mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #185 from lioncash/leak
zzogl: Fix a few missing fcloses
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commit
a5f54b5ec1
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@ -323,6 +323,7 @@ __forceinline bool LoadShadersFromDat()
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fseek(fres, 0, SEEK_SET);
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fseek(fres, 0, SEEK_SET);
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fread(s_lpShaderResources, s, 1, fres);
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fread(s_lpShaderResources, s, 1, fres);
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s_lpShaderResources[s] = 0;
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s_lpShaderResources[s] = 0;
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fclose(fres);
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return true;
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return true;
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}
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}
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@ -222,6 +222,7 @@ bool ZZshCreateOpenShadersFile() {
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fseek(fres, 0, SEEK_SET);
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fseek(fres, 0, SEEK_SET);
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fread(s_lpShaderResources, s, 1, fres);
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fread(s_lpShaderResources, s, 1, fres);
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s_lpShaderResources[s] = 0;
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s_lpShaderResources[s] = 0;
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fclose(fres);
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# endif // _WIN32
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# endif // _WIN32
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#else // NOT RELEASE_TO_PUBLIC
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#else // NOT RELEASE_TO_PUBLIC
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# ifndef _WIN32 // NOT WINDOWS
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# ifndef _WIN32 // NOT WINDOWS
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@ -274,6 +274,7 @@ __forceinline bool LoadShadersFromDat()
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fprintf(stderr, "Failed to read ps2hw.dat. Corrupted file?\n");
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fprintf(stderr, "Failed to read ps2hw.dat. Corrupted file?\n");
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s_lpShaderResources[s] = 0;
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s_lpShaderResources[s] = 0;
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fclose(fres);
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return true;
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return true;
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}
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}
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@ -224,6 +224,7 @@ bool ZZshCreateOpenShadersFile() {
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if (fread(s_lpShaderResources, s, 1, fres) == 0)
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if (fread(s_lpShaderResources, s, 1, fres) == 0)
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ZZLog::Error_Log("Cannot read ps2hw.dat in working directory.");
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ZZLog::Error_Log("Cannot read ps2hw.dat in working directory.");
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s_lpShaderResources[s] = 0;
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s_lpShaderResources[s] = 0;
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fclose(fres);
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# endif // _WIN32
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# endif // _WIN32
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#else // NOT RELEASE_TO_PUBLIC
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#else // NOT RELEASE_TO_PUBLIC
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# ifndef _WIN32 // NOT WINDOWS
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# ifndef _WIN32 // NOT WINDOWS
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