mirror of https://github.com/PCSX2/pcsx2.git
gs: reimplement renderer switch sstate
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18bc19a09c
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@ -401,10 +401,28 @@ namespace Implementations
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if (renderswitch_delay == 0)
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{
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ScopedCoreThreadPause paused_core;
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// TODO: add back saving/freezing of gs here -- govanify
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std::unique_ptr<VmStateBuffer> plugstore;
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GSFreezeData fP = {0, NULL};
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GSfreeze(FREEZE_SIZE, &fP);
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u8* data = new u8[fP.size];
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fP.data = data;
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if (CoreThread.HasActiveMachine())
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{
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plugstore = std::make_unique<VmStateBuffer>(L"StateCopy_RenderToggle");
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memSavingState save(plugstore.get());
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GSfreeze(FREEZE_SAVE, &fP);
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}
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GSclose();
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if (plugstore)
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{
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memLoadingState load(plugstore.get());
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GSfreeze(FREEZE_LOAD, &fP);
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}
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renderswitch = !renderswitch;
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paused_core.AllowResume();
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GSopen2((void**)pDsp, (renderswitch << 24));
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renderswitch_delay = -1;
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delete[] fP.data;
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paused_core.AllowResume();
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}
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}
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@ -468,12 +486,8 @@ namespace Implementations
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// make the recording setup dialog[s] pseudo-modal also for the main PCSX2 window
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// (the GSdx dialog is already properly modal for the GS window)
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bool needsMainFrameEnable = false;
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if (GetMainFramePtr() && GetMainFramePtr()->IsEnabled())
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{
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needsMainFrameEnable = true;
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GetMainFramePtr()->Disable();
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}
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// GSsetupRecording can be aborted/canceled by the user. Don't go on to record the audio if that happens.
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std::string filename;
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