mirror of https://github.com/PCSX2/pcsx2.git
GSdx: there is a possibility of calling GSState::Flush in the middle of a strip or fan, the last few vertices must be saved to be able to continue, haven't found anything with this problem though.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5046 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -42,6 +42,7 @@ GSState::GSState(GSVertexTrace* vt, size_t vertex_stride)
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memset(&m_index, 0, sizeof(m_index));
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m_vertex.stride = vertex_stride;
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m_vertex.tmp = (uint8*)_aligned_malloc(vertex_stride * 2, 32);
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GrowVertexBuffer();
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@ -116,6 +117,8 @@ GSState::GSState(GSVertexTrace* vt, size_t vertex_stride)
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GSState::~GSState()
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{
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_aligned_free(m_vertex.tmp);
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if(m_vertex.buff) _aligned_free(m_vertex.buff);
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if(m_index.buff) _aligned_free(m_index.buff);
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}
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@ -1203,6 +1206,34 @@ void GSState::FlushPrim()
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{
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if(m_index.tail > 0)
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{
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uint8* buff = m_vertex.tmp;
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size_t stride = m_vertex.stride;
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size_t head = m_vertex.head;
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size_t tail = m_vertex.tail;
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switch(PRIM->PRIM)
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{
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case GS_LINESTRIP:
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memcpy(&buff[0], &m_vertex.buff[stride * head], stride);
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break;
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case GS_TRIANGLESTRIP:
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memcpy(&buff[0], &m_vertex.buff[stride * head], stride * 2);
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break;
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case GS_TRIANGLEFAN:
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memcpy(&buff[0], &m_vertex.buff[stride * head], stride);
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memcpy(&buff[stride], &m_vertex.buff[stride * (tail - 1)], stride);
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break;
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case GS_POINTLIST:
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case GS_LINELIST:
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case GS_TRIANGLELIST:
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case GS_SPRITE:
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case GS_INVALID:
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break;
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default:
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__assume(0);
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}
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if(GSLocalMemory::m_psm[m_context->FRAME.PSM].fmt < 3 && GSLocalMemory::m_psm[m_context->ZBUF.PSM].fmt < 3)
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{
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// FIXME: berserk fpsm = 27 (8H)
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@ -1212,12 +1243,40 @@ void GSState::FlushPrim()
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m_perfmon.Put(GSPerfMon::Draw, 1);
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m_perfmon.Put(GSPerfMon::Prim, m_index.tail / GSUtil::GetVertexCount(PRIM->PRIM));
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}
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switch(PRIM->PRIM)
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{
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case GS_LINESTRIP:
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memcpy(&m_vertex.buff[0], &buff[0], stride);
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m_vertex.tail = 1;
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break;
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case GS_TRIANGLESTRIP:
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memcpy(&m_vertex.buff[0], &buff[0], stride * 2);
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m_vertex.tail = 2;
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break;
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case GS_TRIANGLEFAN:
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memcpy(&m_vertex.buff[0], &buff[0], stride * 2);
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m_vertex.tail = 2;
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break;
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case GS_POINTLIST:
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case GS_LINELIST:
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case GS_TRIANGLELIST:
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case GS_SPRITE:
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case GS_INVALID:
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m_vertex.tail = 0;
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break;
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default:
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__assume(0);
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}
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m_vertex.head = 0;
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m_vertex.tail = 0;
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m_index.tail = 0;
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}
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else
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{
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m_vertex.head = m_vertex.tail = 0;
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}
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}
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//
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@ -131,7 +131,7 @@ protected:
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GSVertex m_v;
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float m_q;
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struct {uint8* buff; size_t head, tail, maxcount, stride, n;} m_vertex;
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struct {uint8* buff; size_t head, tail, maxcount, stride, n; uint8* tmp;} m_vertex;
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struct {uint32* buff; size_t tail;} m_index;
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typedef void (GSState::*DrawingKickPtr)(uint32 skip);
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