mirror of https://github.com/PCSX2/pcsx2.git
gs-d3d11: Fix Shade Boost Contrast and Saturation swapped values.
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@ -306,9 +306,9 @@ bool GSDevice11::Create(const std::shared_ptr<GSWnd>& wnd)
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ShaderMacro sm_sboost(m_shader.model);
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sm_sboost.AddMacro("SB_SATURATION", std::clamp(0, theApp.GetConfigI("ShadeBoost_Contrast"), 100));
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sm_sboost.AddMacro("SB_CONTRAST", std::clamp(0, theApp.GetConfigI("ShadeBoost_Contrast"), 100));
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sm_sboost.AddMacro("SB_BRIGHTNESS", std::clamp(0, theApp.GetConfigI("ShadeBoost_Brightness"), 100));
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sm_sboost.AddMacro("SB_CONTRAST", std::clamp(0, theApp.GetConfigI("ShadeBoost_Saturation"), 100));
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sm_sboost.AddMacro("SB_SATURATION", std::clamp(0, theApp.GetConfigI("ShadeBoost_Saturation"), 100));
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memset(&bd, 0, sizeof(bd));
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