mirror of https://github.com/PCSX2/pcsx2.git
Qt: Sort checkbox upscale and renderer hw hacks in alphabetical order.
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@ -1073,13 +1073,55 @@
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</item>
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<item row="8" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="1">
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<item row="0" column="0">
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<widget class="QCheckBox" name="disableDepthEmulation">
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<property name="text">
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<string>Disable Depth Emulation</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="disablePartialInvalidation">
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<property name="text">
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<string>Disable Partial Source Invalidation</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="disableSafeFeatures">
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<property name="text">
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<string>Disable Safe Features</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="estimateTextureRegion">
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<property name="text">
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<string>Estimate Texture Region</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="frameBufferConversion">
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<property name="text">
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<string>Frame Buffer Conversion</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="gpuPaletteConversion">
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<property name="text">
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<string>GPU Palette Conversion</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="preloadFrameData">
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<property name="text">
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<string>Preload Frame Data</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QCheckBox" name="readTCOnClose">
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<property name="text">
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@ -1094,48 +1136,6 @@
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="preloadFrameData">
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<property name="text">
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<string>Preload Frame Data</string>
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</property>
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</widget>
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</item>
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<item row="0" column="0">
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<widget class="QCheckBox" name="disableDepthEmulation">
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<property name="text">
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<string>Disable Depth Emulation</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="disableSafeFeatures">
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<property name="text">
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<string>Disable Safe Features</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="disablePartialInvalidation">
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<property name="text">
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<string>Disable Partial Source Invalidation</string>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QCheckBox" name="estimateTextureRegion">
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<property name="text">
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<string>Estimate Texture Region</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QCheckBox" name="gpuPaletteConversion">
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<property name="text">
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<string>GPU Palette Conversion</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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@ -1251,33 +1251,33 @@
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="wildHack">
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<property name="text">
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<string extracomment="Wild Arms: name of a game series. Leave as-is or use an official translation.">Wild Arms Hack</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="bilinearHack">
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<property name="text">
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<string>Bilinear Dirty Upscale</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<item row="2" column="0">
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<widget class="QCheckBox" name="mergeSprite">
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<property name="text">
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<string>Merge Sprite</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<item row="0" column="1">
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<widget class="QCheckBox" name="nativePaletteDraw">
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<property name="text">
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<string>Unscaled Palette Texture Draws</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="wildHack">
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<property name="text">
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<string extracomment="Wild Arms: name of a game series. Leave as-is or use an official translation.">Wild Arms Hack</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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