lock();
tls_coreThread = this; tls_coreThread = this;
m_sem_event.WaitRaw(); m_sem_event.WaitRaw();

View File

@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs /* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team * Copyright (C) 2002-2009 PCSX2 Dev Team
* *
* PCSX2 is free software: you can redistribute it and/or modify it under the terms * PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found- * of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version. * ation, either version 3 of the License, or (at your option) any later version.
@ -44,7 +44,7 @@ protected:
// Thread has not been created yet. Typically this is the same as IsRunning() // Thread has not been created yet. Typically this is the same as IsRunning()
// returning FALSE. // returning FALSE.
ExecMode_NoThreadYet, ExecMode_NoThreadYet,
// Close signal has been sent to the thread, but the thread's response is still // Close signal has been sent to the thread, but the thread's response is still
// pending (thread is busy/running). // pending (thread is busy/running).
ExecMode_Closing, ExecMode_Closing,
@ -55,11 +55,11 @@ protected:
// Thread is active and running, with pluigns in an "open" state. // Thread is active and running, with pluigns in an "open" state.
ExecMode_Opened, ExecMode_Opened,
// Pause signal has been sent to the thread, but the thread's response is still // Pause signal has been sent to the thread, but the thread's response is still
// pending (thread is busy/running). // pending (thread is busy/running).
ExecMode_Pausing, ExecMode_Pausing,
// Thread is safely paused, with plugins in an "open" state, and waiting for a // Thread is safely paused, with plugins in an "open" state, and waiting for a
// resume/open signal. // resume/open signal.
ExecMode_Paused, ExecMode_Paused,
@ -73,7 +73,7 @@ protected:
// Used to wake up the thread from sleeping when it's in a suspended state. // Used to wake up the thread from sleeping when it's in a suspended state.
Semaphore m_ResumeEvent; Semaphore m_ResumeEvent;
// Locked whenever the thread is not in a suspended state (either closed or paused). // Locked whenever the thread is not in a suspended state (either closed or paused).
// Issue a Wait against this mutex for performing actions that require the thread // Issue a Wait against this mutex for performing actions that require the thread
// to be suspended. // to be suspended.
@ -92,7 +92,7 @@ public:
{ {
return m_ExecMode > ExecMode_Closed; return m_ExecMode > ExecMode_Closed;
} }
bool IsClosed() const { return !IsOpen(); } bool IsClosed() const { return !IsOpen(); }
ExecutionMode GetExecutionMode() const { return m_ExecMode; } ExecutionMode GetExecutionMode() const { return m_ExecMode; }
@ -101,18 +101,19 @@ public:
virtual bool Suspend( bool isBlocking = true ); virtual bool Suspend( bool isBlocking = true );
virtual void Resume(); virtual void Resume();
virtual bool Pause(); virtual bool Pause();
virtual void StateCheckInThread( bool isCancelable = true ); virtual void StateCheckInThread( bool isCancelable = true );
virtual void OnCleanupInThread();
protected:
virtual void OnStart();
// This function is called by Resume immediately prior to releasing the suspension of // This function is called by Resume immediately prior to releasing the suspension of
// the core emulation thread. You should overload this rather than Resume(), since // the core emulation thread. You should overload this rather than Resume(), since
// Resume() has a lot of checks and balances to prevent re-entrance and race conditions. // Resume() has a lot of checks and balances to prevent re-entrance and race conditions.
virtual void OnResumeReady() {} virtual void OnResumeReady() {}
virtual void OnStart(); virtual void OnCleanupInThread();
virtual void OnStartInThread();
protected:
// Used internally from Resume(), so let's make it private here. // Used internally from Resume(), so let's make it private here.
virtual void Start(); virtual void Start();
@ -123,7 +124,7 @@ protected:
// thread, requesting this thread suspend itself temporarily). After this is called, // thread, requesting this thread suspend itself temporarily). After this is called,
// the thread enters a waiting state on the m_ResumeEvent semaphore. // the thread enters a waiting state on the m_ResumeEvent semaphore.
virtual void OnSuspendInThread()=0; virtual void OnSuspendInThread()=0;
// Extending classes should implement this, but should not call it. The parent class // Extending classes should implement this, but should not call it. The parent class
// handles invocation by the following guidelines: Called *in thread* from StateCheckInThread() // handles invocation by the following guidelines: Called *in thread* from StateCheckInThread()
// prior to pausing the thread (ie, when Pause() has been called on a separate thread, // prior to pausing the thread (ie, when Pause() has been called on a separate thread,
@ -163,7 +164,7 @@ public:
virtual void ApplySettings( const Pcsx2Config& src ); virtual void ApplySettings( const Pcsx2Config& src );
virtual void OnResumeReady(); virtual void OnResumeReady();
virtual void Reset(); virtual void Reset();
bool HasValidState() bool HasValidState()
{ {
return m_hasValidState; return m_hasValidState;

View File

@ -41,10 +41,13 @@ bool AppCoreThread::Suspend( bool isBlocking )
m_kevt.m_shiftDown = false; m_kevt.m_shiftDown = false;
m_kevt.m_controlDown = false; m_kevt.m_controlDown = false;
m_kevt.m_altDown = false; m_kevt.m_altDown = false;
return retval; return retval;
} }
static int resume_tries = 0;
void AppCoreThread::Resume() void AppCoreThread::Resume()
{ {
// Thread control (suspend / resume) should only be performed from the main/gui thread. // Thread control (suspend / resume) should only be performed from the main/gui thread.
@ -55,6 +58,7 @@ void AppCoreThread::Resume()
Console.WriteLn( "SysResume: State is locked, ignoring Resume request!" ); Console.WriteLn( "SysResume: State is locked, ignoring Resume request!" );
return; return;
} }
_parent::Resume(); _parent::Resume();
if( m_ExecMode != ExecMode_Opened ) if( m_ExecMode != ExecMode_Opened )
@ -66,8 +70,18 @@ void AppCoreThread::Resume()
evt.SetInt( CoreStatus_Suspended ); evt.SetInt( CoreStatus_Suspended );
wxGetApp().AddPendingEvent( evt ); wxGetApp().AddPendingEvent( evt );
sApp.SysExecute(); if( (m_ExecMode != ExecMode_Closing) || (m_ExecMode != ExecMode_Pausing) )
{
if( ++resume_tries <= 2 )
{
sApp.SysExecute();
}
else
Console.Status( "SysResume: Multiple resume retries failed. Giving up..." );
}
} }
resume_tries = 0;
} }
void AppCoreThread::OnResumeReady() void AppCoreThread::OnResumeReady()
@ -83,7 +97,7 @@ void AppCoreThread::OnResumeReady()
void AppCoreThread::OnResumeInThread( bool isSuspended ) void AppCoreThread::OnResumeInThread( bool isSuspended )
{ {
_parent::OnResumeInThread( isSuspended ); _parent::OnResumeInThread( isSuspended );
wxCommandEvent evt( pxEVT_CoreThreadStatus ); wxCommandEvent evt( pxEVT_CoreThreadStatus );
evt.SetInt( CoreStatus_Resumed ); evt.SetInt( CoreStatus_Resumed );
wxGetApp().AddPendingEvent( evt ); wxGetApp().AddPendingEvent( evt );

View File

@ -343,12 +343,23 @@ void Pcsx2App::CleanupMess()
// app is shutting down, so don't let the system resume for anything. (sometimes there // app is shutting down, so don't let the system resume for anything. (sometimes there
// are pending Resume messages in the queue from previous user actions) // are pending Resume messages in the queue from previous user actions)
sys_resume_lock += 10; try
CoreThread.Cancel(); {
sys_resume_lock += 10;
CoreThread.Cancel();
if( m_CorePlugins ) if( m_CorePlugins )
m_CorePlugins->Shutdown(); m_CorePlugins->Shutdown();
}
catch( Exception::RuntimeError& ex )
{
// Handle runtime errors gracefully during shutdown. Mostly these are things
// that we just don't care about by now, and just want to "get 'er done!" so
// we can exit the app. ;)
Console.Error( ex.FormatDiagnosticMessage() );
}
// Notice: deleting the plugin manager (unloading plugins) here causes Lilypad to crash, // Notice: deleting the plugin manager (unloading plugins) here causes Lilypad to crash,
// likely due to some pending message in the queue that references lilypad procs. // likely due to some pending message in the queue that references lilypad procs.
// We don't need to unload plugins anyway tho -- shutdown is plenty safe enough for // We don't need to unload plugins anyway tho -- shutdown is plenty safe enough for

View File

@ -68,6 +68,8 @@ protected:
class ConsoleTestThread : public Threading::PersistentThread class ConsoleTestThread : public Threading::PersistentThread
{ {
typedef PersistentThread _parent;
protected: protected:
volatile bool m_done; volatile bool m_done;
void ExecuteTaskInThread(); void ExecuteTaskInThread();
@ -82,10 +84,6 @@ public:
{ {
m_done = true; m_done = true;
} }
protected:
void OnStart() {}
void OnCleanupInThread() {}
}; };
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------

View File

@ -280,7 +280,7 @@ void MainEmuFrame::OnSettingsLoadSave( void* obj, const IniInterface& evt )
{ {
if( obj == NULL ) return; if( obj == NULL ) return;
MainEmuFrame* mframe = (MainEmuFrame*)obj; MainEmuFrame* mframe = (MainEmuFrame*)obj;
// FIXME: Evil const cast hack! // FIXME: Evil const cast hack!
mframe->LoadSaveRecentIsoList( const_cast<IniInterface&>(evt) ); mframe->LoadSaveRecentIsoList( const_cast<IniInterface&>(evt) );
} }
@ -312,7 +312,7 @@ MainEmuFrame::MainEmuFrame(wxWindow* parent, const wxString& title):
m_SaveStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Save01 ) ), m_SaveStatesSubmenu( *MakeStatesSubMenu( MenuId_State_Save01 ) ),
m_MenuItem_Console( *new wxMenuItem( &m_menuMisc, MenuId_Console, L"Show Console", wxEmptyString, wxITEM_CHECK ) ), m_MenuItem_Console( *new wxMenuItem( &m_menuMisc, MenuId_Console, L"Show Console", wxEmptyString, wxITEM_CHECK ) ),
m_Listener_CoreThreadStatus( wxGetApp().Source_CoreThreadStatus(), CmdEvt_Listener( this, OnCoreThreadStatusChanged ) ), m_Listener_CoreThreadStatus( wxGetApp().Source_CoreThreadStatus(), CmdEvt_Listener( this, OnCoreThreadStatusChanged ) ),
m_Listener_CorePluginStatus( wxGetApp().Source_CorePluginStatus(), CmdEvt_Listener( this, OnCorePluginStatusChanged ) ), m_Listener_CorePluginStatus( wxGetApp().Source_CorePluginStatus(), CmdEvt_Listener( this, OnCorePluginStatusChanged ) ),
m_Listener_SettingsApplied( wxGetApp().Source_SettingsApplied(), EventListener<int>( this, OnSettingsApplied ) ), m_Listener_SettingsApplied( wxGetApp().Source_SettingsApplied(), EventListener<int>( this, OnSettingsApplied ) ),
@ -518,6 +518,8 @@ void MainEmuFrame::ReloadRecentLists()
void MainEmuFrame::ApplyCoreStatus() void MainEmuFrame::ApplyCoreStatus()
{ {
bool valstate = SysHasValidState();
GetMenuBar()->Enable( MenuId_Sys_SuspendResume, SysHasValidState() ); GetMenuBar()->Enable( MenuId_Sys_SuspendResume, SysHasValidState() );
GetMenuBar()->Enable( MenuId_Sys_Reset, SysHasValidState() || (g_plugins!=NULL) ); GetMenuBar()->Enable( MenuId_Sys_Reset, SysHasValidState() || (g_plugins!=NULL) );

View File

@ -1,6 +1,6 @@
/* PCSX2 - PS2 Emulator for PCs /* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2009 PCSX2 Dev Team * Copyright (C) 2002-2009 PCSX2 Dev Team
* *
* PCSX2 is free software: you can redistribute it and/or modify it under the terms * PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found- * of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version. * ation, either version 3 of the License, or (at your option) any later version.
@ -70,7 +70,7 @@ bool MainEmuFrame::_DoSelectIsoBrowser()
UpdateIsoSrcFile(); UpdateIsoSrcFile();
return true; return true;
} }
return false; return false;
} }
@ -78,7 +78,7 @@ void MainEmuFrame::Menu_BootCdvd_Click( wxCommandEvent &event )
{ {
CoreThread.Suspend(); CoreThread.Suspend();
if( !wxFileExists( g_Conf->CurrentIso ) ) if( (g_Conf->CdvdSource == CDVDsrc_Iso) && !wxFileExists(g_Conf->CurrentIso) )
{ {
if( !_DoSelectIsoBrowser() ) if( !_DoSelectIsoBrowser() )
{ {

View File

@ -416,9 +416,7 @@ namespace Panels
void DoNextPlugin( int evtidx ); void DoNextPlugin( int evtidx );
protected: protected:
void OnStart() {}
void ExecuteTaskInThread(); void ExecuteTaskInThread();
void OnCleanupInThread() {}
}; };
// This panel contains all of the plugin combo boxes. We stick them // This panel contains all of the plugin combo boxes. We stick them

View File

@ -57,7 +57,6 @@ public:
virtual ~LoadPluginsTask() throw(); virtual ~LoadPluginsTask() throw();
protected: protected:
void OnStart() {}
void OnCleanupInThread(); void OnCleanupInThread();
void ExecuteTaskInThread(); void ExecuteTaskInThread();
}; };

View File

@ -97,8 +97,6 @@ public:
} }
protected: protected:
void OnStart() {}
void ExecuteTaskInThread() void ExecuteTaskInThread()
{ {
SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL ); SetThreadPriority( GetCurrentThread(), THREAD_PRIORITY_BELOW_NORMAL );
@ -165,8 +163,6 @@ protected:
Console.Error( ex.FormatDiagnosticMessage() ); Console.Error( ex.FormatDiagnosticMessage() );
} }
} }
void OnCleanupInThread() { }
}; };
// -------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------

View File

@ -335,7 +335,7 @@ static DynGenFunc* EnterRecompiledCode = NULL;
// stackframe setup code in this function) // stackframe setup code in this function)
static void __fastcall StackFrameCheckFailed( int espORebp, int regval ) static void __fastcall StackFrameCheckFailed( int espORebp, int regval )
{ {
pxFailDev( wxsFormat( L"(Stackframe) Sanitycheck Failed on %s\n\tCurrent=%d; Saved=%d", pxFailDev( wxsFormat( L"(Stackframe) Sanity check failed on %s\n\tCurrent=%d; Saved=%d",
(espORebp==0) ? L"ESP" : L"EBP", regval, (espORebp==0) ? s_store_esp : s_store_ebp ) (espORebp==0) ? L"ESP" : L"EBP", regval, (espORebp==0) ? s_store_esp : s_store_ebp )
); );
@ -346,14 +346,14 @@ static void __fastcall StackFrameCheckFailed( int espORebp, int regval )
static void _DynGen_StackFrameCheck() static void _DynGen_StackFrameCheck()
{ {
if( true ) return; if( !IsDevBuild ) return;
// --------- EBP Here ----------- // --------- EBP Here -----------
xCMP( ebp, &s_store_ebp ); xCMP( ebp, &s_store_ebp );
xForwardJE8 skipassert_ebp; xForwardJE8 skipassert_ebp;
xMOV( ecx, 1 ); xMOV( ecx, 1 ); // 1 specifies EBP
xMOV( edx, ebp ); xMOV( edx, ebp );
xCALL( StackFrameCheckFailed ); xCALL( StackFrameCheckFailed );
xMOV( ebp, &s_store_ebp ); // half-hearted frame recovery attempt! xMOV( ebp, &s_store_ebp ); // half-hearted frame recovery attempt!
@ -365,7 +365,7 @@ static void _DynGen_StackFrameCheck()
xCMP( esp, &s_store_esp ); xCMP( esp, &s_store_esp );
xForwardJE8 skipassert_esp; xForwardJE8 skipassert_esp;
xMOV( ecx, 1 ); xXOR( ecx, ecx ); // 0 specifies ESI
xMOV( edx, esp ); xMOV( edx, esp );
xCALL( StackFrameCheckFailed ); xCALL( StackFrameCheckFailed );
xMOV( esp, &s_store_esp ); // half-hearted frame recovery attempt! xMOV( esp, &s_store_esp ); // half-hearted frame recovery attempt!
@ -423,21 +423,21 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
// for the duration of our function, and is used to restore the original // for the duration of our function, and is used to restore the original
// esp before returning from the function // esp before returning from the function
// Optimization: We "allocate" 0x20 bytes of stack ahead of time here. The first // Optimization: We "allocate" 0x10 bytes of stack ahead of time here, which we can
// 16 bytes are used for saving esi, edi, and ebx. The second 16 bytes are used // use for supplying parameters to cdecl functions.
// for passing parameters to stdcall/cdecl functions.
xPUSH( ebp ); xPUSH( ebp );
xPUSH( edi );
xPUSH( esi );
xPUSH( ebx );
xMOV( ebp, esp ); xMOV( ebp, esp );
xAND( esp, -0x10 ); xAND( esp, -0x10 );
xSUB( esp, 0x20 ); xSUB( esp, 0x10 );
xMOV( &s_store_ebp, ebp ); xMOV( &s_store_ebp, ebp );
xMOV( &s_store_esp, esp ); xMOV( &s_store_esp, esp );
xSUB( ptr32[&s_store_esp], 4 ); // account for the address pushed when we xCALL
xMOV( ptr[esp+0x18], edi );
xMOV( ptr[esp+0x14], esi );
xMOV( ptr[esp+0x10], ebx );
//xPUSH( edi ); //xPUSH( edi );
//xPUSH( esi ); //xPUSH( esi );
@ -453,12 +453,14 @@ static DynGenFunc* _DynGen_EnterRecompiledCode()
//xPOP( ebp ); //xPOP( ebp );
//xRET(); //xRET();
xADD( ptr32[&s_store_esp], 4 ); // account for the address pushed when we xCALL
_DynGen_StackFrameCheck(); _DynGen_StackFrameCheck();
xMOV( edi, ptr[esp+0x18] );
xMOV( esi, ptr[esp+0x14] );
xMOV( ebx, ptr[esp+0x10] );
xMOV( esp, ebp ); xMOV( esp, ebp );
xPOP( ebx );
xPOP( esi );
xPOP( edi );
xPOP( ebp ); xPOP( ebp );
xRET(); xRET();

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@ -241,7 +241,7 @@ static void CvtPacketToFloat( StereoOut32* srcdest )
// Parameter note: Size should always be a multiple of 128, thanks! // Parameter note: Size should always be a multiple of 128, thanks!
static void CvtPacketToInt( StereoOut32* srcdest, uint size ) static void CvtPacketToInt( StereoOut32* srcdest, uint size )
{ {
jASSUME( (size & 127) == 0 ); //jASSUME( (size & 127) == 0 );
const StereoOutFloat* src = (StereoOutFloat*)srcdest; const StereoOutFloat* src = (StereoOutFloat*)srcdest;
StereoOut32* dest = srcdest; StereoOut32* dest = srcdest;