mirror of https://github.com/PCSX2/pcsx2.git
FSUI: Icon Tweaks
This commit is contained in:
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807050db0d
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@ -3288,11 +3288,11 @@ void FullscreenUI::DrawEmulationSettingsPage()
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MenuHeading(FSUI_CSTR("Speed Control"));
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DrawFloatListSetting(bsi, FSUI_CSTR("Normal Speed"), FSUI_CSTR("Sets the speed when running without fast forwarding."), "Framerate",
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DrawFloatListSetting(bsi, FSUI_ICONSTR(ICON_FA_PLAY,"Normal Speed"), FSUI_CSTR("Sets the speed when running without fast forwarding."), "Framerate",
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"NominalScalar", 1.00f, speed_entries, speed_values, std::size(speed_entries), true);
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DrawFloatListSetting(bsi, FSUI_CSTR("Fast Forward Speed"), FSUI_CSTR("Sets the speed when using the fast forward hotkey."), "Framerate",
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DrawFloatListSetting(bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD,"Fast Forward Speed"), FSUI_CSTR("Sets the speed when using the fast forward hotkey."), "Framerate",
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"TurboScalar", 2.00f, speed_entries, speed_values, std::size(speed_entries), true);
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DrawFloatListSetting(bsi, FSUI_CSTR("Slow Motion Speed"), FSUI_CSTR("Sets the speed when using the slow motion hotkey."), "Framerate",
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DrawFloatListSetting(bsi, FSUI_ICONSTR(ICON_PF_SLOW_MOTION,"Slow Motion Speed"), FSUI_CSTR("Sets the speed when using the slow motion hotkey."), "Framerate",
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"SlomoScalar", 0.50f, speed_entries, speed_values, std::size(speed_entries), true);
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MenuHeading(FSUI_CSTR("System Settings"));
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@ -3594,7 +3594,7 @@ void FullscreenUI::DrawGraphicsSettingsPage(SettingsInterface* bsi, bool show_ad
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BeginMenuButtons();
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MenuHeading(FSUI_CSTR("Renderer"));
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DrawStringListSetting(bsi, FSUI_CSTR("Renderer"), FSUI_CSTR("Selects the API used to render the emulated GS."), "EmuCore/GS",
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DrawStringListSetting(bsi, FSUI_ICONSTR(ICON_FA_PAINT_BRUSH,"Renderer"), FSUI_CSTR("Selects the API used to render the emulated GS."), "EmuCore/GS",
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"Renderer", "-1", s_renderer_names, s_renderer_values, std::size(s_renderer_names), true);
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MenuHeading(FSUI_CSTR("Display"));
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@ -3933,45 +3933,45 @@ void FullscreenUI::DrawAudioSettingsPage()
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MenuHeading(FSUI_CSTR("Audio Control"));
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DrawIntRangeSetting(bsi, FSUI_CSTR("Output Volume"),
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_VOLUME_UP, "Output Volume"),
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FSUI_CSTR("Controls the volume of the audio played on the host."), "SPU2/Output", "OutputVolume", 100,
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0, 100, "%d%%");
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DrawIntRangeSetting(bsi, FSUI_CSTR("Fast Forward Volume"),
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_FAST_FORWARD,"Fast Forward Volume"),
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FSUI_CSTR("Controls the volume of the audio played on the host when fast forwarding."), "SPU2/Output",
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"FastForwardVolume", 100, 0, 100, "%d%%");
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DrawToggleSetting(bsi, FSUI_CSTR("Mute All Sound"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_VOLUME_MUTE, "Mute All Sound"),
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FSUI_CSTR("Prevents the emulator from producing any audible sound."), "SPU2/Output", "OutputMuted",
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false);
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MenuHeading(FSUI_CSTR("Backend Settings"));
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DrawEnumSetting(
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bsi, FSUI_CSTR("Audio Backend"),
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bsi, FSUI_ICONSTR(ICON_FA_VOLUME_OFF, "Audio Backend"),
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FSUI_CSTR("The audio backend determines how frames produced by the emulator are submitted to the host."), "SPU2/Output",
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"Backend", Pcsx2Config::SPU2Options::DEFAULT_BACKEND, &AudioStream::ParseBackendName, &AudioStream::GetBackendName,
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&AudioStream::GetBackendDisplayName, AudioBackend::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Expansion"),
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DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_PF_SPEAKER_ALT, "Expansion"),
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FSUI_CSTR("Determines how audio is expanded from stereo to surround for supported games."), "SPU2/Output",
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"ExpansionMode", AudioStreamParameters::DEFAULT_EXPANSION_MODE, &AudioStream::ParseExpansionMode,
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&AudioStream::GetExpansionModeName, &AudioStream::GetExpansionModeDisplayName,
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AudioExpansionMode::Count);
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DrawEnumSetting(bsi, FSUI_CSTR("Synchronization"),
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DrawEnumSetting(bsi, FSUI_ICONSTR(ICON_FA_SYNC, "Synchronization"),
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FSUI_CSTR("Changes when SPU samples are generated relative to system emulation."),
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"SPU2/Output", "SyncMode", Pcsx2Config::SPU2Options::DEFAULT_SYNC_MODE,
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&Pcsx2Config::SPU2Options::ParseSyncMode, &Pcsx2Config::SPU2Options::GetSyncModeName,
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&Pcsx2Config::SPU2Options::GetSyncModeDisplayName, Pcsx2Config::SPU2Options::SPU2SyncMode::Count);
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DrawIntRangeSetting(bsi, FSUI_CSTR("Buffer Size"),
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DrawIntRangeSetting(bsi, FSUI_ICONSTR(ICON_FA_RULER, "Buffer Size"),
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FSUI_CSTR("Determines the amount of audio buffered before being pulled by the host API."),
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"SPU2/Output", "BufferMS", AudioStreamParameters::DEFAULT_BUFFER_MS, 10, 500, FSUI_CSTR("%d ms"));
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if (!GetEffectiveBoolSetting(bsi, "Audio", "OutputLatencyMinimal", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MINIMAL))
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{
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DrawIntRangeSetting(
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bsi, FSUI_CSTR("Output Latency"),
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bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH_20, "Output Latency"),
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FSUI_CSTR("Determines how much latency there is between the audio being picked up by the host API, and "
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"played through speakers."),
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"SPU2/Output", "OutputLatencyMS", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MS, 1, 500, FSUI_CSTR("%d ms"));
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}
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DrawToggleSetting(bsi, FSUI_CSTR("Minimal Output Latency"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH, "Minimal Output Latency"),
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FSUI_CSTR("When enabled, the minimum supported output latency will be used for the host API."),
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"SPU2/Output", "OutputLatencyMinimal", AudioStreamParameters::DEFAULT_OUTPUT_LATENCY_MINIMAL);
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@ -4681,7 +4681,7 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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if (!IsEditingGameSettings(bsi))
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{
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DrawToggleSetting(bsi, FSUI_CSTR("Show Advanced Settings"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_BIOHAZARD, "Show Advanced Settings"),
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FSUI_CSTR("Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not "
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"provide support for configurations with these settings changed."),
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"UI", "ShowAdvancedSettings", false);
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@ -4689,23 +4689,23 @@ void FullscreenUI::DrawAdvancedSettingsPage()
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MenuHeading(FSUI_CSTR("Logging"));
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DrawToggleSetting(bsi, FSUI_CSTR("System Console"),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_TERMINAL, "System Console"),
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FSUI_CSTR("Writes log messages to the system console (console window/standard output)."), "Logging", "EnableSystemConsole", false);
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DrawToggleSetting(
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bsi, FSUI_CSTR("File Logging"), FSUI_CSTR("Writes log messages to emulog.txt."), "Logging", "EnableFileLogging", false);
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DrawToggleSetting(bsi, FSUI_CSTR("Verbose Logging"), FSUI_CSTR("Writes dev log messages to log sinks."), "Logging", "EnableVerbose",
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bsi, FSUI_ICONSTR(ICON_FA_SCROLL, "File Logging"), FSUI_CSTR("Writes log messages to emulog.txt."), "Logging", "EnableFileLogging", false);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_SCROLL, "Verbose Logging"), FSUI_CSTR("Writes dev log messages to log sinks."), "Logging", "EnableVerbose",
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false, !IsDevBuild);
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if (show_advanced_settings)
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{
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DrawToggleSetting(
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bsi, FSUI_CSTR("Log Timestamps"), FSUI_CSTR("Writes timestamps alongside log messages."), "Logging", "EnableTimestamps", true);
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DrawToggleSetting(bsi, FSUI_CSTR("EE Console"), FSUI_CSTR("Writes debug messages from the game's EE code to the console."),
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bsi, FSUI_ICONSTR(ICON_FA_STOPWATCH, "Log Timestamps"), FSUI_CSTR("Writes timestamps alongside log messages."), "Logging", "EnableTimestamps", true);
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "EE Console"), FSUI_CSTR("Writes debug messages from the game's EE code to the console."),
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"Logging", "EnableEEConsole", true);
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DrawToggleSetting(bsi, FSUI_CSTR("IOP Console"), FSUI_CSTR("Writes debug messages from the game's IOP code to the console."),
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DrawToggleSetting(bsi, FSUI_ICONSTR(ICON_FA_MICROCHIP, "IOP Console"), FSUI_CSTR("Writes debug messages from the game's IOP code to the console."),
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"Logging", "EnableIOPConsole", true);
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DrawToggleSetting(
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bsi, FSUI_CSTR("CDVD Verbose Reads"), FSUI_CSTR("Logs disc reads from games."), "EmuCore", "CdvdVerboseReads", false);
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bsi, FSUI_ICONSTR(ICON_FA_COMPACT_DISC, "CDVD Verbose Reads"), FSUI_CSTR("Logs disc reads from games."), "EmuCore", "CdvdVerboseReads", false);
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}
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if (show_advanced_settings)
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@ -6924,11 +6924,8 @@ TRANSLATE_NOOP("FullscreenUI", "BIOS Selection");
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TRANSLATE_NOOP("FullscreenUI", "Options and Patches");
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TRANSLATE_NOOP("FullscreenUI", "Skips the intro screen, and bypasses region checks.");
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TRANSLATE_NOOP("FullscreenUI", "Speed Control");
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TRANSLATE_NOOP("FullscreenUI", "Normal Speed");
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TRANSLATE_NOOP("FullscreenUI", "Sets the speed when running without fast forwarding.");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Speed");
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TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the fast forward hotkey.");
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TRANSLATE_NOOP("FullscreenUI", "Slow Motion Speed");
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TRANSLATE_NOOP("FullscreenUI", "Sets the speed when using the slow motion hotkey.");
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TRANSLATE_NOOP("FullscreenUI", "System Settings");
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TRANSLATE_NOOP("FullscreenUI", "EE Cycle Rate");
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@ -7120,25 +7117,16 @@ TRANSLATE_NOOP("FullscreenUI", "Prevents the loading and saving of shaders/pipel
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TRANSLATE_NOOP("FullscreenUI", "Disable Vertex Shader Expand");
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TRANSLATE_NOOP("FullscreenUI", "Falls back to the CPU for expanding sprites/lines.");
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TRANSLATE_NOOP("FullscreenUI", "Audio Control");
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TRANSLATE_NOOP("FullscreenUI", "Output Volume");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host.");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
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TRANSLATE_NOOP("FullscreenUI", "Controls the volume of the audio played on the host when fast forwarding.");
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TRANSLATE_NOOP("FullscreenUI", "Mute All Sound");
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TRANSLATE_NOOP("FullscreenUI", "Prevents the emulator from producing any audible sound.");
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TRANSLATE_NOOP("FullscreenUI", "Backend Settings");
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TRANSLATE_NOOP("FullscreenUI", "Audio Backend");
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TRANSLATE_NOOP("FullscreenUI", "The audio backend determines how frames produced by the emulator are submitted to the host.");
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TRANSLATE_NOOP("FullscreenUI", "Expansion");
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TRANSLATE_NOOP("FullscreenUI", "Determines how audio is expanded from stereo to surround for supported games.");
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TRANSLATE_NOOP("FullscreenUI", "Synchronization");
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TRANSLATE_NOOP("FullscreenUI", "Changes when SPU samples are generated relative to system emulation.");
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TRANSLATE_NOOP("FullscreenUI", "Buffer Size");
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TRANSLATE_NOOP("FullscreenUI", "Determines the amount of audio buffered before being pulled by the host API.");
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TRANSLATE_NOOP("FullscreenUI", "%d ms");
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TRANSLATE_NOOP("FullscreenUI", "Output Latency");
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TRANSLATE_NOOP("FullscreenUI", "Determines how much latency there is between the audio being picked up by the host API, and played through speakers.");
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TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
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TRANSLATE_NOOP("FullscreenUI", "When enabled, the minimum supported output latency will be used for the host API.");
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TRANSLATE_NOOP("FullscreenUI", "Settings and Operations");
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TRANSLATE_NOOP("FullscreenUI", "Creates a new memory card file or folder.");
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@ -7169,22 +7157,14 @@ TRANSLATE_NOOP("FullscreenUI", "Determines the pressure required to activate the
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TRANSLATE_NOOP("FullscreenUI", "Toggle every %d frames");
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TRANSLATE_NOOP("FullscreenUI", "Clears all bindings for this USB controller.");
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TRANSLATE_NOOP("FullscreenUI", "Data Save Locations");
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TRANSLATE_NOOP("FullscreenUI", "Show Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.");
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TRANSLATE_NOOP("FullscreenUI", "Logging");
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TRANSLATE_NOOP("FullscreenUI", "System Console");
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TRANSLATE_NOOP("FullscreenUI", "Writes log messages to the system console (console window/standard output).");
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TRANSLATE_NOOP("FullscreenUI", "File Logging");
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TRANSLATE_NOOP("FullscreenUI", "Writes log messages to emulog.txt.");
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TRANSLATE_NOOP("FullscreenUI", "Verbose Logging");
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TRANSLATE_NOOP("FullscreenUI", "Writes dev log messages to log sinks.");
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TRANSLATE_NOOP("FullscreenUI", "Log Timestamps");
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TRANSLATE_NOOP("FullscreenUI", "Writes timestamps alongside log messages.");
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TRANSLATE_NOOP("FullscreenUI", "EE Console");
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TRANSLATE_NOOP("FullscreenUI", "Writes debug messages from the game's EE code to the console.");
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TRANSLATE_NOOP("FullscreenUI", "IOP Console");
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TRANSLATE_NOOP("FullscreenUI", "Writes debug messages from the game's IOP code to the console.");
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TRANSLATE_NOOP("FullscreenUI", "CDVD Verbose Reads");
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TRANSLATE_NOOP("FullscreenUI", "Logs disc reads from games.");
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TRANSLATE_NOOP("FullscreenUI", "Emotion Engine");
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TRANSLATE_NOOP("FullscreenUI", "Rounding Mode");
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@ -7577,6 +7557,18 @@ TRANSLATE_NOOP("FullscreenUI", "Warn About Unsafe Settings");
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TRANSLATE_NOOP("FullscreenUI", "Reset Settings");
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TRANSLATE_NOOP("FullscreenUI", "Change Search Directory");
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TRANSLATE_NOOP("FullscreenUI", "Fast Boot");
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TRANSLATE_NOOP("FullscreenUI", "Normal Speed");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Speed");
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TRANSLATE_NOOP("FullscreenUI", "Slow Motion Speed");
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TRANSLATE_NOOP("FullscreenUI", "Output Volume");
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TRANSLATE_NOOP("FullscreenUI", "Fast Forward Volume");
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TRANSLATE_NOOP("FullscreenUI", "Mute All Sound");
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TRANSLATE_NOOP("FullscreenUI", "Audio Backend");
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TRANSLATE_NOOP("FullscreenUI", "Expansion");
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TRANSLATE_NOOP("FullscreenUI", "Synchronization");
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TRANSLATE_NOOP("FullscreenUI", "Buffer Size");
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TRANSLATE_NOOP("FullscreenUI", "Output Latency");
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TRANSLATE_NOOP("FullscreenUI", "Minimal Output Latency");
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TRANSLATE_NOOP("FullscreenUI", "Create Memory Card");
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TRANSLATE_NOOP("FullscreenUI", "Memory Card Directory");
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TRANSLATE_NOOP("FullscreenUI", "Folder Memory Card Filter");
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@ -7621,6 +7613,14 @@ TRANSLATE_NOOP("FullscreenUI", "Cheats Directory");
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TRANSLATE_NOOP("FullscreenUI", "Patches Directory");
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TRANSLATE_NOOP("FullscreenUI", "Texture Replacements Directory");
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TRANSLATE_NOOP("FullscreenUI", "Video Dumping Directory");
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TRANSLATE_NOOP("FullscreenUI", "Show Advanced Settings");
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TRANSLATE_NOOP("FullscreenUI", "System Console");
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TRANSLATE_NOOP("FullscreenUI", "File Logging");
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TRANSLATE_NOOP("FullscreenUI", "Verbose Logging");
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TRANSLATE_NOOP("FullscreenUI", "Log Timestamps");
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TRANSLATE_NOOP("FullscreenUI", "EE Console");
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TRANSLATE_NOOP("FullscreenUI", "IOP Console");
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TRANSLATE_NOOP("FullscreenUI", "CDVD Verbose Reads");
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TRANSLATE_NOOP("FullscreenUI", "Resume Game");
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TRANSLATE_NOOP("FullscreenUI", "Toggle Frame Limit");
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TRANSLATE_NOOP("FullscreenUI", "Game Properties");
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@ -489,8 +489,8 @@ ImFont* ImGuiManager::AddFixedFont(float size)
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bool ImGuiManager::AddIconFonts(float size)
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{
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// clang-format off
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static constexpr ImWchar range_fa[] = { 0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf025,0xf027,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf121,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf51f,0xf51f,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf756,0xf756,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
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static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a1,0x21b0,0x21b3,0x21ba,0x21c3,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x221a,0x221a,0x227a,0x227f,0x2284,0x2284,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2366,0x237a,0x237b,0x237d,0x237d,0x237f,0x2380,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe001,0xe001,0xff21,0xff3a,0x0,0x0 };
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static constexpr ImWchar range_fa[] = { 0xe06f,0xe06f,0xf002,0xf002,0xf005,0xf005,0xf007,0xf007,0xf00c,0xf00e,0xf011,0xf011,0xf013,0xf013,0xf017,0xf017,0xf019,0xf019,0xf021,0xf023,0xf025,0xf028,0xf02b,0xf02b,0xf02e,0xf02e,0xf030,0xf030,0xf03a,0xf03a,0xf03d,0xf03e,0xf04b,0xf04c,0xf04e,0xf04e,0xf050,0xf050,0xf052,0xf052,0xf05e,0xf05e,0xf063,0xf063,0xf067,0xf067,0xf06a,0xf06a,0xf06e,0xf06e,0xf071,0xf071,0xf077,0xf078,0xf07b,0xf07c,0xf084,0xf084,0xf091,0xf091,0xf0ac,0xf0ad,0xf0b0,0xf0b0,0xf0c5,0xf0c5,0xf0c7,0xf0c8,0xf0cb,0xf0cb,0xf0d0,0xf0d0,0xf0dc,0xf0dc,0xf0e2,0xf0e2,0xf0eb,0xf0eb,0xf0f3,0xf0f3,0xf0fe,0xf0fe,0xf11b,0xf11c,0xf120,0xf121,0xf129,0xf12a,0xf140,0xf140,0xf14a,0xf14a,0xf15b,0xf15b,0xf15d,0xf15d,0xf187,0xf188,0xf191,0xf192,0xf1b3,0xf1b3,0xf1de,0xf1de,0xf1e6,0xf1e6,0xf1ea,0xf1eb,0xf1f8,0xf1f8,0xf1fc,0xf1fc,0xf21e,0xf21e,0xf245,0xf245,0xf26c,0xf26c,0xf279,0xf279,0xf2bd,0xf2bd,0xf2db,0xf2db,0xf2f2,0xf2f2,0xf302,0xf302,0xf3c1,0xf3c1,0xf3fd,0xf3fd,0xf410,0xf410,0xf462,0xf462,0xf466,0xf466,0xf51f,0xf51f,0xf545,0xf545,0xf54c,0xf54c,0xf553,0xf553,0xf56d,0xf56d,0xf5a2,0xf5a2,0xf65d,0xf65e,0xf6a9,0xf6a9,0xf70e,0xf70e,0xf756,0xf756,0xf780,0xf780,0xf794,0xf794,0xf815,0xf815,0xf84c,0xf84c,0xf8cc,0xf8cc,0x0,0x0 };
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static constexpr ImWchar range_pf[] = { 0x2198,0x2199,0x219e,0x21a1,0x21b0,0x21b3,0x21ba,0x21c3,0x21d0,0x21d4,0x21dc,0x21dd,0x21e0,0x21e3,0x21f3,0x21f3,0x21f7,0x21f8,0x21fa,0x21fb,0x221a,0x221a,0x227a,0x227f,0x2284,0x2284,0x22bf,0x22c8,0x2349,0x2349,0x235a,0x235e,0x2360,0x2361,0x2364,0x2367,0x237a,0x237b,0x237d,0x237d,0x237f,0x2380,0x23b2,0x23b5,0x23cc,0x23cc,0x23f4,0x23f7,0x2427,0x243a,0x243d,0x243d,0x2443,0x2443,0x2460,0x246b,0x248f,0x248f,0x24f5,0x24fd,0x24ff,0x24ff,0x2605,0x2605,0x2699,0x2699,0x278a,0x278e,0xe001,0xe001,0xff21,0xff3a,0x0,0x0 };
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||||
// clang-format on
|
||||
|
||||
{
|
||||
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Loading…
Reference in New Issue