GS/HW: Adjust Burnout CRC hack to stop hash cache spiking

This commit is contained in:
Stenzek 2023-01-15 19:38:15 +10:00 committed by refractionpcsx2
parent 0af2657bbc
commit a342f4c7e9
1 changed files with 7 additions and 8 deletions

View File

@ -324,15 +324,14 @@ bool GSHwHack::GSC_TombRaiderUnderWorld(GSRendererHW& r, const GSFrameInfo& fi,
bool GSHwHack::GSC_BurnoutGames(GSRendererHW& r, const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
// We don't check if we already have a skip here, because it gets confused when auto flush is on.
if (fi.TME && (fi.FBP == 0x01dc0 || fi.FBP == 0x01c00 || fi.FBP == 0x01f00 || fi.FBP == 0x01d40 || fi.FBP == 0x02200 || fi.FBP == 0x02000) && fi.FPSM == fi.TPSM && (fi.TBP0 == 0x01dc0 || fi.TBP0 == 0x01c00 || fi.TBP0 == 0x01f00 || fi.TBP0 == 0x01d40 || fi.TBP0 == 0x02200 || fi.TBP0 == 0x02000) && fi.TPSM == PSM_PSMCT32)
{
// 0x01dc0 01c00(MP) ntsc, 0x01f00 0x01d40(MP) ntsc progressive, 0x02200(MP) pal.
// Yellow stripes.
// Multiplayer tested only on Takedown.
skip = GSConfig.UserHacks_AutoFlush ? 2 : 4;
}
skip = 3;
return true;
}
return GSC_BlackAndBurnoutSky(r, fi, skip);