Merge pull request #770 from micove/Lintian_Fixes

Fix things found using lintian by micove. Grammatical changes only.
This commit is contained in:
refractionpcsx2 2015-08-18 10:19:37 +01:00
commit a4f8c6d5b3
4 changed files with 4 additions and 4 deletions

View File

@ -415,7 +415,7 @@ void populate_hack_table(GtkWidget* hack_table)
AddTooltip(hack_offset_check, IDC_OFFSETHACK); AddTooltip(hack_offset_check, IDC_OFFSETHACK);
AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK); AddTooltip(hack_skipdraw_label, IDC_SKIPDRAWHACK);
AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK); AddTooltip(hack_skipdraw_spin, IDC_SKIPDRAWHACK);
gtk_widget_set_tooltip_text(hack_enble_check, "Allow to use hack below"); gtk_widget_set_tooltip_text(hack_enble_check, "Allows the use of the hack below");
AddTooltip(hack_wild_check, IDC_WILDHACK); AddTooltip(hack_wild_check, IDC_WILDHACK);
AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK); AddTooltip(hack_sprite_label, hack_sprite_box, IDC_SPRITEHACK);
AddTooltip(hack_tco_label, IDC_TCOFFSETX); AddTooltip(hack_tco_label, IDC_TCOFFSETX);

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@ -127,7 +127,7 @@ const char* dialog_message(int ID, bool* updateText) {
"------------------------------------------------------------------\n" "------------------------------------------------------------------\n"
"Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n"; "Ultra\t: The blending unit will be completely emulated by the shader. It is ultra slow! It is intended for debug\n";
case IDC_TC_DEPTH: case IDC_TC_DEPTH:
return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects"; return "Allows the conversion of Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
default: default:
if (updateText) if (updateText)
*updateText = false; *updateText = false;

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@ -8,7 +8,7 @@
#define FMT_16 2 #define FMT_16 2
#define FMT_PAL 4 /* flag bit */ #define FMT_PAL 4 /* flag bit */
// APITRACE_DEBUG allows to force pixel output to easily detect // APITRACE_DEBUG enables forced pixel output to easily detect
// the fragment computed by primitive // the fragment computed by primitive
#define APITRACE_DEBUG 0 #define APITRACE_DEBUG 0
// TEX_COORD_DEBUG output the uv coordinate as color. It is useful // TEX_COORD_DEBUG output the uv coordinate as color. It is useful

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@ -867,7 +867,7 @@ static const char* tfx_fs_all_glsl =
"#define FMT_16 2\n" "#define FMT_16 2\n"
"#define FMT_PAL 4 /* flag bit */\n" "#define FMT_PAL 4 /* flag bit */\n"
"\n" "\n"
"// APITRACE_DEBUG allows to force pixel output to easily detect\n" "// APITRACE_DEBUG enables forced pixel output to easily detect\n"
"// the fragment computed by primitive\n" "// the fragment computed by primitive\n"
"#define APITRACE_DEBUG 0\n" "#define APITRACE_DEBUG 0\n"
"// TEX_COORD_DEBUG output the uv coordinate as color. It is useful\n" "// TEX_COORD_DEBUG output the uv coordinate as color. It is useful\n"