mirror of https://github.com/PCSX2/pcsx2.git
Use correct clock for GS fps calculations on unix
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@ -34,10 +34,12 @@ void GSPerfMon::Put(counter_t c, double val)
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if (c == Frame)
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{
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#if defined(__unix__) || defined(__APPLE__)
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// clock on linux will return CLOCK_PROCESS_CPUTIME_ID.
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// CLOCK_THREAD_CPUTIME_ID is much more useful to measure the fps
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struct timespec ts;
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clock_gettime(CLOCK_THREAD_CPUTIME_ID, &ts);
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# ifdef CLOCK_MONOTONIC_RAW
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clock_gettime(CLOCK_MONOTONIC_RAW, &ts);
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# else
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clock_gettime(CLOCK_MONOTONIC, &ts);
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# endif
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uint64 now = (uint64)ts.tv_sec * (uint64)1e6 + (uint64)ts.tv_nsec / (uint64)1e3;
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#else
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clock_t now = clock();
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