diff --git a/plugins/GSdx/Renderers/OpenGL/GSTextureOGL.cpp b/plugins/GSdx/Renderers/OpenGL/GSTextureOGL.cpp index 60f500a951..3acc52ee77 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSTextureOGL.cpp +++ b/plugins/GSdx/Renderers/OpenGL/GSTextureOGL.cpp @@ -317,7 +317,7 @@ GSTextureOGL::GSTextureOGL(int type, int w, int h, int format, GLuint fbo_read, static int every_512 = 0; GLState::available_vram -= m_mem_usage; if ((GLState::available_vram < 0) && (every_512 % 512 == 0)) { - fprintf(stderr, "Available VRAM is very low (%lld), a crash is expected ! Disable Larger framebuffer or reduce upscaling!\n", GLState::available_vram); + fprintf(stderr, "Available VRAM is very low (%lld), a crash is expected! Enable conservative buffer allocation or reduce upscaling!\n", GLState::available_vram); every_512++; // Pull emergency break throw std::bad_alloc();