mirror of https://github.com/PCSX2/pcsx2.git
Qt: Add debug options panel
This commit is contained in:
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8dcda63c85
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@ -68,6 +68,9 @@ target_sources(pcsx2-qt PRIVATE
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Settings/CreateMemoryCardDialog.cpp
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Settings/CreateMemoryCardDialog.h
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Settings/CreateMemoryCardDialog.ui
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Settings/DebugSettingsWidget.cpp
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Settings/DebugSettingsWidget.h
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Settings/DebugSettingsWidget.ui
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Settings/EmulationSettingsWidget.cpp
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Settings/EmulationSettingsWidget.h
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Settings/EmulationSettingsWidget.ui
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@ -0,0 +1,62 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "DebugSettingsWidget.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "SettingsDialog.h"
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#include <QtWidgets/QMessageBox>
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#include "pcsx2/HostSettings.h"
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DebugSettingsWidget::DebugSettingsWidget(SettingsDialog* dialog, QWidget* parent)
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: QWidget(parent)
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, m_dialog(dialog)
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{
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SettingsInterface* sif = dialog->getSettingsInterface();
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m_ui.setupUi(this);
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//////////////////////////////////////////////////////////////////////////
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// GS Settings
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//////////////////////////////////////////////////////////////////////////
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.dumpGSDraws, "EmuCore/GS", "dump", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveRT, "EmuCore/GS", "save", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveFrame, "EmuCore/GS", "savef", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveTexture, "EmuCore/GS", "savet", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.saveDepth, "EmuCore/GS", "savez", false);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.startDraw, "EmuCore/GS", "saven", 0);
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SettingWidgetBinder::BindWidgetToIntSetting(sif, m_ui.dumpCount, "EmuCore/GS", "savel", 5000);
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SettingWidgetBinder::BindWidgetToFolderSetting(
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sif, m_ui.hwDumpDirectory, m_ui.hwDumpBrowse, m_ui.hwDumpOpen, nullptr, "EmuCore/GS", "HWDumpDirectory", std::string());
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SettingWidgetBinder::BindWidgetToFolderSetting(
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sif, m_ui.swDumpDirectory, m_ui.swDumpBrowse, m_ui.swDumpOpen, nullptr, "EmuCore/GS", "SWDumpDirectory", std::string());
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connect(m_ui.dumpGSDraws, &QCheckBox::stateChanged, this, &DebugSettingsWidget::onDrawDumpingChanged);
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onDrawDumpingChanged();
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}
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DebugSettingsWidget::~DebugSettingsWidget() = default;
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void DebugSettingsWidget::onDrawDumpingChanged()
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{
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const bool enabled = m_dialog->getEffectiveBoolValue("EmuCore/GS", "dump", false);
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m_ui.saveRT->setEnabled(enabled);
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m_ui.saveFrame->setEnabled(enabled);
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m_ui.saveTexture->setEnabled(enabled);
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m_ui.saveDepth->setEnabled(enabled);
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}
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@ -0,0 +1,41 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <QtWidgets/QWidget>
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#include "ui_DebugSettingsWidget.h"
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enum class GSRendererType : s8;
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class SettingsDialog;
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class DebugSettingsWidget : public QWidget
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{
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Q_OBJECT
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public:
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DebugSettingsWidget(SettingsDialog* dialog, QWidget* parent);
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~DebugSettingsWidget();
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private Q_SLOTS:
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void onDrawDumpingChanged();
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private:
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SettingsDialog* m_dialog;
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Ui::DebugSettingsWidget m_ui;
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};
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@ -0,0 +1,198 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>DebugSettingsWidget</class>
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<widget class="QWidget" name="DebugSettingsWidget">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>861</width>
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<height>501</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Form</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QTabWidget" name="gsTab">
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<property name="currentIndex">
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<number>0</number>
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</property>
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<property name="documentMode">
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<bool>true</bool>
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</property>
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<widget class="QWidget" name="gsTabWidget">
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<attribute name="title">
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<string>GS</string>
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</attribute>
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<layout class="QVBoxLayout" name="verticalLayout_2">
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="title">
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<string>Draw Dumping</string>
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</property>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="0" colspan="2">
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<widget class="QCheckBox" name="dumpGSDraws">
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<property name="text">
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<string>Dump GS Draws</string>
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</property>
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</widget>
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</item>
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<item row="0" column="1">
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<widget class="QCheckBox" name="saveRT">
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<property name="text">
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<string>Save RT</string>
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</property>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="saveFrame">
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<property name="text">
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<string>Save Frame</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QCheckBox" name="saveTexture">
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<property name="text">
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<string>Save Texture</string>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QCheckBox" name="saveDepth">
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<property name="text">
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<string>Save Depth</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="0">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Start Draw Number:</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<widget class="QSpinBox" name="startDraw">
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<property name="maximum">
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<number>99999</number>
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</property>
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</widget>
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</item>
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<item row="2" column="0">
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<widget class="QLabel" name="label_2">
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<property name="text">
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<string>Draw Dump Count:</string>
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</property>
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</widget>
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</item>
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<item row="2" column="1">
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<widget class="QSpinBox" name="dumpCount">
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<property name="minimum">
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<number>1</number>
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</property>
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<property name="maximum">
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<number>99999</number>
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</property>
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</widget>
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</item>
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<item row="3" column="0">
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<widget class="QLabel" name="label_3">
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<property name="text">
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<string>Hardware Dump Directory:</string>
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</property>
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</widget>
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</item>
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<item row="4" column="0">
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<widget class="QLabel" name="label_4">
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<property name="text">
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<string>Software Dump Directory:</string>
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</property>
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</widget>
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</item>
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<item row="4" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout_2" stretch="1,0,0">
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<item>
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<widget class="QLineEdit" name="swDumpDirectory"/>
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</item>
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<item>
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<widget class="QPushButton" name="swDumpBrowse">
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<property name="text">
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<string>Browse...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="swDumpOpen">
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<property name="text">
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<string>Open...</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="3" column="1">
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<layout class="QHBoxLayout" name="horizontalLayout" stretch="1,0,0">
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<item>
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<widget class="QLineEdit" name="hwDumpDirectory"/>
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</item>
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<item>
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<widget class="QPushButton" name="hwDumpBrowse">
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<property name="text">
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<string>Browse...</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="hwDumpOpen">
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<property name="text">
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<string>Open...</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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</widget>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>60</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -41,6 +41,7 @@
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#include "HotkeySettingsWidget.h"
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#include "InterfaceSettingsWidget.h"
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#include "MemoryCardSettingsWidget.h"
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#include "DebugSettingsWidget.h"
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#ifdef ENABLE_ACHIEVEMENTS
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#include "AchievementSettingsWidget.h"
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@ -89,72 +90,80 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
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addWidget(m_interface_settings = new InterfaceSettingsWidget(this, m_ui.settingsContainer), tr("Interface"),
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QStringLiteral("settings-3-line"),
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tr("<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option for "
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"additional information."));
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tr("<strong>Interface Settings</strong><hr>These options control how the software looks and behaves.<br><br>Mouse over an option "
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"for additional information."));
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// We don't include game list/bios settings in per-game settings.
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if (!isPerGameSettings())
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{
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addWidget(m_game_list_settings = new GameListSettingsWidget(this, m_ui.settingsContainer), tr("Game List"),
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QStringLiteral("folder-settings-line"),
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate the game "
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"list. Search directories can be added, removed, and switched to recursive/non-recursive."));
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tr("<strong>Game List Settings</strong><hr>The list above shows the directories which will be searched by PCSX2 to populate "
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"the game list. Search directories can be added, removed, and switched to recursive/non-recursive."));
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addWidget(m_bios_settings = new BIOSSettingsWidget(this, m_ui.settingsContainer), tr("BIOS"), QStringLiteral("hard-drive-2-line"),
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tr("<strong>BIOS Settings</strong><hr>Configure your BIOS here.<br><br>Mouse over an option for additional information."));
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}
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// Common to both per-game and global settings.
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addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"), QStringLiteral("dashboard-line"),
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tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game settings.<br><br>Mouse over an option for additional information."));
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addWidget(m_emulation_settings = new EmulationSettingsWidget(this, m_ui.settingsContainer), tr("Emulation"),
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QStringLiteral("dashboard-line"),
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tr("<strong>Emulation Settings</strong><hr>These options determine the configuration of frame pacing and game "
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"settings.<br><br>Mouse over an option for additional information."));
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// Only show the game fixes for per-game settings, there's really no reason to be setting them globally.
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if (show_advanced_settings && isPerGameSettings())
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{
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addWidget(m_game_fix_settings_widget = new GameFixSettingsWidget(this, m_ui.settingsContainer), tr("Game Fix"),
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QStringLiteral("close-line"), tr("<strong>Game Fix Settings</strong><hr>Gamefixes can work around incorrect emulation in some titles<br>however they can also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise."));
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QStringLiteral("close-line"),
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tr("<strong>Game Fix Settings</strong><hr>Gamefixes can work around incorrect emulation in some titles<br>however they can "
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"also cause problems in games if used incorrectly.<br>It is best to leave them all disabled unless advised otherwise."));
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}
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addWidget(m_graphics_settings = new GraphicsSettingsWidget(this, m_ui.settingsContainer), tr("Graphics"), QStringLiteral("brush-line"),
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tr("<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an option for additional information."));
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tr("<strong>Graphics Settings</strong><hr>These options determine the configuration of the graphical output.<br><br>Mouse over an "
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"option for additional information."));
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addWidget(m_audio_settings = new AudioSettingsWidget(this, m_ui.settingsContainer), tr("Audio"), QStringLiteral("volume-up-line"),
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tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for additional information."));
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tr("<strong>Audio Settings</strong><hr>These options control the audio output of the console.<br><br>Mouse over an option for "
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"additional information."));
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// for now, memory cards aren't settable per-game
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if (!isPerGameSettings())
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{
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addWidget(m_memory_card_settings = new MemoryCardSettingsWidget(this, m_ui.settingsContainer), tr("Memory Cards"),
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QStringLiteral("sd-card-line"), tr("<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for additional information."));
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QStringLiteral("sd-card-line"),
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tr("<strong>Memory Card Settings</strong><hr>Create and configure Memory Cards here.<br><br>Mouse over an option for "
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"additional information."));
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}
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addWidget(m_dev9_settings = new DEV9SettingsWidget(this, m_ui.settingsContainer), tr("Network & HDD"), QStringLiteral("dashboard-line"),
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tr("<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the console.<br><br>"
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"Mouse over an option for additional information."));
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tr("<strong>Network & HDD Settings</strong><hr>These options control the network connectivity and internal HDD storage of the "
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"console.<br><br>Mouse over an option for additional information."));
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if (!isPerGameSettings())
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{
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addWidget(m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"), QStringLiteral("folder-open-line"),
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addWidget(m_folder_settings = new FolderSettingsWidget(this, m_ui.settingsContainer), tr("Folders"),
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QStringLiteral("folder-open-line"),
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tr("<strong>Folder Settings</strong><hr>These options control where PCSX2 will save runtime data files."));
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}
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{
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QString title = tr("Achievements");
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QString icon_text(QStringLiteral("trophy-line"));
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QString help_text = tr(
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"<strong>Achievements Settings</strong><hr>"
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"These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.");
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QString help_text =
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tr("<strong>Achievements Settings</strong><hr>"
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"These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.");
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#ifdef ENABLE_ACHIEVEMENTS
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if (Achievements::IsUsingRAIntegration())
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{
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QLabel* placeholder_label =
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new QLabel(tr("RAIntegration is being used, built-in RetroAchievements support is disabled."),
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m_ui.settingsContainer);
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new QLabel(tr("RAIntegration is being used, built-in RetroAchievements support is disabled."), m_ui.settingsContainer);
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placeholder_label->setAlignment(Qt::AlignLeft | Qt::AlignTop);
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addWidget(placeholder_label, std::move(title), std::move(icon_text), std::move(help_text));
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}
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else
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{
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addWidget((m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer)),
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std::move(title), std::move(icon_text), std::move(help_text));
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addWidget((m_achievement_settings = new AchievementSettingsWidget(this, m_ui.settingsContainer)), std::move(title),
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std::move(icon_text), std::move(help_text));
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}
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#else
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QLabel* placeholder_label =
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@ -167,7 +176,14 @@ void SettingsDialog::setupUi(const GameList::Entry* game)
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if (show_advanced_settings)
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{
|
||||
addWidget(m_advanced_settings = new AdvancedSettingsWidget(this, m_ui.settingsContainer), tr("Advanced"),
|
||||
QStringLiteral("artboard-2-line"), tr("<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated console.<br><br>Mouse over an option for additional information."));
|
||||
QStringLiteral("artboard-2-line"),
|
||||
tr("<strong>Advanced Settings</strong><hr>These are advanced options to determine the configuration of the simulated "
|
||||
"console.<br><br>Mouse over an option for additional information."));
|
||||
addWidget(m_debug_settings = new DebugSettingsWidget(this, m_ui.settingsContainer), tr("Debug"),
|
||||
QStringLiteral("folder-download-line"),
|
||||
tr("<strong>Debug Settings</strong><hr>These are options which can be used to log internal information about the application. "
|
||||
"<strong>Do not modify unless you know what you are doing</strong>, it will cause significant slowdown, and can waste large "
|
||||
"amounts of disk space."));
|
||||
}
|
||||
|
||||
m_ui.settingsCategory->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
|
||||
|
@ -386,7 +402,8 @@ std::optional<float> SettingsDialog::getFloatValue(const char* section, const ch
|
|||
return value;
|
||||
}
|
||||
|
||||
std::optional<std::string> SettingsDialog::getStringValue(const char* section, const char* key, std::optional<const char*> default_value) const
|
||||
std::optional<std::string> SettingsDialog::getStringValue(
|
||||
const char* section, const char* key, std::optional<const char*> default_value) const
|
||||
{
|
||||
std::optional<std::string> value;
|
||||
if (m_sif)
|
||||
|
|
|
@ -41,6 +41,7 @@ class FolderSettingsWidget;
|
|||
class DEV9SettingsWidget;
|
||||
class AchievementSettingsWidget;
|
||||
class AdvancedSettingsWidget;
|
||||
class DebugSettingsWidget;
|
||||
|
||||
class SettingsDialog final : public QDialog
|
||||
{
|
||||
|
@ -128,6 +129,7 @@ private:
|
|||
DEV9SettingsWidget* m_dev9_settings = nullptr;
|
||||
AchievementSettingsWidget* m_achievement_settings = nullptr;
|
||||
AdvancedSettingsWidget* m_advanced_settings = nullptr;
|
||||
DebugSettingsWidget* m_debug_settings = nullptr;
|
||||
|
||||
std::array<QString, MAX_SETTINGS_WIDGETS> m_category_help_text;
|
||||
|
||||
|
|
|
@ -132,6 +132,7 @@
|
|||
<ItemGroup>
|
||||
<ClCompile Include="EarlyHardwareCheck.cpp" />
|
||||
<ClCompile Include="QtProgressCallback.cpp" />
|
||||
<ClCompile Include="Settings\DebugSettingsWidget.cpp" />
|
||||
<ClCompile Include="Settings\FolderSettingsWidget.cpp" />
|
||||
<ClCompile Include="Settings\MemoryCardConvertWorker.cpp" />
|
||||
<ClCompile Include="Tools\InputRecording\InputRecordingViewer.cpp" />
|
||||
|
@ -198,6 +199,7 @@
|
|||
<QtMoc Include="QtProgressCallback.h" />
|
||||
<ClInclude Include="Settings\ControllerSettingWidgetBinder.h" />
|
||||
<QtMoc Include="Settings\FolderSettingsWidget.h" />
|
||||
<QtMoc Include="Settings\DebugSettingsWidget.h" />
|
||||
<ClInclude Include="Settings\HddCreateQt.h" />
|
||||
<QtMoc Include="Settings\GameSummaryWidget.h" />
|
||||
<QtMoc Include="Settings\CreateMemoryCardDialog.h" />
|
||||
|
@ -252,6 +254,7 @@
|
|||
<ClCompile Include="$(IntDir)Settings\moc_GameSummaryWidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)Settings\moc_AchievementLoginDialog.cpp" />
|
||||
<ClCompile Include="$(IntDir)Settings\moc_AchievementSettingsWidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)Settings\moc_DebugSettingsWidget.cpp" />
|
||||
<ClCompile Include="$(IntDir)GameList\moc_GameListModel.cpp" />
|
||||
<ClCompile Include="$(IntDir)GameList\moc_GameListRefreshThread.cpp" />
|
||||
<ClCompile Include="$(IntDir)GameList\moc_GameListWidget.cpp" />
|
||||
|
@ -358,6 +361,9 @@
|
|||
</QtUi>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtUi Include="Settings\DebugSettingsWidget.ui">
|
||||
<FileType>Document</FileType>
|
||||
</QtUi>
|
||||
<None Include="Settings\USBBindingWidget_DrivingForce.ui" />
|
||||
<None Include="Settings\USBBindingWidget_GTForce.ui" />
|
||||
<QtUi Include="Settings\USBDeviceWidget.ui">
|
||||
|
|
|
@ -250,6 +250,12 @@
|
|||
<ClCompile Include="Tools\InputRecording\InputRecordingViewer.cpp">
|
||||
<Filter>Tools\Input Recording</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Settings\DebugSettingsWidget.cpp">
|
||||
<Filter>Settings</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="$(IntDir)Settings\moc_DebugSettingsWidget.cpp">
|
||||
<Filter>moc</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="..\pcsx2\windows\PCSX2.manifest">
|
||||
|
@ -366,6 +372,9 @@
|
|||
<Filter>Settings</Filter>
|
||||
</QtMoc>
|
||||
<QtMoc Include="Tools\InputRecording\InputRecordingViewer.h" />
|
||||
<QtMoc Include="Settings\DebugSettingsWidget.h">
|
||||
<Filter>Settings</Filter>
|
||||
</QtMoc>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<QtResource Include="resources\resources.qrc">
|
||||
|
@ -463,6 +472,9 @@
|
|||
<QtUi Include="Settings\USBDeviceWidget.ui">
|
||||
<Filter>Settings</Filter>
|
||||
</QtUi>
|
||||
<QtUi Include="Settings\DebugSettingsWidget.ui">
|
||||
<Filter>Settings</Filter>
|
||||
</QtUi>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Settings\FolderSettingsWidget.ui">
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12.414 5H21a1 1 0 0 1 1 1v14a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1h7.414l2 2zM4 5v14h16V7h-8.414l-2-2H4zm9 8h3l-4 4-4-4h3V9h2v4z" fill="#000000"/></svg>
|
After Width: | Height: | Size: 290 B |
|
@ -0,0 +1 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="none" d="M0 0h24v24H0z"/><path d="M12.414 5H21a1 1 0 0 1 1 1v14a1 1 0 0 1-1 1H3a1 1 0 0 1-1-1V4a1 1 0 0 1 1-1h7.414l2 2zM4 5v14h16V7h-8.414l-2-2H4zm9 8h3l-4 4-4-4h3V9h2v4z" fill="#ffffff"/></svg>
|
After Width: | Height: | Size: 290 B |
|
@ -25,6 +25,7 @@
|
|||
<file>icons/black/svg/flashlight-line.svg</file>
|
||||
<file>icons/black/svg/flask-line.svg</file>
|
||||
<file>icons/black/svg/folder-add-line.svg</file>
|
||||
<file>icons/black/svg/folder-download-line.svg</file>
|
||||
<file>icons/black/svg/folder-open-line.svg</file>
|
||||
<file>icons/black/svg/folder-reduce-line.svg</file>
|
||||
<file>icons/black/svg/folder-settings-line.svg</file>
|
||||
|
@ -83,6 +84,7 @@
|
|||
<file>icons/white/svg/flashlight-line.svg</file>
|
||||
<file>icons/white/svg/flask-line.svg</file>
|
||||
<file>icons/white/svg/folder-add-line.svg</file>
|
||||
<file>icons/white/svg/folder-download-line.svg</file>
|
||||
<file>icons/white/svg/folder-open-line.svg</file>
|
||||
<file>icons/white/svg/folder-reduce-line.svg</file>
|
||||
<file>icons/white/svg/folder-settings-line.svg</file>
|
||||
|
@ -112,7 +114,7 @@
|
|||
<file>icons/white/svg/volume-up-line.svg</file>
|
||||
<file>icons/white/svg/window-2-line.svg</file>
|
||||
<file>images/DrivingForce.png</file>
|
||||
<file>images/GTForce.png</file>
|
||||
<file>images/dualshock-2.png</file>
|
||||
<file>images/GTForce.png</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
|
Loading…
Reference in New Issue