From a43cb2ba064f7b1dd55f4dc6d550b4f2e4ac58a7 Mon Sep 17 00:00:00 2001 From: refractionpcsx2 Date: Sat, 25 Jan 2025 13:21:35 +0000 Subject: [PATCH] GameDB: Adjust fixes for games affected by RT in RT --- bin/resources/GameIndex.yaml | 228 +++++++++++++++++++++++------------ 1 file changed, 152 insertions(+), 76 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 6a121872c0..445e0b99a4 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -174,9 +174,8 @@ PAPX-90020: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" PAPX-90201: name: "ファンタビジョン [体験版]" name-sort: "ふぁんたびじょん [たいけんばん]" @@ -523,7 +522,7 @@ PAPX-90524: region: "NTSC-J" gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. PBGP-0061: @@ -1248,26 +1247,31 @@ SCAJ-10011: region: "NTSC-Unk" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SCAJ-10012: name: "Taiko Drum Master" region: "NTSC-Unk" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SCAJ-10013: name: "Taiko no Tatsujin - Tobikkiri! Anime Special" region: "NTSC-Unk" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SCAJ-10014: name: "Taiko no Tatsujin - Wai Wai Happy! Rokudaime" region: "NTSC-Unk" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SCAJ-10015: name: "Taiko no Tatsujin - Doka! to Oomori Nanadaime" region: "NTSC-Unk" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SCAJ-20001: name: "Ratchet & Clank" region: "NTSC-Unk" @@ -1327,7 +1331,6 @@ SCAJ-20010: region: "NTSC-Unk" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SCAJ-20011: name: "Armored Core 3 - Silent Line" region: "NTSC-HK" @@ -1505,6 +1508,7 @@ SCAJ-20047: region: "NTSC-Unk" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SCAJ-20048: name: "R:RACING EVOLUTION" name-sort: "Rれーしんぐえぼりゅーしょん" @@ -1554,6 +1558,7 @@ SCAJ-20060: region: "NTSC-Unk" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SCAJ-20061: name: "Seven Samurai 20XX" region: "NTSC-Unk" @@ -1625,9 +1630,9 @@ SCAJ-20072: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" + textureInsideRT: 1 # Fixes post shuffles. SCAJ-20073: name: "Jak and Daxter II" region: "NTSC-Unk" @@ -1891,9 +1896,8 @@ SCAJ-20116: region: "NTSC-C-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SCAJ-20117: name: "Fu-un Bakumatsu-den" region: "NTSC-Unk" @@ -2367,7 +2371,7 @@ SCAJ-20183: region: "NTSC-J" gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. SCAJ-20184: @@ -3564,6 +3568,7 @@ SCED-52137: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SCED-52141: name: "WRC 3 [Demo]" region: "PAL-E" @@ -3575,6 +3580,7 @@ SCED-52141: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SCED-52147: name: "EyeToy - Christmas Wishi Washi" region: "PAL-E" @@ -4552,8 +4558,7 @@ SCES-50000: clampModes: vuClampMode: 2 # Fixes texture rendering in the intro. gsHWFixes: - cpuFramebufferConversion: 1 - textureInsideRT: 1 + textureInsideRT: 1 # Fixes post effects halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. roundSprite: 1 # Fixes ui and hud alignment. gpuPaletteConversion: 2 # Lots of CLUTs in large textures. @@ -5276,6 +5281,7 @@ SCES-51684: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. patches: 80802EA9: content: |- @@ -5318,6 +5324,7 @@ SCES-51844: region: "PAL-M5" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SCES-51895: name: "EyeToy - Groove" region: "PAL-M11" @@ -5412,6 +5419,7 @@ SCES-52137: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SCES-52154: name: "EyeToy - Chat" region: "PAL-M11" @@ -5619,9 +5627,8 @@ SCES-52586: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SCES-52596: name: "This is Football 2005" region: "PAL-Unk" @@ -5641,6 +5648,7 @@ SCES-52684: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SCES-52748: name: "EyeToy - Play 2" region: "PAL-M12" @@ -5719,18 +5727,16 @@ SCES-53053: region: "PAL-F-I" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SCES-53054: name: "Death by Degrees" region: "PAL-E-G" compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SCES-53055: name: "Eyetoy - Antigrav" region: "PAL-M5" @@ -6974,6 +6980,7 @@ SCKA-20015: compat: 5 gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SCKA-20016: name: "SoulCalibur II" region: "NTSC-K" @@ -7047,9 +7054,9 @@ SCKA-20027: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" + textureInsideRT: 1 # Fixes post shuffles. SCKA-20028: name: "Ico [PlayStation2 Big Hit Series]" region: "NTSC-K" @@ -7101,6 +7108,7 @@ SCKA-20034: region: "NTSC-K" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SCKA-20035: name: "Hot Shots Golf 3 [PlayStation 2 Big Hit Series]" region: "NTSC-K" @@ -7131,9 +7139,8 @@ SCKA-20039: region: "NTSC-K" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SCKA-20040: name: "Jak 3" region: "NTSC-K" @@ -8617,9 +8624,8 @@ SCPS-15064: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" patches: A5768F53: content: |- @@ -9111,7 +9117,7 @@ SCPS-15118: region: "NTSC-J" gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. SCPS-15119: @@ -9812,7 +9818,7 @@ SCPS-19333: region: "NTSC-J" gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. SCPS-19335: @@ -13288,6 +13294,9 @@ SLED-52736: SLED-52851: name: "TOCA Race Driver 2" region: "PAL-Unk" + gsHWFixes: + alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 # Fixes shadows. SLED-52852: name: "Forgotten Realms - Demon Stone [Demo]" region: "PAL-E" @@ -13374,6 +13383,10 @@ SLED-53109: SLED-53137: name: "Stolen" region: "PAL-Unk" + gsHWFixes: + halfPixelOffset: 2 # Fixes misaligned bloom effects. + texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 # Fixes post effects. SLED-53198: name: "Rugby 2005" region: "PAL-Unk" @@ -13531,6 +13544,7 @@ SLED-53723: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLED-53731: name: "Battlefield 2 - Modern Combat [Demo]" region: "PAL-E" @@ -15829,8 +15843,6 @@ SLES-50876: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -17008,7 +17020,6 @@ SLES-51355: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SLES-51356: name: "Road Trip Adventure" region: "PAL-M3" @@ -18485,6 +18496,8 @@ SLES-51997: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. + gsHWFixes: + textureInsideRT: 1 # Fixes post effects on player 2. SLES-51998: name: "Kao the Kangaroo - Round 2" region: "PAL-M5" @@ -18696,7 +18709,7 @@ SLES-52101: name: "Wrath Unleashed" region: "PAL-M5" gsHWFixes: - textureInsideRT: 1 # Fixes flashing and some models still very broken in hardware mode. + textureInsideRT: 1 # Fixes colors. SLES-52102: name: "Hugo Bukkazoom!" region: "PAL-M12" @@ -18759,6 +18772,7 @@ SLES-52132: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52133: @@ -18767,6 +18781,7 @@ SLES-52133: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52134: @@ -18776,6 +18791,7 @@ SLES-52134: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52135: @@ -18784,6 +18800,7 @@ SLES-52135: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52136: @@ -18792,6 +18809,7 @@ SLES-52136: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLES-52143: @@ -18828,8 +18846,6 @@ SLES-52153: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -19169,6 +19185,8 @@ SLES-52322: texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. + textureInsideRT: 1 # Fixes post shuffle effect. + halfPixelOffset: 2 # Fixes boxes around shuffle effect pages. SLES-52323: name: "Richard Burns Rally" region: "PAL-M5" @@ -20044,6 +20062,7 @@ SLES-52637: region: "PAL-M5" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 # Fixes shadows. SLES-52638: name: "DTM Race Driver 2" region: "PAL-M5" @@ -20760,9 +20779,9 @@ SLES-52882: region: "PAL-M5" compat: 4 gsHWFixes: - disablePartialInvalidation: 1 # Improves performance. halfPixelOffset: 2 # Fixes misaligned bloom effects. texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 # Fixes post effects. SLES-52884: name: "Duel Masters" region: "PAL-M5" @@ -20940,6 +20959,8 @@ SLES-52942: gsHWFixes: halfPixelOffset: 2 # Aligns post bloom. nativeScaling: 2 # Fixes light blooms. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. getSkipCount: "GSC_MidnightClub3" patches: EBE1972D: @@ -21204,9 +21225,9 @@ SLES-53020: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" + textureInsideRT: 1 # Fixes post shuffles. patches: BF6F101F: content: |- @@ -23344,6 +23365,7 @@ SLES-53703: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLES-53704: name: "Peter Jackson's King Kong - The Official Game of the Movie" name-sort: "King Kong, Peter Jackson's - The Official Game of the Movie" @@ -23353,6 +23375,7 @@ SLES-53704: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLES-53705: name: "Peter Jackson's King Kong - The Official Game of the Movie" name-sort: "King Kong, Peter Jackson's - The Official Game of the Movie" @@ -23362,6 +23385,7 @@ SLES-53705: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLES-53706: name: "The Chronicles of Narnia - The Lion, the Witch and the Wardrobe" name-sort: "Chronicles of Narnia, The - The Lion, the Witch and the Wardrobe" @@ -23415,6 +23439,8 @@ SLES-53717: gsHWFixes: halfPixelOffset: 2 # Aligns post bloom. nativeScaling: 2 # Fixes light blooms. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. getSkipCount: "GSC_MidnightClub3" patches: 208183AF: @@ -25722,12 +25748,18 @@ SLES-54510: SLES-54511: name: "UEFA Champions League 2006-2007" region: "PAL-E" + gsHWFixes: + textureInsideRT: 1 # Fixes weird glitches. SLES-54512: name: "UEFA Champions League 2006-2007" region: "PAL-F-G" + gsHWFixes: + textureInsideRT: 1 # Fixes weird glitches. SLES-54513: name: "UEFA Champions League 2006-2007" region: "PAL-I-S" + gsHWFixes: + textureInsideRT: 1 # Fixes weird glitches. SLES-54516: name: "Thrillville" region: "PAL-F-G" @@ -26662,6 +26694,7 @@ SLES-54819: gsHWFixes: getSkipCount: "GSC_Manhunt2" autoFlush: 1 # Fixes missing lights and light intensity. + textureInsideRT: 1 # Fixes post lighting. SLES-54820: name: "Stuntman - Ignition" region: "PAL-M5" @@ -27127,7 +27160,7 @@ SLES-54972: region: "PAL-M3" gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. SLES-54973: @@ -27564,6 +27597,8 @@ SLES-55109: region: "PAL-E" roundModes: vu0RoundMode: 0 # Fixes invisible wall collision in bedroom. + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. SLES-55110: name: "Odin Sphere" region: "PAL-M5" @@ -27771,6 +27806,7 @@ SLES-55191: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLES-55192: name: "Steam Express" region: "PAL-M5" @@ -27832,6 +27868,7 @@ SLES-55200: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLES-55201: name: "Riding Star" region: "PAL-M4" @@ -30204,8 +30241,6 @@ SLKA-25196: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -30330,6 +30365,7 @@ SLKA-25218: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLKA-25219: @@ -30876,6 +30912,7 @@ SLKA-25337: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLKA-25338: name: "The Godfather" name-sort: "Godfather, The" @@ -31292,6 +31329,7 @@ SLKA-25434: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLKA-25435: name: "Sengoku Basara X" region: "NTSC-J-K" @@ -33008,8 +33046,7 @@ SLPM-60109: clampModes: vuClampMode: 2 # Fixes texture rendering in the intro. gsHWFixes: - cpuFramebufferConversion: 1 - textureInsideRT: 1 + textureInsideRT: 1 # Fixes post effects halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. roundSprite: 1 # Fixes ui and hud alignment. gpuPaletteConversion: 2 # Lots of CLUTs in large textures. @@ -33513,6 +33550,7 @@ SLPM-60217: region: "NTSC-J" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SLPM-60218: name: "GUNGRAVE O.D. [体験版]" name-sort: "がんぐれいぶ おーでぃー [たいけんばん]" @@ -33685,9 +33723,8 @@ SLPM-60257: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SLPM-60258: name: "THE TYPING OF THE DEAD ZOMBIE PANIC [体験版]" name-sort: "ざ たいぴんぐおぶ ざ でっど ぞんび ぱにっく [たいけんばん]" @@ -34241,8 +34278,6 @@ SLPM-61092: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -36528,7 +36563,6 @@ SLPM-62378: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SLPM-62379: name: "カラオケレボリューション J-POPベストVol.2" name-sort: "からおけれぼりゅーしょん J-POPべすとVol.2" @@ -39153,6 +39187,8 @@ SLPM-65073: name-sort: "げんそうすいこでん3 [しょかいせいさんぶん:とくしゅしよう]" name-en: "Gensou Suikoden III [Limited Edition]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. memcardFilters: # This looks like a mess because it includes all serials for Suikoden 3, Suikoden 2, Suikogaiden 1, and Suikogaiden 2. A lot of these probably aren't actually required but it's not really hurting anything to have them here. - "SLPM-65073" - "SLPM-65074" @@ -39172,6 +39208,8 @@ SLPM-65074: name-sort: "げんそうすいこでん3" name-en: "Gensou Suikoden III" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. memcardFilters: - "SLPM-65073" - "SLPM-65074" @@ -40087,7 +40125,6 @@ SLPM-65234: region: "NTSC-J" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SLPM-65235: name: "ニュールーマニア ポロリ青春" name-sort: "にゅーるーまにあ ぽろりせいしゅん" @@ -40508,6 +40545,8 @@ SLPM-65305: name-sort: "げんそうすいこでん3 [KONAMI THE BEST]" name-en: "Gensou Suikoden 3" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. memcardFilters: - "SLPM-65073" - "SLPM-65074" @@ -42051,6 +42090,7 @@ SLPM-65583: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SLPM-65584: name: "真・三國無双3 猛将伝" name-sort: "しんさんごくむそう3 もうしょうでん" @@ -42673,6 +42713,8 @@ SLPM-65694: name-sort: "げんそうすいこでん3 [こなみでんどうせれくしょん]" name-en: "Gensou Suikoden 3 [KONAMI Dendou Selection]" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. memcardFilters: - "SLPM-65073" - "SLPM-65074" @@ -42945,8 +42987,6 @@ SLPM-65741: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -45083,6 +45123,7 @@ SLPM-66103: autoFlush: 2 # Fixes sun luminosity. halfPixelOffset: 2 # Aligns Depth of Field. nativeScaling: 2 # Fixes Depth of Field effect. + textureInsideRT: 1 # Fixes half screen fog effect. SLPM-66104: name: "ぷよぷよフィーバー2 [チュー!]" name-sort: "ぷよぷよふぃーばー2" @@ -45790,6 +45831,7 @@ SLPM-66211: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLPM-66212: name: "SEGA RALLY 2006" name-sort: "せが らりー 2006" @@ -47629,6 +47671,7 @@ SLPM-66498: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 # Fixes shadows. SLPM-66499: name: "神様家族 応援願望" name-sort: "かみさまかぞく おうえんがんぼう" @@ -51002,6 +51045,8 @@ SLPM-68505: name-sort: "げんそうすいこでん3" name-en: "Gensou Suikoden III" region: "NTSC-J" + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. SLPM-68509: name: "頭文字D Special Stage [講談社懸賞品]" name-sort: "いにしゃるD すぺしゃる すてーじ [こうだんしゃけんしょうひん]" @@ -51886,8 +51931,7 @@ SLPS-20001: clampModes: vuClampMode: 2 # Fixes texture rendering in the intro. gsHWFixes: - cpuFramebufferConversion: 1 - textureInsideRT: 1 + textureInsideRT: 1 # Fixes post effects halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. roundSprite: 1 # Fixes ui and hud alignment. gpuPaletteConversion: 2 # Lots of CLUTs in large textures. @@ -53710,6 +53754,7 @@ SLPS-20382: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20383: name: "太鼓の達人 あつまれ!祭りだ!!四代目" name-sort: "たいこのたつじん あつまれ!まつりだ!!よんだいめ" @@ -53717,6 +53762,7 @@ SLPS-20383: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20384: name: "流行り神 警視庁怪異事件ファイル [初回限定版]" name-sort: "はやりがみ けいしちょうかいいじけんふぁいる [しょかいげんていばん]" @@ -53784,6 +53830,7 @@ SLPS-20399: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20400: name: "太鼓の達人 ゴー!ゴー!五代目 [ソフト単体]" name-sort: "たいこのたつじん ごー!ごー!ごだいめ [そふとたんたい]" @@ -53791,6 +53838,7 @@ SLPS-20400: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20401: name: "テクモ ヒットパレード" name-sort: "てくも ひっとぱれーど" @@ -53862,6 +53910,7 @@ SLPS-20413: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20414: name: "太鼓の達人 TAIKO DRUM MASTER" name-sort: "たいこのたつじん TAIKO DRUM MASTER" @@ -53870,6 +53919,7 @@ SLPS-20414: compat: 5 gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20416: name: "陰陽大戦記 白虎演舞 [“EyeToy”カメラ同梱版]" name-sort: "おんみょうたいせんき びゃっこえんぶ [あいとーいかめらどうこんばん]" @@ -53921,6 +53971,7 @@ SLPS-20424: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20425: name: "太鼓の達人 とびっきり!アニメスペシャル [ソフト単体]" name-sort: "たいこのたつじん とびっきり!あにめすぺしゃる [そふとたんたい]" @@ -53928,6 +53979,7 @@ SLPS-20425: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20426: name: "マダガスカル" name-sort: "まだかすかる" @@ -54037,6 +54089,7 @@ SLPS-20450: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20451: name: "太鼓の達人 わいわいハッピー!六代目" name-sort: "たいこのたつじん わいわいはっぴー!ろくだいめ" @@ -54044,6 +54097,7 @@ SLPS-20451: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20452: name: "SIMPLE2000シリーズ Ultimate Vol.30 降臨!族車ゴッド~仏恥義理★愛羅武勇~" name-sort: "しんぷる2000しりーず あるてぃめっと Vol.30 こうりん!ぞくしゃごっど ぶっちぎりあいらぶゆう" @@ -54241,6 +54295,7 @@ SLPS-20485: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20486: name: "太鼓の達人 ドカッ!と大盛り七代目 [ソフト単体]" name-sort: "たいこのたつじん どかっ!とおおもりななだいめ [そふとたんたい]" @@ -54248,6 +54303,7 @@ SLPS-20486: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes vertical lines. + textureInsideRT: 1 # Fixes post effects. SLPS-20487: name: "パチスロキング! 科学忍者隊ガッチャマン" name-sort: "ぱちすろきんぐ! かがくにんじゃたいがっちゃまん" @@ -56037,6 +56093,7 @@ SLPS-25289: region: "NTSC-J" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SLPS-25290: name: "タイムクライシス3 [ソフト単体]" name-sort: "たいむくらいしす3 [そふとたんたい]" @@ -56044,6 +56101,7 @@ SLPS-25290: region: "NTSC-J" gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SLPS-25291: name: "Baldur's Gate - DARK ALLIANCE - [PCCW Japan The BEST]" name-sort: "ばるだーずげーと だーくあらいあんす [PCCW Japan The BEST]" @@ -56766,6 +56824,7 @@ SLPS-25406: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25407: @@ -56893,9 +56952,8 @@ SLPS-25422: region: "NTSC-J" gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SLPS-25423: name: "怪盗アプリコット 完全版 [限定版]" name-sort: "かいとうあぷりこっと かんぜんばん [げんていばん]" @@ -57668,6 +57726,7 @@ SLPS-25563: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLPS-25564: @@ -59618,6 +59677,7 @@ SLPS-25886: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLPS-25887: name: "スーパーロボット大戦Z" name-sort: "すーぱーろぼっとたいせんZ" @@ -59654,6 +59714,7 @@ SLPS-25889: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLPS-25890: name: "ギターヒーロー3 レジェンドオブロック [ソフト単体]" name-sort: "ぎたーひーろー3 れじぇんどおぶろっく [そふとたんたい]" @@ -60239,8 +60300,7 @@ SLPS-71502: name-en: "Ridge Racer V [MEGA HITS!]" region: "NTSC-J" gsHWFixes: - cpuFramebufferConversion: 1 - textureInsideRT: 1 + textureInsideRT: 1 # Fixes post effects halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. roundSprite: 1 # Fixes ui and hud alignment. gpuPaletteConversion: 2 # Lots of CLUTs in large textures. @@ -61158,8 +61218,7 @@ SLUS-20002: clampModes: vuClampMode: 2 # Fixes texture rendering in the intro. gsHWFixes: - cpuFramebufferConversion: 1 - textureInsideRT: 1 + textureInsideRT: 1 # Fixes post effects halfPixelOffset: 2 # Fixes title screen and some intro post processing alignment. roundSprite: 1 # Fixes ui and hud alignment. gpuPaletteConversion: 2 # Lots of CLUTs in large textures. @@ -62340,7 +62399,6 @@ SLUS-20291: compat: 5 gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SLUS-20292: name: "Tsugunai - Atonement" region: "NTSC-U" @@ -62816,6 +62874,8 @@ SLUS-20387: name: "Suikoden III" region: "NTSC-U" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. memcardFilters: # Allows import of Suikoden II clear data. - "SLUS-20387" - "SLUS-00958" @@ -63062,6 +63122,8 @@ SLUS-20433: compat: 5 clampModes: eeClampMode: 3 # For grey screen ingame. + gsHWFixes: + textureInsideRT: 1 # Fixes post effects on player 2. SLUS-20434: name: "Myst III - Exile" region: "NTSC-U" @@ -63882,8 +63944,6 @@ SLUS-20587: gsHWFixes: autoFlush: 1 # Aligns and corrects shadows. halfPixelOffset: 2 # Fixes sun and depth line. - cpuCLUTRender: 1 # Fixes janky coloured cars. - gpuTargetCLUT: 1 # Fixes janky coloured cars. textureInsideRT: 1 # Fixes car textures. cpuSpriteRenderBW: 4 # Alleviates text and sky rendering issues. cpuSpriteRenderLevel: 2 # Needed for above. @@ -63980,7 +64040,6 @@ SLUS-20605: region: "NTSC-U" gsHWFixes: textureInsideRT: 1 # Fixes inside RT shuffling. - getSkipCount: "GSC_BigMuthaTruckers" SLUS-20606: name: "Bounty Hunter - Seek & Destroy" region: "NTSC-U" @@ -64170,6 +64229,7 @@ SLUS-20645: compat: 5 gsHWFixes: texturePreloading: 0 # Performs much better with no preload. + textureInsideRT: 1 # Fixes post processing. SLUS-20646: name: "Mark Davis Pro Bass Challenge" region: "NTSC-U" @@ -64638,6 +64698,8 @@ SLUS-20732: texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. mergeSprite: 1 # Fixes misaligned white lines. PCRTCOverscan: 1 # Fixes missing HUD. + textureInsideRT: 1 # Fixes post shuffle effect. + halfPixelOffset: 2 # Fixes boxes around shuffle effect pages. SLUS-20733: name: "Castlevania - Lament of Innocence" region: "NTSC-U" @@ -65181,7 +65243,7 @@ SLUS-20840: region: "NTSC-U" compat: 5 gsHWFixes: - textureInsideRT: 1 # Fixes flashing and some models still very broken in hardware mode. + textureInsideRT: 1 # Fixes colors. SLUS-20841: name: "NFL Street" region: "NTSC-U" @@ -65435,6 +65497,7 @@ SLUS-20882: gsHWFixes: texturePreloading: 1 # Performs much better with partial preload. autoFlush: 1 # Fixes bloom rendering. + textureInsideRT: 1 # Fixes post processing. roundModes: vu1RoundMode: 0 # Fixes missing light cones curtains and certain effects. SLUS-20883: @@ -65762,9 +65825,8 @@ SLUS-20934: compat: 5 gsHWFixes: alignSprite: 1 # Fixes FMV lines. - cpuSpriteRenderBW: 2 # Prevents Death By VRAM explosion. - cpuSpriteRenderLevel: 2 # Needed for above. - getSkipCount: "GSC_DeathByDegreesTekkenNinaWilliams" + halfPixelOffset: 2 # Aligns post effects. + textureInsideRT: 1 # Fixes post shuffles. SLUS-20935: name: "IHRA Professional Drag Racing 2005" region: "NTSC-U" @@ -66198,9 +66260,9 @@ SLUS-21006: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" + textureInsideRT: 1 # Fixes post shuffles. patches: default: content: |- @@ -66365,6 +66427,8 @@ SLUS-21029: gsHWFixes: halfPixelOffset: 2 # Aligns post bloom. nativeScaling: 2 # Fixes light blooms. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. getSkipCount: "GSC_MidnightClub3" patches: 0DD3417A: @@ -66439,6 +66503,7 @@ SLUS-21039: compat: 5 gsHWFixes: alignSprite: 1 # Fixes lighting and vertical lines, also works with normal vertex. + textureInsideRT: 1 # Fixes shadows. SLUS-21040: name: "The Shield" name-sort: "Shield, The" @@ -66748,9 +66813,9 @@ SLUS-21099: region: "NTSC-U" compat: 4 gsHWFixes: - disablePartialInvalidation: 1 # Improves performance. halfPixelOffset: 2 # Fixes misaligned bloom effects. texturePreloading: 1 # Performs much better with partial preload. + textureInsideRT: 1 # Fixes post effects. SLUS-21100: name: "NCAA March Madness 2005" region: "NTSC-U" @@ -68149,6 +68214,7 @@ SLUS-21311: autoFlush: 1 # Corrects vignette to match software. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. halfPixelOffset: 4 # Aligns blur more correctly to match software. + textureInsideRT: 1 # Fixes post processing effects. SLUS-21312: name: "Wallace & Gromit - The Curse of the Were-Rabbit" region: "NTSC-U" @@ -68433,6 +68499,8 @@ SLUS-21355: gsHWFixes: halfPixelOffset: 2 # Aligns post bloom. nativeScaling: 2 # Fixes light blooms. + textureInsideRT: 1 # Improves performance. + preloadFrameData: 1 # Fixes light trails. getSkipCount: "GSC_MidnightClub3" patches: 60A42FF5: @@ -69634,6 +69702,8 @@ SLUS-21581: name: "UEFA Champions League 2006-2007" region: "NTSC-U" compat: 5 + gsHWFixes: + textureInsideRT: 1 # Fixes weird glitches. SLUS-21582: name: "MVP '07 - NCAA Baseball" region: "NTSC-U" @@ -69831,6 +69901,7 @@ SLUS-21613: gsHWFixes: getSkipCount: "GSC_Manhunt2" autoFlush: 1 # Fixes missing lights and light intensity. + textureInsideRT: 1 # Fixes post lighting. SLUS-21614: name: "Star Wars - The Force Unleashed" region: "NTSC-U" @@ -69854,7 +69925,7 @@ SLUS-21615: compat: 5 gsHWFixes: roundSprite: 1 # Fixes font sizes and lines in UI. - cpuFramebufferConversion: 1 # Fixes sepia-tone flashback sequences. + textureInsideRT: 1 # Fixes sepia-tone flashback sequences. forceEvenSpritePosition: 1 # Fixes font artifacts and out-of-bound 2D textures. gpuPaletteConversion: 2 # Fixes micro-stuttering and reduces HC size. SLUS-21616: @@ -70403,6 +70474,8 @@ SLUS-21716: compat: 5 roundModes: vu0RoundMode: 0 # Fixes invisible wall collision in bedroom. + gsHWFixes: + textureInsideRT: 1 # Fixes half screen. SLUS-21717: name: "Dora the Explorer - Dora Saves the Mermaids" region: "NTSC-U" @@ -70550,6 +70623,7 @@ SLUS-21740: autoFlush: 1 # Fixes bloom intensity. halfPixelOffset: 4 # Mostly aligns post processing. nativeScaling: 1 # Fixes post processing smoothness and position. + getSkipCount: "GSC_GuitarHero" SLUS-21741: name: "Sea Monsters - A Prehistoric Adventure" region: "NTSC-U" @@ -72117,6 +72191,8 @@ SLUS-29087: eeClampMode: 3 # Characters are visible in-game. gsHWFixes: texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost. + textureInsideRT: 1 # Fixes post shuffle effect. + halfPixelOffset: 2 # Fixes boxes around shuffle effect pages. SLUS-29088: name: "Champions of Norrath - Realms of EverQuest [Demo]" region: "NTSC-U" @@ -72231,9 +72307,9 @@ SLUS-29123: recommendedBlendingLevel: 4 # Improves banding and effect emulation. autoFlush: 1 # Fixes light bloom intensity. estimateTextureRegion: 1 # Improves performance and reduces hash cache size. - halfPixelOffset: 4 # Aligns post effects. + halfPixelOffset: 2 # Aligns post effects. nativeScaling: 1 # Fixes post effects. - getSkipCount: "GSC_GiTS" + textureInsideRT: 1 # Fixes post shuffles. SLUS-29124: name: "Fight Club [Demo]" region: "NTSC-U"