Small round of patches for various issues, #2.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5831 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
ramapcsx2.code 2014-01-25 15:53:31 +00:00
parent b99aa05cbf
commit ab1f4f99af
3 changed files with 19 additions and 6 deletions

View File

@ -130,7 +130,7 @@ protected:
} }
else // very bad! else // very bad!
{ {
printf("GSdx: failed to allocate %d bytes for verticles. We will proceed to crash now.\n", sizeof(Vertex) * maxcount); printf("GSdx: failed to allocate %d bytes for verticles.\n", sizeof(Vertex) * maxcount);
} }
m_vertices = vertices; m_vertices = vertices;

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@ -1212,7 +1212,9 @@ EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow
if(1) if(1)
{ {
GSLocalMemory mem; GSLocalMemory * pMem = new GSLocalMemory();
GSLocalMemory& mem(*pMem);
static struct {int psm; const char* name;} s_format[] = static struct {int psm; const char* name;} s_format[] =
{ {
@ -1360,13 +1362,15 @@ EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow
} }
_aligned_free(ptr); _aligned_free(ptr);
delete pMem;
} }
// //
if(0) if(0)
{ {
GSLocalMemory mem; GSLocalMemory * pMem2 = new GSLocalMemory();
GSLocalMemory& mem2(*pMem2);
uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32); uint8* ptr = (uint8*)_aligned_malloc(1024 * 1024 * 4, 32);
@ -1397,7 +1401,8 @@ EXPORT_C GSBenchmark(HWND hwnd, HINSTANCE hinst, LPSTR lpszCmdLine, int nCmdShow
int x = 0; int x = 0;
int y = 0; int y = 0;
(mem.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG); (mem2.*wi)(x, y, ptr, trlen, BITBLTBUF, TRXPOS, TRXREG);
delete pMem2;
} }
// //

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@ -2300,19 +2300,27 @@ void GSState::GrowVertexBuffer()
GSVertex* vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32); GSVertex* vertex = (GSVertex*)_aligned_malloc(sizeof(GSVertex) * maxcount, 32);
uint32* index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3 uint32* index = (uint32*)_aligned_malloc(sizeof(uint32) * maxcount * 3, 32); // worst case is slightly less than vertex number * 3
if(m_vertex.buff != NULL) if (m_vertex.buff != NULL && vertex != NULL)
{ {
memcpy(vertex, m_vertex.buff, sizeof(GSVertex) * m_vertex.tail); memcpy(vertex, m_vertex.buff, sizeof(GSVertex) * m_vertex.tail);
_aligned_free(m_vertex.buff); _aligned_free(m_vertex.buff);
} }
else // very bad!
{
printf("GSdx: failed to allocate %d bytes for verticles.\n", sizeof(GSVertex) * maxcount);
}
if(m_index.buff != NULL) if (m_index.buff != NULL && index != NULL)
{ {
memcpy(index, m_index.buff, sizeof(uint32) * m_index.tail); memcpy(index, m_index.buff, sizeof(uint32) * m_index.tail);
_aligned_free(m_index.buff); _aligned_free(m_index.buff);
} }
else // very bad!
{
printf("GSdx: failed to allocate %d bytes for indices.\n", sizeof(uint32) * maxcount * 3);
}
m_vertex.buff = vertex; m_vertex.buff = vertex;
m_vertex.maxcount = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it m_vertex.maxcount = maxcount - 3; // -3 to have some space at the end of the buffer before DrawingKick can grow it