mirror of https://github.com/PCSX2/pcsx2.git
Merge pull request #770 from micove/Lintian_Fixes
Fix things found using lintian by micove. Grammatical changes only.
This commit is contained in:
commit
a4f8c6d5b3
|
@ -415,7 +415,7 @@ void populate_hack_table(GtkWidget* hack_table)
|
|||
AddTooltip(hack_offset_check, IDC_OFFSETHACK);
|
||||
AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK);
|
||||
AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK);
|
||||
gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below");
|
||||
gtk_widget_set_tooltip_text(hack_enble_check, "Allows the use of the hack below");
|
||||
AddTooltip(hack_wild_check, IDC_WILDHACK);
|
||||
AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK);
|
||||
AddTooltip(hack_tco_label, IDC_TCOFFSETX);
|
||||
|
|
|
@ -127,7 +127,7 @@ const char* dialog_message(int ID, bool* updateText) {
|
|||
"------------------------------------------------------------------\n"
|
||||
"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
|
||||
case IDC_TC_DEPTH:
|
||||
return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
|
||||
return "Allows the conversion of Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
|
||||
default:
|
||||
if (updateText)
|
||||
*updateText = false;
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
#define FMT_16 2
|
||||
#define FMT_PAL 4 /* flag bit */
|
||||
|
||||
// APITRACE_DEBUG allows to force pixel output to easily detect
|
||||
// APITRACE_DEBUG enables forced pixel output to easily detect
|
||||
// the fragment computed by primitive
|
||||
#define APITRACE_DEBUG 0
|
||||
// TEX_COORD_DEBUG output the uv coordinate as color. It is useful
|
||||
|
|
|
@ -867,7 +867,7 @@ static const char* tfx_fs_all_glsl =
|
|||
"#define FMT_16 2\n"
|
||||
"#define FMT_PAL 4 /* flag bit */\n"
|
||||
"\n"
|
||||
"// APITRACE_DEBUG allows to force pixel output to easily detect\n"
|
||||
"// APITRACE_DEBUG enables forced pixel output to easily detect\n"
|
||||
"// the fragment computed by primitive\n"
|
||||
"#define APITRACE_DEBUG 0\n"
|
||||
"// TEX_COORD_DEBUG output the uv coordinate as color. It is useful\n"
|
||||
|
|
Loading…
Reference in New Issue