gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.

This commit is contained in:
lightningterror 2021-10-08 13:31:17 +02:00
parent ae1f1599f6
commit a2ba0ae818
1 changed files with 2 additions and 2 deletions

View File

@ -306,9 +306,9 @@ bool GSDevice11::Create(const std::shared_ptr<GSWnd>& wnd)
ShaderMacro sm_sboost(m_shader.model);
sm_sboost.AddMacro("SB_SATURATION", std::clamp(0, theApp.GetConfigI("ShadeBoost_Contrast"), 100));
sm_sboost.AddMacro("SB_CONTRAST", std::clamp(0, theApp.GetConfigI("ShadeBoost_Contrast"), 100));
sm_sboost.AddMacro("SB_BRIGHTNESS", std::clamp(0, theApp.GetConfigI("ShadeBoost_Brightness"), 100));
sm_sboost.AddMacro("SB_CONTRAST", std::clamp(0, theApp.GetConfigI("ShadeBoost_Saturation"), 100));
sm_sboost.AddMacro("SB_SATURATION", std::clamp(0, theApp.GetConfigI("ShadeBoost_Saturation"), 100));
memset(&bd, 0, sizeof(bd));