GSDX: Remove redundant "Null" string from GS Frame title bar (#1409)

* GSDX: Remove redundant "Null" string

* GSDX: Convert "GetConfigI" into "GetConfigB"
This commit is contained in:
Akash 2016-06-17 18:25:09 +05:00 committed by refractionpcsx2
parent 2436480d9b
commit ab1ab7b6f1
2 changed files with 2 additions and 2 deletions

View File

@ -299,7 +299,7 @@ static int _GSopen(void** dsp, const char* title, GSRendererType renderer, int t
break;
case GSRendererType::Null:
s_gs = new GSRendererNull();
s_renderer_type = " Null";
s_renderer_type = "";
break;
case GSRendererType::DX9_OpenCL:
case GSRendererType::DX1011_OpenCL:

View File

@ -32,7 +32,7 @@ GSRendererHW::GSRendererHW(GSTextureCache* tc)
, m_double_downscale(false)
{
m_upscale_multiplier = theApp.GetConfigI("upscale_multiplier");
m_large_framebuffer = theApp.GetConfigI("large_framebuffer");
m_large_framebuffer = theApp.GetConfigB("large_framebuffer");
if (theApp.GetConfigB("UserHacks")) {
m_userhacks_align_sprite_X = theApp.GetConfigB("UserHacks_align_sprite_X");
m_userhacks_round_sprite_offset = theApp.GetConfigI("UserHacks_round_sprite_offset");