gsdx-ogl-wnd: update GL extension file.

Must fix some undefined in windows


git-svn-id: http://pcsx2.googlecode.com/svn/branches/gsdx-ogl-wnd@5637 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
gregory.hainaut 2013-05-20 06:42:17 +00:00
parent 6779edfe28
commit a877395918
1 changed files with 443 additions and 4 deletions

447
3rdparty/GL/glext.h vendored
View File

@ -6,7 +6,7 @@ extern "C" {
#endif #endif
/* /*
** Copyright (c) 2007-2010 The Khronos Group Inc. ** Copyright (c) 2007-2011 The Khronos Group Inc.
** **
** Permission is hereby granted, free of charge, to any person obtaining a ** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the ** copy of this software and/or associated documentation files (the
@ -29,9 +29,9 @@ extern "C" {
*/ */
/* Header file version number, required by OpenGL ABI for Linux */ /* Header file version number, required by OpenGL ABI for Linux */
/* glext.h last updated $Date: 2010-12-09 02:15:08 -0800 (Thu, 09 Dec 2010) $ */ /* glext.h last updated $Date: 2011-08-08 00:34:29 -0700 (Mon, 08 Aug 2011) $ */
/* Current version at http://www.opengl.org/registry/ */ /* Current version at http://www.opengl.org/registry/ */
#define GL_GLEXT_VERSION 67 #define GL_GLEXT_VERSION 72
/* Function declaration macros - to move into glplatform.h */ /* Function declaration macros - to move into glplatform.h */
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
@ -1047,6 +1047,124 @@ extern "C" {
/* reuse GL_UNDEFINED_VERTEX */ /* reuse GL_UNDEFINED_VERTEX */
#endif #endif
#ifndef GL_VERSION_4_2
/* Reuse tokens from ARB_base_instance (none) */
/* Reuse tokens from ARB_shading_language_420pack (none) */
/* Reuse tokens from ARB_transform_feedback_instanced (none) */
/* Reuse tokens from ARB_compressed_texture_pixel_storage */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH */
/* reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE */
/* reuse GL_PACK_COMPRESSED_BLOCK_WIDTH */
/* reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT */
/* reuse GL_PACK_COMPRESSED_BLOCK_DEPTH */
/* reuse GL_PACK_COMPRESSED_BLOCK_SIZE */
/* Reuse tokens from ARB_conservative_depth (none) */
/* Reuse tokens from ARB_internalformat_query */
/* reuse GL_NUM_SAMPLE_COUNTS */
/* Reuse tokens from ARB_map_buffer_alignment */
/* reuse GL_MIN_MAP_BUFFER_ALIGNMENT */
/* Reuse tokens from ARB_shader_atomic_counters */
/* reuse GL_ATOMIC_COUNTER_BUFFER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_BINDING */
/* reuse GL_ATOMIC_COUNTER_BUFFER_START */
/* reuse GL_ATOMIC_COUNTER_BUFFER_SIZE */
/* reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE */
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS */
/* reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER */
/* reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER */
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_MAX_VERTEX_ATOMIC_COUNTERS */
/* reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS */
/* reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS */
/* reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS */
/* reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS */
/* reuse GL_MAX_COMBINED_ATOMIC_COUNTERS */
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE */
/* reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS */
/* reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS */
/* reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX */
/* reuse GL_UNSIGNED_INT_ATOMIC_COUNTER */
/* Reuse tokens from ARB_shader_image_load_store */
/* reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT */
/* reuse GL_ELEMENT_ARRAY_BARRIER_BIT */
/* reuse GL_UNIFORM_BARRIER_BIT */
/* reuse GL_TEXTURE_FETCH_BARRIER_BIT */
/* reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT */
/* reuse GL_COMMAND_BARRIER_BIT */
/* reuse GL_PIXEL_BUFFER_BARRIER_BIT */
/* reuse GL_TEXTURE_UPDATE_BARRIER_BIT */
/* reuse GL_BUFFER_UPDATE_BARRIER_BIT */
/* reuse GL_FRAMEBUFFER_BARRIER_BIT */
/* reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT */
/* reuse GL_ATOMIC_COUNTER_BARRIER_BIT */
/* reuse GL_ALL_BARRIER_BITS */
/* reuse GL_MAX_IMAGE_UNITS */
/* reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS */
/* reuse GL_IMAGE_BINDING_NAME */
/* reuse GL_IMAGE_BINDING_LEVEL */
/* reuse GL_IMAGE_BINDING_LAYERED */
/* reuse GL_IMAGE_BINDING_LAYER */
/* reuse GL_IMAGE_BINDING_ACCESS */
/* reuse GL_IMAGE_1D */
/* reuse GL_IMAGE_2D */
/* reuse GL_IMAGE_3D */
/* reuse GL_IMAGE_2D_RECT */
/* reuse GL_IMAGE_CUBE */
/* reuse GL_IMAGE_BUFFER */
/* reuse GL_IMAGE_1D_ARRAY */
/* reuse GL_IMAGE_2D_ARRAY */
/* reuse GL_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_IMAGE_2D_MULTISAMPLE */
/* reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_INT_IMAGE_1D */
/* reuse GL_INT_IMAGE_2D */
/* reuse GL_INT_IMAGE_3D */
/* reuse GL_INT_IMAGE_2D_RECT */
/* reuse GL_INT_IMAGE_CUBE */
/* reuse GL_INT_IMAGE_BUFFER */
/* reuse GL_INT_IMAGE_1D_ARRAY */
/* reuse GL_INT_IMAGE_2D_ARRAY */
/* reuse GL_INT_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE */
/* reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_1D */
/* reuse GL_UNSIGNED_INT_IMAGE_2D */
/* reuse GL_UNSIGNED_INT_IMAGE_3D */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_RECT */
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE */
/* reuse GL_UNSIGNED_INT_IMAGE_BUFFER */
/* reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE */
/* reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY */
/* reuse GL_MAX_IMAGE_SAMPLES */
/* reuse GL_IMAGE_BINDING_FORMAT */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE */
/* reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS */
/* reuse GL_MAX_VERTEX_IMAGE_UNIFORMS */
/* reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS */
/* reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS */
/* reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS */
/* reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS */
/* reuse GL_MAX_COMBINED_IMAGE_UNIFORMS */
/* Reuse tokens from ARB_shading_language_packing (none) */
/* Reuse tokens from ARB_texture_storage */
/* reuse GL_TEXTURE_IMMUTABLE_FORMAT */
#endif
#ifndef GL_ARB_multitexture #ifndef GL_ARB_multitexture
#define GL_TEXTURE0_ARB 0x84C0 #define GL_TEXTURE0_ARB 0x84C0
#define GL_TEXTURE1_ARB 0x84C1 #define GL_TEXTURE1_ARB 0x84C1
@ -2140,6 +2258,143 @@ extern "C" {
#ifndef GL_ARB_shader_stencil_export #ifndef GL_ARB_shader_stencil_export
#endif #endif
#ifndef GL_ARB_base_instance
#endif
#ifndef GL_ARB_shading_language_420pack
#endif
#ifndef GL_ARB_transform_feedback_instanced
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
#endif
#ifndef GL_ARB_conservative_depth
#endif
#ifndef GL_ARB_internalformat_query
#define GL_NUM_SAMPLE_COUNTS 0x9380
#endif
#ifndef GL_ARB_map_buffer_alignment
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
#endif
#ifndef GL_ARB_shader_atomic_counters
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
#endif
#ifndef GL_ARB_shader_image_load_store
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
#define GL_UNIFORM_BARRIER_BIT 0x00000004
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
#define GL_COMMAND_BARRIER_BIT 0x00000040
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#define GL_MAX_IMAGE_UNITS 0x8F38
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
#define GL_IMAGE_BINDING_NAME 0x8F3A
#define GL_IMAGE_BINDING_LEVEL 0x8F3B
#define GL_IMAGE_BINDING_LAYERED 0x8F3C
#define GL_IMAGE_BINDING_LAYER 0x8F3D
#define GL_IMAGE_BINDING_ACCESS 0x8F3E
#define GL_IMAGE_1D 0x904C
#define GL_IMAGE_2D 0x904D
#define GL_IMAGE_3D 0x904E
#define GL_IMAGE_2D_RECT 0x904F
#define GL_IMAGE_CUBE 0x9050
#define GL_IMAGE_BUFFER 0x9051
#define GL_IMAGE_1D_ARRAY 0x9052
#define GL_IMAGE_2D_ARRAY 0x9053
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
#define GL_IMAGE_2D_MULTISAMPLE 0x9055
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
#define GL_INT_IMAGE_1D 0x9057
#define GL_INT_IMAGE_2D 0x9058
#define GL_INT_IMAGE_3D 0x9059
#define GL_INT_IMAGE_2D_RECT 0x905A
#define GL_INT_IMAGE_CUBE 0x905B
#define GL_INT_IMAGE_BUFFER 0x905C
#define GL_INT_IMAGE_1D_ARRAY 0x905D
#define GL_INT_IMAGE_2D_ARRAY 0x905E
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
#define GL_MAX_IMAGE_SAMPLES 0x906D
#define GL_IMAGE_BINDING_FORMAT 0x906E
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
#endif
#ifndef GL_ARB_shading_language_packing
#endif
#ifndef GL_ARB_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
#endif
#ifndef GL_EXT_abgr #ifndef GL_EXT_abgr
#define GL_ABGR_EXT 0x8000 #define GL_ABGR_EXT 0x8000
#endif #endif
@ -5032,6 +5287,32 @@ extern "C" {
#define GL_SKIP_DECODE_EXT 0x8A4A #define GL_SKIP_DECODE_EXT 0x8A4A
#endif #endif
#ifndef GL_NV_texture_multisample
#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
#endif
#ifndef GL_AMD_blend_minmax_factor
#define GL_FACTOR_MIN_AMD 0x901C
#define GL_FACTOR_MAX_AMD 0x901D
#endif
#ifndef GL_AMD_sample_positions
#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
#endif
#ifndef GL_EXT_x11_sync_object
#define GL_SYNC_X11_FENCE_EXT 0x90E1
#endif
#ifndef GL_AMD_multi_draw_indirect
#endif
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#endif
/*************************************************************/ /*************************************************************/
@ -5891,7 +6172,7 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB,
#ifndef GL_VERSION_4_1 #ifndef GL_VERSION_4_1
#define GL_VERSION_4_1 1 #define GL_VERSION_4_1 1
/* OpenGL 4.1 also reuses entry points from these extensions: */ /* OpenGL 4.1 reuses entry points from these extensions: */
/* ARB_ES2_compatibility */ /* ARB_ES2_compatibility */
/* ARB_get_program_binary */ /* ARB_get_program_binary */
/* ARB_separate_shader_objects */ /* ARB_separate_shader_objects */
@ -5900,6 +6181,22 @@ typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB,
/* ARB_viewport_array */ /* ARB_viewport_array */
#endif #endif
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
/* OpenGL 4.2 reuses entry points from these extensions: */
/* ARB_base_instance */
/* ARB_shading_language_420pack (no entry points) */
/* ARB_transform_feedback_instanced */
/* ARB_compressed_texture_pixel_storage (no entry points) */
/* ARB_conservative_depth (no entry points) */
/* ARB_internalformat_query */
/* ARB_map_buffer_alignment (no entry points) */
/* ARB_shader_atomic_counters */
/* ARB_shader_image_load_store */
/* ARB_shading_language_packing (no entry points) */
/* ARB_texture_storage */
#endif
#ifndef GL_ARB_multitexture #ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1 #define GL_ARB_multitexture 1
#ifdef GL_GLEXT_PROTOTYPES #ifdef GL_GLEXT_PROTOTYPES
@ -6825,6 +7122,10 @@ typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum
typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params); typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
#endif #endif
#ifndef GL_ARB_shader_bit_encoding
#define GL_ARB_shader_bit_encoding 1
#endif
#ifndef GL_ARB_texture_rgb10_a2ui #ifndef GL_ARB_texture_rgb10_a2ui
#define GL_ARB_texture_rgb10_a2ui 1 #define GL_ARB_texture_rgb10_a2ui 1
#endif #endif
@ -7331,6 +7632,92 @@ typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint locati
#define GL_ARB_shader_stencil_export 1 #define GL_ARB_shader_stencil_export 1
#endif #endif
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawArraysInstancedBaseInstance (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
GLAPI void APIENTRY glDrawElementsInstancedBaseVertexBaseInstance (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLuint baseinstance);
typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#endif
#ifndef GL_ARB_shading_language_420pack
#define GL_ARB_shading_language_420pack 1
#endif
#ifndef GL_ARB_transform_feedback_instanced
#define GL_ARB_transform_feedback_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glDrawTransformFeedbackInstanced (GLenum mode, GLuint id, GLsizei primcount);
GLAPI void APIENTRY glDrawTransformFeedbackStreamInstanced (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
#endif
#ifndef GL_ARB_compressed_texture_pixel_storage
#define GL_ARB_compressed_texture_pixel_storage 1
#endif
#ifndef GL_ARB_conservative_depth
#define GL_ARB_conservative_depth 1
#endif
#ifndef GL_ARB_internalformat_query
#define GL_ARB_internalformat_query 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
#endif
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
#endif
#ifndef GL_ARB_shader_atomic_counters
#define GL_ARB_shader_atomic_counters 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glGetActiveAtomicCounterBufferiv (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
#endif
#ifndef GL_ARB_shader_image_load_store
#define GL_ARB_shader_image_load_store 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
GLAPI void APIENTRY glMemoryBarrier (GLbitfield barriers);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
#endif
#ifndef GL_ARB_shading_language_packing
#define GL_ARB_shading_language_packing 1
#endif
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexStorage1D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GLAPI void APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GLAPI void APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI void APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
#ifndef GL_EXT_abgr #ifndef GL_EXT_abgr
#define GL_EXT_abgr 1 #define GL_EXT_abgr 1
#endif #endif
@ -11041,6 +11428,58 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, cons
#define GL_EXT_texture_sRGB_decode 1 #define GL_EXT_texture_sRGB_decode 1
#endif #endif
#ifndef GL_NV_texture_multisample
#define GL_NV_texture_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glTexImage2DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTexImage3DMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleNV (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage2DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
GLAPI void APIENTRY glTextureImage3DMultisampleCoverageNV (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
#endif
#ifndef GL_AMD_blend_minmax_factor
#define GL_AMD_blend_minmax_factor 1
#endif
#ifndef GL_AMD_sample_positions
#define GL_AMD_sample_positions 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glSetMultisamplefvAMD (GLenum pname, GLuint index, const GLfloat *val);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat *val);
#endif
#ifndef GL_EXT_x11_sync_object
#define GL_EXT_x11_sync_object 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI GLsync APIENTRY glImportSyncEXT (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
#endif /* GL_GLEXT_PROTOTYPES */
typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
#endif
#ifndef GL_AMD_multi_draw_indirect
#define GL_AMD_multi_draw_indirect 1
#ifdef GL_GLEXT_PROTOTYPES
GLAPI void APIENTRY glMultiDrawArraysIndirectAMD (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
GLAPI void APIENTRY glMultiDrawElementsIndirectAMD (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#endif
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_EXT_framebuffer_multisample_blit_scaled 1
#endif
#ifdef __cplusplus #ifdef __cplusplus
} }