diff --git a/pcsx2/GS/Renderers/Metal/GSDeviceMTL.mm b/pcsx2/GS/Renderers/Metal/GSDeviceMTL.mm index b280fa5fa8..305a1d1573 100644 --- a/pcsx2/GS/Renderers/Metal/GSDeviceMTL.mm +++ b/pcsx2/GS/Renderers/Metal/GSDeviceMTL.mm @@ -1118,6 +1118,7 @@ bool GSDeviceMTL::Create(GSVSyncMode vsync_mode, bool allow_present_throttle) pdesc.depthAttachmentPixelFormat = MTLPixelFormatInvalid; break; case ShaderConvert::DEPTH_COPY: + case ShaderConvert::FLOAT32_TO_FLOAT24: case ShaderConvert::RGBA8_TO_FLOAT32: case ShaderConvert::RGBA8_TO_FLOAT24: case ShaderConvert::RGBA8_TO_FLOAT16: