mirror of https://github.com/PCSX2/pcsx2.git
GameDatabase: Fix recommended blending message
It was reading from the GS thread copy instead of the CPU thread config.
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@ -851,14 +851,14 @@ u32 GameDatabaseSchema::GameEntry::applyGSHardwareFixes(Pcsx2Config::GSOptions&
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case GSHWFixId::RecommendedBlendingLevel:
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case GSHWFixId::RecommendedBlendingLevel:
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{
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{
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if (value >= 0 && value <= static_cast<int>(AccBlendLevel::Maximum) && static_cast<int>(GSConfig.AccurateBlendingUnit) < value)
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if (value >= 0 && value <= static_cast<int>(AccBlendLevel::Maximum) && static_cast<int>(EmuConfig.GS.AccurateBlendingUnit) < value)
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{
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{
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Host::AddKeyedOSDMessage("HWBlendingWarning",
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Host::AddKeyedOSDMessage("HWBlendingWarning",
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fmt::format(ICON_FA_PAINT_BRUSH " Current Blending Accuracy is {}.\n"
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fmt::format(ICON_FA_PAINT_BRUSH " Current Blending Accuracy is {}.\n"
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"Recommended Blending Accuracy for this game is {}.\n"
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"Recommended Blending Accuracy for this game is {}.\n"
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"You can adjust the blending level in Game Properties to improve\n"
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"You can adjust the blending level in Game Properties to improve\n"
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"graphical quality, but this will increase system requirements.",
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"graphical quality, but this will increase system requirements.",
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Pcsx2Config::GSOptions::BlendingLevelNames[static_cast<int>(GSConfig.AccurateBlendingUnit)],
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Pcsx2Config::GSOptions::BlendingLevelNames[static_cast<int>(EmuConfig.GS.AccurateBlendingUnit)],
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Pcsx2Config::GSOptions::BlendingLevelNames[value]),
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Pcsx2Config::GSOptions::BlendingLevelNames[value]),
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Host::OSD_WARNING_DURATION);
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Host::OSD_WARNING_DURATION);
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}
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}
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