diff --git a/pcsx2/GS/GS.cpp b/pcsx2/GS/GS.cpp index 5314cc8acc..93cbced693 100644 --- a/pcsx2/GS/GS.cpp +++ b/pcsx2/GS/GS.cpp @@ -1426,7 +1426,6 @@ void GSApp::Init() #else m_default_configuration["linux_replay"] = "1"; #endif - m_default_configuration["accurate_date"] = "1"; m_default_configuration["accurate_blending_unit"] = "1"; m_default_configuration["AspectRatio"] = "1"; m_default_configuration["autoflush_sw"] = "1"; diff --git a/pcsx2/GS/Window/GSSetting.cpp b/pcsx2/GS/Window/GSSetting.cpp index 9516856b60..e4893a5448 100644 --- a/pcsx2/GS/Window/GSSetting.cpp +++ b/pcsx2/GS/Window/GSSetting.cpp @@ -104,10 +104,6 @@ const char* dialog_message(int ID, bool* updateText) return cvtString("Enable: Removes the offset for interlacing when upscaling.\n" "Can reduce blurring in some games, where the opposite is true most of the time.\n" "Used for ICO to reduce blur."); - case IDC_ACCURATE_DATE: - return cvtString("Implement a more accurate algorithm to compute GS destination alpha testing.\n" - "It improves shadow and transparency rendering.\n\n" - "Note: Direct3D is less accurate."); case IDC_ACCURATE_BLEND_UNIT: return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n" "Minimum:\nFast but introduces various rendering issues.\n" diff --git a/pcsx2/GS/Window/GSSetting.h b/pcsx2/GS/Window/GSSetting.h index 012f738879..b31ac7ade9 100644 --- a/pcsx2/GS/Window/GSSetting.h +++ b/pcsx2/GS/Window/GSSetting.h @@ -48,7 +48,6 @@ enum IDC_DISABLE_INTERLACE_OFFSETS, // Hardware Renderer IDC_PRELOAD_TEXTURES, - IDC_ACCURATE_DATE, IDC_PALTEX, IDC_AFCOMBO, IDC_DITHERING, diff --git a/pcsx2/GS/Window/GSwxDialog.cpp b/pcsx2/GS/Window/GSwxDialog.cpp index bb7de46371..e6cb9fac88 100644 --- a/pcsx2/GS/Window/GSwxDialog.cpp +++ b/pcsx2/GS/Window/GSwxDialog.cpp @@ -283,8 +283,6 @@ RendererTab::RendererTab(wxWindow* parent) auto* hw_checks_box = new wxWrapSizer(wxHORIZONTAL); - m_ui.addCheckBox(hw_checks_box, "Accurate Destination Alpha Test", "accurate_date", IDC_ACCURATE_DATE, hw_prereq); - auto* paltex_prereq = m_ui.addCheckBox(hw_checks_box, "GPU Palette Conversion", "paltex", IDC_PALTEX, hw_prereq); auto aniso_prereq = [this, paltex_prereq]{ return m_is_hardware && paltex_prereq->GetValue() == false; };