diff --git a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp index 55278f106b..a134fc9bd0 100644 --- a/plugins/GSdx/Renderers/HW/GSRendererHW.cpp +++ b/plugins/GSdx/Renderers/HW/GSRendererHW.cpp @@ -1156,7 +1156,6 @@ GSRendererHW::Hacks::Hacks() if (!can_handle_depth) { m_oi_list.push_back(HackEntry(CRC::SMTNocturne, CRC::RegionCount, &GSRendererHW::OI_SMTNocturne)); m_oi_list.push_back(HackEntry(CRC::GodOfWar2, CRC::RegionCount, &GSRendererHW::OI_GodOfWar2)); - m_oi_list.push_back(HackEntry(CRC::TalesOfLegendia, CRC::RegionCount, &GSRendererHW::OI_TalesOfLegendia)); } m_oo_list.push_back(HackEntry(CRC::DBZBT2, CRC::RegionCount, &GSRendererHW::OO_DBZBT2)); @@ -1588,20 +1587,6 @@ bool GSRendererHW::OI_StarWarsForceUnleashed(GSTexture* rt, GSTexture* ds, GSTex return true; } -bool GSRendererHW::OI_TalesOfLegendia(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) -{ - uint32 FBP = m_context->FRAME.Block(); - uint32 FPSM = m_context->FRAME.PSM; - - if (FPSM == PSM_PSMCT32 && FBP == 0x01c00 && !m_context->TEST.ATE && m_vt.m_eq.z) - { - m_context->TEST.ZTST = ZTST_ALWAYS; - //m_dev->ClearDepth(ds); - } - - return true; -} - bool GSRendererHW::OI_SMTNocturne(GSTexture* rt, GSTexture* ds, GSTextureCache::Source* t) { uint32 FBMSK = m_context->FRAME.FBMSK;