mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: detect support of GL_EXT_texture_filter_anisotropic
This commit is contained in:
parent
73d04e33e9
commit
b1ec8a5a42
|
@ -319,6 +319,7 @@ namespace GLLoader {
|
||||||
// Optional
|
// Optional
|
||||||
bool found_GL_ARB_separate_shader_objects = false; // Issue with Mesa and Catalyst...
|
bool found_GL_ARB_separate_shader_objects = false; // Issue with Mesa and Catalyst...
|
||||||
bool found_geometry_shader = true; // we require GL3.3 so geometry must be supported by default
|
bool found_geometry_shader = true; // we require GL3.3 so geometry must be supported by default
|
||||||
|
bool found_GL_EXT_texture_filter_anisotropic = false;
|
||||||
// Note: except Apple, all drivers support explicit uniform location
|
// Note: except Apple, all drivers support explicit uniform location
|
||||||
bool found_GL_ARB_explicit_uniform_location = false; // need by subroutine and bindless texture
|
bool found_GL_ARB_explicit_uniform_location = false; // need by subroutine and bindless texture
|
||||||
// GL4 hardware
|
// GL4 hardware
|
||||||
|
@ -418,6 +419,8 @@ namespace GLLoader {
|
||||||
if (gl_GetStringi && max_ext) {
|
if (gl_GetStringi && max_ext) {
|
||||||
for (GLint i = 0; i < max_ext; i++) {
|
for (GLint i = 0; i < max_ext; i++) {
|
||||||
string ext((const char*)gl_GetStringi(GL_EXTENSIONS, i));
|
string ext((const char*)gl_GetStringi(GL_EXTENSIONS, i));
|
||||||
|
// Bonus
|
||||||
|
if (ext.compare("GL_EXT_texture_filter_anisotropic") == 0) found_GL_EXT_texture_filter_anisotropic = true;
|
||||||
// GL4.0
|
// GL4.0
|
||||||
if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true;
|
if (ext.compare("GL_ARB_gpu_shader5") == 0) found_GL_ARB_gpu_shader5 = true;
|
||||||
// GL4.1
|
// GL4.1
|
||||||
|
@ -463,17 +466,19 @@ namespace GLLoader {
|
||||||
bool status = true;
|
bool status = true;
|
||||||
fprintf(stderr, "\n");
|
fprintf(stderr, "\n");
|
||||||
|
|
||||||
|
// Bonus
|
||||||
|
status &= status_and_override(found_GL_EXT_texture_filter_anisotropic, "GL_EXT_texture_filter_anisotropic");
|
||||||
// GL4.0
|
// GL4.0
|
||||||
status &= status_and_override(found_GL_ARB_gpu_shader5,"GL_ARB_gpu_shader5");
|
status &= status_and_override(found_GL_ARB_gpu_shader5, "GL_ARB_gpu_shader5");
|
||||||
// GL4.1
|
// GL4.1
|
||||||
status &= status_and_override(found_GL_ARB_separate_shader_objects,"GL_ARB_separate_shader_objects");
|
status &= status_and_override(found_GL_ARB_separate_shader_objects, "GL_ARB_separate_shader_objects");
|
||||||
status &= status_and_override(found_GL_ARB_shader_subroutine,"GL_ARB_shader_subroutine");
|
status &= status_and_override(found_GL_ARB_shader_subroutine, "GL_ARB_shader_subroutine");
|
||||||
// GL4.2
|
// GL4.2
|
||||||
status &= status_and_override(found_GL_ARB_shader_image_load_store,"GL_ARB_shader_image_load_store");
|
status &= status_and_override(found_GL_ARB_shader_image_load_store, "GL_ARB_shader_image_load_store");
|
||||||
status &= status_and_override(found_GL_ARB_shading_language_420pack,"GL_ARB_shading_language_420pack", true);
|
status &= status_and_override(found_GL_ARB_shading_language_420pack, "GL_ARB_shading_language_420pack", true);
|
||||||
status &= status_and_override(found_GL_ARB_texture_storage, "GL_ARB_texture_storage", true);
|
status &= status_and_override(found_GL_ARB_texture_storage, "GL_ARB_texture_storage", true);
|
||||||
// GL4.3
|
// GL4.3
|
||||||
status &= status_and_override(found_GL_ARB_explicit_uniform_location,"GL_ARB_explicit_uniform_location");
|
status &= status_and_override(found_GL_ARB_explicit_uniform_location, "GL_ARB_explicit_uniform_location");
|
||||||
status &= status_and_override(found_GL_ARB_copy_image, "GL_ARB_copy_image");
|
status &= status_and_override(found_GL_ARB_copy_image, "GL_ARB_copy_image");
|
||||||
// GL4.4
|
// GL4.4
|
||||||
status &= status_and_override(found_GL_ARB_buffer_storage,"GL_ARB_buffer_storage");
|
status &= status_and_override(found_GL_ARB_buffer_storage,"GL_ARB_buffer_storage");
|
||||||
|
|
|
@ -360,4 +360,5 @@ namespace GLLoader {
|
||||||
extern bool found_GL_ARB_clip_control;
|
extern bool found_GL_ARB_clip_control;
|
||||||
extern bool found_GL_ARB_direct_state_access;
|
extern bool found_GL_ARB_direct_state_access;
|
||||||
extern bool found_GL_ARB_texture_barrier;
|
extern bool found_GL_ARB_texture_barrier;
|
||||||
|
extern bool found_GL_EXT_texture_filter_anisotropic;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue