mirror of https://github.com/PCSX2/pcsx2.git
"giga: PlainDMAWrite((u16*)data,bytesLeft); << not bytesLeft/2 ? Fixes sound in many games" whoops.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2557 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -590,7 +590,7 @@ s32 V_Core::NewDmaWrite(u32* data, u32 bytesLeft, u32* bytesProcessed)
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else
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else
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{
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{
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// TODO: Sliced transfers?
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// TODO: Sliced transfers?
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PlainDMAWrite((u16*)data,bytesLeft);
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PlainDMAWrite((u16*)data,bytesLeft/2);
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}
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}
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Regs.STATX &= ~0x80;
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Regs.STATX &= ~0x80;
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//Regs.ATTR |= 0x30;
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//Regs.ATTR |= 0x30;
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