mirror of https://github.com/PCSX2/pcsx2.git
Patches: Fix a regression that broke gamedb dynpatches
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943fbd8719
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@ -178,7 +178,8 @@ namespace Patch
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static PatchList s_cheat_patches;
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static PatchList s_cheat_patches;
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static ActivePatchList s_active_patches;
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static ActivePatchList s_active_patches;
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static std::vector<DynamicPatch> s_active_dynamic_patches;
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static std::vector<DynamicPatch> s_active_gamedb_dynamic_patches;
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static std::vector<DynamicPatch> s_active_pnach_dynamic_patches;
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static EnablePatchList s_enabled_cheats;
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static EnablePatchList s_enabled_cheats;
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static EnablePatchList s_enabled_patches;
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static EnablePatchList s_enabled_patches;
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static u32 s_patches_crc;
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static u32 s_patches_crc;
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@ -631,7 +632,7 @@ u32 Patch::EnablePatches(const PatchList& patches, const EnablePatchList& enable
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for (const DynamicPatch& dp : p.dpatches)
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for (const DynamicPatch& dp : p.dpatches)
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{
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{
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s_active_dynamic_patches.push_back(dp);
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s_active_pnach_dynamic_patches.push_back(dp);
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}
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}
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if (p.override_aspect_ratio.has_value())
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if (p.override_aspect_ratio.has_value())
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@ -699,7 +700,7 @@ void Patch::UpdateActivePatches(bool reload_enabled_list, bool verbose, bool ver
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s_active_patches.clear();
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s_active_patches.clear();
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s_override_aspect_ratio.reset();
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s_override_aspect_ratio.reset();
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s_override_interlace_mode.reset();
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s_override_interlace_mode.reset();
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s_active_dynamic_patches.clear();
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s_active_pnach_dynamic_patches.clear();
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SmallString message;
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SmallString message;
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u32 gp_count = 0;
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u32 gp_count = 0;
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@ -801,7 +802,8 @@ void Patch::UnloadPatches()
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s_override_aspect_ratio = {};
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s_override_aspect_ratio = {};
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s_patches_crc = 0;
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s_patches_crc = 0;
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s_active_patches = {};
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s_active_patches = {};
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s_active_dynamic_patches = {};
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s_active_pnach_dynamic_patches = {};
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s_active_gamedb_dynamic_patches = {};
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s_enabled_patches = {};
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s_enabled_patches = {};
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s_enabled_cheats = {};
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s_enabled_cheats = {};
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decltype(s_cheat_patches)().swap(s_cheat_patches);
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decltype(s_cheat_patches)().swap(s_cheat_patches);
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@ -1027,14 +1029,16 @@ void Patch::ApplyLoadedPatches(patch_place_type place)
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void Patch::ApplyDynamicPatches(u32 pc)
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void Patch::ApplyDynamicPatches(u32 pc)
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{
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{
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for (const auto& dynpatch : s_active_dynamic_patches)
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for (const auto& dynpatch : s_active_pnach_dynamic_patches)
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ApplyDynaPatch(dynpatch, pc);
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for (const auto& dynpatch : s_active_gamedb_dynamic_patches)
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ApplyDynaPatch(dynpatch, pc);
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ApplyDynaPatch(dynpatch, pc);
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}
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}
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void Patch::LoadDynamicPatches(const std::vector<DynamicPatch>& patches)
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void Patch::LoadDynamicPatches(const std::vector<DynamicPatch>& patches)
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{
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{
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for (const DynamicPatch& it : patches)
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for (const DynamicPatch& it : patches)
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s_active_dynamic_patches.push_back(it);
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s_active_gamedb_dynamic_patches.push_back(it);
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}
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}
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static u32 SkipCount = 0, IterationCount = 0;
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static u32 SkipCount = 0, IterationCount = 0;
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