Common: Add StringUtil::ToChars() wrapper

This commit is contained in:
Connor McLaughlin 2022-09-25 16:23:14 +10:00 committed by lightningterror
parent b3590430c9
commit af646e4496
10 changed files with 158 additions and 25 deletions

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@ -252,6 +252,14 @@ else()
set(BIN2CPPDEP ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl) set(BIN2CPPDEP ${CMAKE_SOURCE_DIR}/linux_various/hex2h.pl)
endif() endif()
# rapidyaml includes fast_float as a submodule, saves us pulling it in directly.
# Normally, we'd just pull in the cmake project, and link to it, but... it seems to enable
# permissive mode, which breaks other parts of PCSX2. So, we'll just create a target here
# for now.
#add_subdirectory(3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float EXCLUDE_FROM_ALL)
add_library(fast_float INTERFACE)
target_include_directories(fast_float INTERFACE 3rdparty/rapidyaml/rapidyaml/ext/c4core/src/c4/ext/fast_float/include)
add_subdirectory(3rdparty/jpgd EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/jpgd EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/simpleini EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/simpleini EXCLUDE_FROM_ALL)
add_subdirectory(3rdparty/imgui EXCLUDE_FROM_ALL) add_subdirectory(3rdparty/imgui EXCLUDE_FROM_ALL)

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@ -288,6 +288,7 @@ target_link_libraries(common PRIVATE
target_link_libraries(common PUBLIC target_link_libraries(common PUBLIC
fmt::fmt fmt::fmt
fast_float
) )
fixup_file_properties(common) fixup_file_properties(common)

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@ -15,6 +15,7 @@
#pragma once #pragma once
#include "Pcsx2Types.h" #include "Pcsx2Types.h"
#include <charconv>
#include <cstdarg> #include <cstdarg>
#include <cstddef> #include <cstddef>
#include <cstring> #include <cstring>
@ -24,13 +25,16 @@
#include <string_view> #include <string_view>
#include <vector> #include <vector>
#if defined(__has_include) && __has_include(<charconv>) #include "fast_float/fast_float.h"
#include <charconv>
#ifndef _MSC_VER // Older versions of libstdc++ are missing support for from_chars() with floats, and was only recently
// merged in libc++. So, just fall back to stringstream (yuck!) on everywhere except MSVC.
#if !defined(_MSC_VER)
#include <locale>
#include <sstream> #include <sstream>
#ifdef __APPLE__
#include <Availability.h>
#endif #endif
#else
#include <sstream>
#endif #endif
namespace StringUtil namespace StringUtil
@ -72,23 +76,15 @@ namespace StringUtil
#endif #endif
} }
/// Wrapper arond std::from_chars /// Wrapper around std::from_chars
template <typename T, std::enable_if_t<std::is_integral<T>::value, bool> = true> template <typename T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
inline std::optional<T> FromChars(const std::string_view& str, int base = 10) inline std::optional<T> FromChars(const std::string_view& str, int base = 10)
{ {
T value; T value;
#if defined(__has_include) && __has_include(<charconv>)
const std::from_chars_result result = std::from_chars(str.data(), str.data() + str.length(), value, base); const std::from_chars_result result = std::from_chars(str.data(), str.data() + str.length(), value, base);
if (result.ec != std::errc()) if (result.ec != std::errc())
return std::nullopt; return std::nullopt;
#else
std::string temp(str);
std::istringstream ss(temp);
ss >> std::setbase(base) >> value;
if (ss.fail())
return std::nullopt;
#endif
return value; return value;
} }
@ -98,22 +94,57 @@ namespace StringUtil
{ {
T value; T value;
#if defined(__has_include) && __has_include(<charconv>) && defined(_MSC_VER) const fast_float::from_chars_result result = fast_float::from_chars(str.data(), str.data() + str.length(), value);
const std::from_chars_result result = std::from_chars(str.data(), str.data() + str.length(), value);
if (result.ec != std::errc()) if (result.ec != std::errc())
return std::nullopt; return std::nullopt;
#else
/// libstdc++ does not support from_chars with floats yet
std::string temp(str);
std::istringstream ss(temp);
ss >> value;
if (ss.fail())
return std::nullopt;
#endif
return value; return value;
} }
/// Wrapper around std::to_chars
template <typename T, std::enable_if_t<std::is_integral<T>::value, bool> = true>
inline std::string ToChars(T value, int base = 10)
{
// to_chars() requires macOS 10.15+.
#if !defined(__APPLE__) || MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_15
constexpr size_t MAX_SIZE = 32;
char buf[MAX_SIZE];
std::string ret;
const std::to_chars_result result = std::to_chars(buf, buf + MAX_SIZE, value, base);
if (result.ec == std::errc())
ret.append(buf, result.ptr - buf);
return ret;
#else
std::ostringstream ss;
ss.imbue(std::locale::classic());
ss << std::setbase(base) << value;
return ss.str();
#endif
}
template <typename T, std::enable_if_t<std::is_floating_point<T>::value, bool> = true>
inline std::string ToChars(T value)
{
// No to_chars() in older versions of libstdc++/libc++.
#ifdef _MSC_VER
constexpr size_t MAX_SIZE = 64;
char buf[MAX_SIZE];
std::string ret;
const std::to_chars_result result = std::to_chars(buf, buf + MAX_SIZE, value);
if (result.ec == std::errc())
ret.append(buf, result.ptr - buf);
return ret;
#else
std::ostringstream ss;
ss.imbue(std::locale::classic());
ss << value;
return ss.str();
#endif
}
/// Explicit override for booleans /// Explicit override for booleans
template <> template <>
inline std::optional<bool> FromChars(const std::string_view& str, int base) inline std::optional<bool> FromChars(const std::string_view& str, int base)
@ -135,6 +166,12 @@ namespace StringUtil
return std::nullopt; return std::nullopt;
} }
template <>
inline std::string ToChars(bool value, int base)
{
return std::string(value ? "true" : "false");
}
/// Encode/decode hexadecimal byte buffers /// Encode/decode hexadecimal byte buffers
std::optional<std::vector<u8>> DecodeHex(const std::string_view& str); std::optional<std::vector<u8>> DecodeHex(const std::string_view& str);
std::string EncodeHex(const u8* data, int length); std::string EncodeHex(const u8* data, int length);

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@ -33,6 +33,7 @@
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;$(SolutionDir)3rdparty\glad\include;$(SolutionDir)3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;$(SolutionDir)3rdparty\glad\include;$(SolutionDir)3rdparty\glslang\glslang;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\libpng</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\libpng</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\jpgd</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\jpgd</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>

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@ -43,6 +43,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\glad\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\simpleini\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\lzma\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\lzma\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);$(SolutionDir)pcsx2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);$(SolutionDir)pcsx2;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!-- Needed for moc pch --> <!-- Needed for moc pch -->
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(ProjectDir)\Settings;$(ProjectDir)\GameList;$(ProjectDir)\Tools\InputRecording</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(ProjectDir)\Settings;$(ProjectDir)\GameList;$(ProjectDir)\Tools\InputRecording</AdditionalIncludeDirectories>

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@ -46,6 +46,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\libzip;$(SolutionDir)3rdparty\libzip\libzip\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zstd\zstd\lib</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zstd\zstd\lib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>

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@ -49,6 +49,7 @@
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\d3d12memalloc\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zstd\zstd\lib</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\zstd\zstd\lib</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\cpuinfo\include</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\cpuinfo\include</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories);$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile> <PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>

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@ -1 +1 @@
add_pcsx2_test(common_test path_tests.cpp) add_pcsx2_test(common_test path_tests.cpp string_util_tests.cpp)

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@ -0,0 +1,82 @@
/* PCSX2 - PS2 Emulator for PCs
* Copyright (C) 2002-2022 PCSX2 Dev Team
*
* PCSX2 is free software: you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCSX2.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "common/Pcsx2Defs.h"
#include "common/StringUtil.h"
#include <locale>
#include <clocale>
#include <gtest/gtest.h>
TEST(StringUtil, ToChars)
{
ASSERT_EQ(StringUtil::ToChars(false), "false");
ASSERT_EQ(StringUtil::ToChars(true), "true");
ASSERT_EQ(StringUtil::ToChars(0), "0");
ASSERT_EQ(StringUtil::ToChars(-1337), "-1337");
ASSERT_EQ(StringUtil::ToChars(1337), "1337");
ASSERT_EQ(StringUtil::ToChars(1337u), "1337");
ASSERT_EQ(StringUtil::ToChars(13.37f), "13.37");
ASSERT_EQ(StringUtil::ToChars(255, 16), "ff");
}
TEST(StringUtil, FromChars)
{
ASSERT_EQ(StringUtil::FromChars<bool>("false").value_or(true), false);
ASSERT_EQ(StringUtil::FromChars<bool>("true").value_or(false), true);
ASSERT_EQ(StringUtil::FromChars<int>("0").value_or(-1), 0);
ASSERT_EQ(StringUtil::FromChars<int>("-1337").value_or(0), -1337);
ASSERT_EQ(StringUtil::FromChars<int>("1337").value_or(0), 1337);
ASSERT_EQ(StringUtil::FromChars<u32>("1337").value_or(0), 1337);
ASSERT_TRUE(std::abs(StringUtil::FromChars<float>("13.37").value_or(0.0f) - 13.37) < 0.01f);
ASSERT_EQ(StringUtil::FromChars<int>("ff", 16).value_or(0), 255);
}
#if 0
// NOTE: These tests are disabled, because they require the da_DK locale to actually be present.
// Which probably isn't going to be the case on the CI.
TEST(StringUtil, ToCharsIsLocaleIndependent)
{
const auto old_locale = std::locale();
std::locale::global(std::locale::classic());
std::string classic_result(StringUtil::ToChars(13.37f));
std::locale::global(std::locale("da_DK"));
std::string dk_result(StringUtil::ToChars(13.37f));
std::locale::global(old_locale);
ASSERT_EQ(classic_result, dk_result);
}
TEST(StringUtil, FromCharsIsLocaleIndependent)
{
const auto old_locale = std::locale();
std::locale::global(std::locale::classic());
const float classic_result = StringUtil::FromChars<float>("13.37").value_or(0.0f);
std::locale::global(std::locale("da_DK"));
const float dk_result = StringUtil::FromChars<float>("13.37").value_or(0.0f);
std::locale::global(old_locale);
ASSERT_EQ(classic_result, dk_result);
}
#endif

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@ -33,6 +33,7 @@
<ItemDefinitionGroup> <ItemDefinitionGroup>
<ClCompile> <ClCompile>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\lzma\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(SolutionDir)3rdparty\lzma\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(SolutionDir)3rdparty\rapidyaml\rapidyaml\ext\c4core\src\c4\ext\fast_float\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling> <ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeader>NotUsing</PrecompiledHeader>