gsdx-ogl-wnd: Make the HW renderer "work" on the opensource driver

* replace most OGL_FREE_DRIVER with a dynamic detection. Remains the context creation. Closed drivers need 3.3
* Add the CopySubImage fallback


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5647 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2013-05-27 18:02:27 +00:00
parent 75418aba43
commit acaf1ac8d5
6 changed files with 45 additions and 20 deletions

View File

@ -103,6 +103,7 @@ namespace GLLoader {
bool found_geometry_shader = true;
bool found_GL_NV_copy_image = false;
bool found_GL_ARB_copy_image = false;
bool found_only_gl30 = false;
bool check_gl_version(uint32 major, uint32 minor) {
@ -129,6 +130,10 @@ namespace GLLoader {
found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1);
fprintf(stderr, "Override geometry shaders detection\n");
}
if ( (major_gl == 3) && minor_gl < 3) {
// Opensource driver spotted
found_only_gl30 = true;
}
if ( (major_gl < major) || ( major_gl == major && minor_gl < minor ) ) {
fprintf(stderr, "OPENGL %d.%d is not supported\n", major, minor);
@ -263,6 +268,13 @@ namespace GLLoader {
found_GL_ARB_separate_shader_objects = !!theApp.GetConfig("override_GL_ARB_separate_shader_objects", -1);
fprintf(stderr, "Override GL_ARB_separate_shader_objects detection\n");
}
if (theApp.GetConfig("ovveride_GL_ARB_copy_image", -1) != -1) {
// Same extension so override both
found_GL_ARB_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1);
found_GL_NV_copy_image = !!theApp.GetConfig("override_GL_ARB_copy_image", -1);
fprintf(stderr, "Override GL_ARB_copy_image detection\n");
fprintf(stderr, "Override GL_NV_copy_image detection\n");
}
return true;
}

View File

@ -133,4 +133,5 @@ namespace GLLoader {
extern bool found_GL_NV_copy_image;
extern bool found_geometry_shader;
extern bool fglrx_buggy_driver;
extern bool found_only_gl30;
}

View File

@ -181,11 +181,7 @@ bool GSDeviceOGL::Create(GSWnd* wnd)
if (m_window == NULL) {
GLLoader::init_gl_function();
#ifdef OGL_FREE_DRIVER
if (!GLLoader::check_gl_version(3, 0)) return false;
#else
if (!GLLoader::check_gl_version(3, 3)) return false;
#endif
if (!GLLoader::check_gl_supported_extension()) return false;
}
@ -884,7 +880,17 @@ void GSDeviceOGL::CopyRect(GSTexture* st, GSTexture* dt, const GSVector4i& r)
r.width(), r.height(), 1);
#endif
} else {
// FIXME fallback for open source driver
GSTextureOGL* st_ogl = (GSTextureOGL*) st;
GSTextureOGL* dt_ogl = (GSTextureOGL*) dt;
gl_BindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo_read);
st_ogl->AttachRead(GL_COLOR_ATTACHMENT0);
dt_ogl->EnableUnit(0);
glCopyTexSubImage2D(dt_ogl->GetTarget(), 0, r.x, r.y, r.x, r.y, r.width(), r.height());
gl_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
}
#if 0
@ -1346,11 +1352,12 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
// Build a header string
// *****************************************************
// First select the version (must be the first line so we need to generate it
#ifdef OGL_FREE_DRIVER
std::string version = "#version 130\n";
#else
std::string version = "#version 330\n";
#endif
std::string version;
if (GLLoader::found_only_gl30) {
version = "#version 130\n";
} else {
version = "#version 330\n";
}
if (GLLoader::found_GL_ARB_shading_language_420pack) {
version += "#extension GL_ARB_shading_language_420pack: require\n";
} else {
@ -1363,14 +1370,13 @@ void GSDeviceOGL::CompileShaderFromSource(const std::string& glsl_file, const st
// version += "#define NO_STRUCT 1\n";
//}
} else {
#ifdef OGL_FREE_DRIVER
if (GLLoader::found_only_gl30)
version += "#define DISABLE_SSO\n";
#endif
}
#ifdef OGL_FREE_DRIVER
if (GLLoader::found_only_gl30) {
version += "#extension GL_ARB_explicit_attrib_location : require\n";
version += "#extension GL_ARB_uniform_buffer_object : require\n";
#endif
}
// Allow to puts several shader in 1 files
std::string shader_type;

View File

@ -149,6 +149,12 @@ void GSTextureOGL::Attach(GLenum attachment)
//fprintf(stderr, "FB status %x\n", gl_CheckFramebufferStatus(GL_FRAMEBUFFER));
}
void GSTextureOGL::AttachRead(GLenum attachment)
{
gl_FramebufferTexture2D(GL_READ_FRAMEBUFFER, attachment, m_texture_target, m_texture_id, 0);
glReadBuffer(attachment);
}
bool GSTextureOGL::Update(const GSVector4i& r, const void* data, int pitch)
{
if (m_type == GSTexture::DepthStencil || m_type == GSTexture::Offscreen) ASSERT(0);

View File

@ -44,6 +44,7 @@ class GSTextureOGL : public GSTexture
void EnableUnit(uint32 unit);
void Attach(GLenum attachment);
void AttachRead(GLenum attachment);
bool IsBackbuffer() { return (m_type == GSTexture::Backbuffer); }
bool IsDss() { return (m_type == GSTexture::DepthStencil); }

View File

@ -41,6 +41,5 @@
#define ENABLE_OGL_DEBUG // Create a debug context and check opengl command status. Allow also to dump various textures/states.
#endif
#ifdef EGL_API
#define OGL_FREE_DRIVER
#endif
// Allow to create only a 3.0 context for opensource driver
//#define OGL_FREE_DRIVER