mirror of https://github.com/PCSX2/pcsx2.git
OSD/Savestate: Add close menu hint to the selector
Don't you hate it when you come up with more ideas just minutes AFTER the PR has been merged?
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@ -761,6 +761,7 @@ namespace SaveStateSelectorUI
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static std::string s_save_legend;
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static std::string s_save_legend;
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static std::string s_prev_legend;
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static std::string s_prev_legend;
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static std::string s_next_legend;
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static std::string s_next_legend;
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static std::string s_close_legend;
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static std::array<ListEntry, VMManager::NUM_SAVE_STATE_SLOTS> s_slots;
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static std::array<ListEntry, VMManager::NUM_SAVE_STATE_SLOTS> s_slots;
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static std::atomic_int32_t s_current_slot{0};
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static std::atomic_int32_t s_current_slot{0};
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@ -812,6 +813,7 @@ void SaveStateSelectorUI::Close()
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s_save_legend = {};
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s_save_legend = {};
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s_prev_legend = {};
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s_prev_legend = {};
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s_next_legend = {};
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s_next_legend = {};
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s_close_legend = {};
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}
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}
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void SaveStateSelectorUI::RefreshList(const std::string& serial, u32 crc)
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void SaveStateSelectorUI::RefreshList(const std::string& serial, u32 crc)
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@ -873,6 +875,8 @@ void SaveStateSelectorUI::RefreshHotkeyLegend()
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TRANSLATE_STR("ImGuiOverlays", "Select Previous"));
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TRANSLATE_STR("ImGuiOverlays", "Select Previous"));
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s_next_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "NextSaveStateSlot"),
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s_next_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "NextSaveStateSlot"),
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TRANSLATE_STR("ImGuiOverlays", "Select Next"));
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TRANSLATE_STR("ImGuiOverlays", "Select Next"));
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s_close_legend = format_legend_entry(Host::GetSmallStringSettingValue("Hotkeys", "OpenPauseMenu"),
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TRANSLATE_STR("ImGuiOverlays", "Close Menu"));
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}
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}
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void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
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void SaveStateSelectorUI::SelectNextSlot(bool open_selector)
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@ -960,9 +964,9 @@ void SaveStateSelectorUI::Draw()
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const auto& io = ImGui::GetIO();
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const auto& io = ImGui::GetIO();
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const float scale = ImGuiManager::GetGlobalScale();
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const float scale = ImGuiManager::GetGlobalScale();
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const float width = (600.0f * scale);
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const float width = (600.0f * scale);
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const float height = (420.0f * scale);
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const float height = (430.0f * scale);
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const float padding_and_rounding = 15.0f * scale;
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const float padding_and_rounding = 10.0f * scale;
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, padding_and_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(padding_and_rounding, padding_and_rounding));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.11f, 0.15f, 0.17f, 0.8f));
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@ -975,7 +979,7 @@ void SaveStateSelectorUI::Draw()
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ImGuiWindowFlags_NoScrollbar))
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ImGuiWindowFlags_NoScrollbar))
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{
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{
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// Leave 2 lines for the legend
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// Leave 2 lines for the legend
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const float legend_margin = ImGui::GetFontSize() * 2.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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const float legend_margin = ImGui::GetFontSize() * 3.0f + ImGui::GetStyle().ItemSpacing.y * 3.0f;
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const float padding = 10.0f * scale;
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const float padding = 10.0f * scale;
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ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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ImGui::BeginChild("##item_list", ImVec2(0, -legend_margin), false,
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@ -1069,6 +1073,8 @@ void SaveStateSelectorUI::Draw()
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ImGui::TextUnformatted(s_save_legend.c_str());
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ImGui::TextUnformatted(s_save_legend.c_str());
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ImGui::TableNextColumn();
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(s_next_legend.c_str());
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ImGui::TextUnformatted(s_next_legend.c_str());
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(s_close_legend.c_str());
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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