mirror of https://github.com/PCSX2/pcsx2.git
recording: Disable create & play options until a game is loaded at least once
Ensures no frames are skipped on an initial load of a input recording before booting a game first.
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@ -1025,7 +1025,11 @@ void Pcsx2App::OpenGsPanel()
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gsFrame->ShowFullScreen( g_Conf->GSWindow.IsFullscreen );
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#ifndef DISABLE_RECORDING
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// Disable recording controls that only make sense if the game is running
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// Enable New & Play after the first game load of the session
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sMainFrame.enableRecordingMenuItem(MenuId_Recording_New, !g_InputRecording.IsActive());
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sMainFrame.enableRecordingMenuItem(MenuId_Recording_Play, true);
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// Enable recording menu options as the game is now running
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sMainFrame.enableRecordingMenuItem(MenuId_Recording_FrameAdvance, true);
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sMainFrame.enableRecordingMenuItem(MenuId_Recording_TogglePause, true);
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sMainFrame.enableRecordingMenuItem(MenuId_Recording_ToggleRecordingMode, g_InputRecording.IsActive());
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@ -486,9 +486,9 @@ void MainEmuFrame::CreateCaptureMenu()
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void MainEmuFrame::CreateRecordMenu()
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{
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#ifndef DISABLE_RECORDING
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m_menuRecording.Append(MenuId_Recording_New, _("New"), _("Create a new input recording."));
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m_menuRecording.Append(MenuId_Recording_New, _("New"), _("Create a new input recording."))->Enable(false);
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m_menuRecording.Append(MenuId_Recording_Stop, _("Stop"), _("Stop the active input recording."))->Enable(false);
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m_menuRecording.Append(MenuId_Recording_Play, _("Play"), _("Playback an existing input recording."));
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m_menuRecording.Append(MenuId_Recording_Play, _("Play"), _("Playback an existing input recording."))->Enable(false);
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m_menuRecording.AppendSeparator();
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m_menuRecording.Append(MenuId_Recording_TogglePause, _("Toggle Pause"), _("Pause or resume emulation on the fly."))->Enable(false);
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m_menuRecording.Append(MenuId_Recording_FrameAdvance, _("Frame Advance"), _("Advance emulation forward by a single frame at a time."))->Enable(false);
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