mirror of https://github.com/PCSX2/pcsx2.git
Wx: Fix regressions from settings decouple
Wx: Fix GS hotkeys losing values after reboot Wx: Fix trace log hotkey losing value after reboot WxSettingsInterface: Fix uint value loads Wx: Fix presets resetting GS window settings Common/SettingsWrapper: Fix SettingsWrapBitfield
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@ -103,7 +103,7 @@ protected:
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#define SettingsWrapSection(section) const char* CURRENT_SETTINGS_SECTION = section;
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#define SettingsWrapSection(section) const char* CURRENT_SETTINGS_SECTION = section;
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#define SettingsWrapEntry(var) wrap.Entry(CURRENT_SETTINGS_SECTION, #var, var, var)
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#define SettingsWrapEntry(var) wrap.Entry(CURRENT_SETTINGS_SECTION, #var, var, var)
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#define SettingsWrapBitfield(var) wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, #var, var, var)
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#define SettingsWrapBitfield(varname) varname = wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, #varname, varname, varname)
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#define SettingsWrapBitBool(varname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, #varname, !!varname, varname)
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#define SettingsWrapBitBool(varname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, #varname, !!varname, varname)
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#define SettingsWrapBitfieldEx(varname, textname) varname = wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, textname, varname, varname)
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#define SettingsWrapBitfieldEx(varname, textname) varname = wrap.EntryBitfield(CURRENT_SETTINGS_SECTION, textname, varname, varname)
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#define SettingsWrapBitBoolEx(varname, textname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, textname, !!varname, varname)
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#define SettingsWrapBitBoolEx(varname, textname) varname = wrap.EntryBitBool(CURRENT_SETTINGS_SECTION, textname, !!varname, varname)
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@ -912,10 +912,11 @@ bool AppConfig::IsOkApplyPreset(int n, bool ignoreMTVU)
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EnableGameFixes = false;
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EnableGameFixes = false;
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EmuOptions.EnablePatches = true;
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EmuOptions.EnablePatches = true;
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EmuOptions.GS = default_Pcsx2Config.GS;
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EmuOptions.GS.FrameLimitEnable = original_GS.FrameLimitEnable; //Frame limiter is not modified by presets
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EmuOptions.GS.SynchronousMTGS = default_Pcsx2Config.GS.SynchronousMTGS;
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EmuOptions.GS.VsyncEnable = original_GS.VsyncEnable;
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EmuOptions.GS.FrameSkipEnable = default_Pcsx2Config.GS.FrameSkipEnable;
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EmuOptions.GS.VsyncQueueSize = original_GS.VsyncQueueSize;
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EmuOptions.GS.FramesToDraw = default_Pcsx2Config.GS.FramesToDraw;
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EmuOptions.GS.FramesToSkip = default_Pcsx2Config.GS.FramesToSkip;
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EmuOptions.Cpu = default_Pcsx2Config.Cpu;
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EmuOptions.Cpu = default_Pcsx2Config.Cpu;
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EmuOptions.Gamefixes = default_Pcsx2Config.Gamefixes;
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EmuOptions.Gamefixes = default_Pcsx2Config.Gamefixes;
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@ -192,6 +192,10 @@ namespace Implementations
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break;
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break;
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}
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}
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// Sync the mode with the settings. This is kinda silly, since they won't be
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// saved until shutdown, but it matches the behavior pre-settings-move.
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g_Conf->EmuOptions.GS.AspectRatio = art;
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OSDlog(Color_StrongBlue, true, "(GSwindow) Aspect ratio: %s", arts);
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OSDlog(Color_StrongBlue, true, "(GSwindow) Aspect ratio: %s", arts);
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}
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}
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@ -199,6 +203,8 @@ namespace Implementations
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{
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{
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EmuConfig.GS.OffsetX = x;
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EmuConfig.GS.OffsetX = x;
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EmuConfig.GS.OffsetY = y;
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EmuConfig.GS.OffsetY = y;
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g_Conf->EmuOptions.GS.OffsetX = x;
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g_Conf->EmuOptions.GS.OffsetY = y;
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OSDlog(Color_StrongBlue, true, "(GSwindow) Offset: x=%f, y=%f", x, y);
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OSDlog(Color_StrongBlue, true, "(GSwindow) Offset: x=%f, y=%f", x, y);
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}
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}
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@ -232,6 +238,7 @@ namespace Implementations
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if (zoom <= 0)
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if (zoom <= 0)
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return;
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return;
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EmuConfig.GS.StretchY = zoom;
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EmuConfig.GS.StretchY = zoom;
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g_Conf->EmuOptions.GS.StretchY = zoom;
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OSDlog(Color_StrongBlue, true, "(GSwindow) Vertical stretch: %f", zoom);
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OSDlog(Color_StrongBlue, true, "(GSwindow) Vertical stretch: %f", zoom);
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}
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}
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@ -253,6 +260,7 @@ namespace Implementations
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if (zoom < 0)
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if (zoom < 0)
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return;
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return;
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EmuConfig.GS.Zoom = zoom;
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EmuConfig.GS.Zoom = zoom;
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g_Conf->EmuOptions.GS.Zoom = zoom;
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if (zoom == 0)
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if (zoom == 0)
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OSDlog(Color_StrongBlue, true, "(GSwindow) Zoom: 0 (auto, no black bars)");
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OSDlog(Color_StrongBlue, true, "(GSwindow) Zoom: 0 (auto, no black bars)");
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@ -401,8 +409,10 @@ namespace Implementations
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// FIXME: Some of the trace logs will require recompiler resets to be activated properly.
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// FIXME: Some of the trace logs will require recompiler resets to be activated properly.
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#ifdef PCSX2_DEVBUILD
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#ifdef PCSX2_DEVBUILD
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EmuConfig.Trace.Enabled = !EmuConfig.Trace.Enabled;
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// This is touching the CPU thread's settings, it really shouldn't be, but it'll desync with the UI if we don't.
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Console.WriteLn(EmuConfig.Trace.Enabled ? "Logging Enabled." : "Logging Disabled.");
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g_Conf->EmuOptions.Trace.Enabled = !g_Conf->EmuOptions.Trace.Enabled;
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EmuConfig.Trace.Enabled = g_Conf->EmuOptions.Trace.Enabled;
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Console.WriteLn(g_Conf->EmuOptions.Trace.Enabled ? "Logging Enabled." : "Logging Disabled.");
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#endif
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#endif
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}
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}
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@ -64,7 +64,8 @@ bool wxSettingsInterface::GetUIntValue(const char* section, const char* key, uin
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if (!m_config->Read(key, &lvalue))
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if (!m_config->Read(key, &lvalue))
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return false;
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return false;
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return static_cast<uint>(lvalue);
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*value = static_cast<uint>(lvalue);
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return true;
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}
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}
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bool wxSettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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bool wxSettingsInterface::GetFloatValue(const char* section, const char* key, float* value) const
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