mirror of https://github.com/PCSX2/pcsx2.git
gsdx-ogl: correct texture coordinate by 0.5 when vertex position is -0.5
Avoid ghosting in Captain tsubasa
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@ -760,6 +760,9 @@ void GSRendererOGL::RealignTargetTextureCoordinate(const GSTextureCache::Source*
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} else if (linear && t_position == 16) {
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} else if (linear && t_position == 16) {
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half_offset.x = 16;
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half_offset.x = 16;
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half_offset.y = 16;
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half_offset.y = 16;
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} else if (m_vt.m_min.p.x == -0.5f) {
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half_offset.x = 8;
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half_offset.y = 8;
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}
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}
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} else {
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} else {
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if (!linear && t_position == 8) {
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if (!linear && t_position == 8) {
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@ -768,6 +771,9 @@ void GSRendererOGL::RealignTargetTextureCoordinate(const GSTextureCache::Source*
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} else if (linear && t_position == 16) {
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} else if (linear && t_position == 16) {
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half_offset.x = 16 - 16 / scale.x;
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half_offset.x = 16 - 16 / scale.x;
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half_offset.y = 16 - 16 / scale.y;
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half_offset.y = 16 - 16 / scale.y;
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} else if (m_vt.m_min.p.x == -0.5f) {
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half_offset.x = 8;
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half_offset.y = 8;
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}
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}
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}
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}
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