mirror of https://github.com/PCSX2/pcsx2.git
Temp fix for Soul Calibur 3, possibly most other broken games.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3312 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -138,7 +138,9 @@ static void __fastcall RegHandlerSIGNAL(const u32* data)
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GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~data[1])|(data[0]&data[1]);
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GSSIGLBLID.SIGID = (GSSIGLBLID.SIGID&~data[1])|(data[0]&data[1]);
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if (!(GSIMR&0x100) )
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// This is not working yet for some reason. Will have to troubleshoot it later.
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// For now having the SIGNAL behave like other interrpts seems to be fine. --air
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/*if (!(GSIMR&0x100) )
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{
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{
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if (CSRreg.SIGNAL)
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if (CSRreg.SIGNAL)
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{
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{
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@ -154,7 +156,18 @@ static void __fastcall RegHandlerSIGNAL(const u32* data)
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CSRreg.SIGNAL = true;
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CSRreg.SIGNAL = true;
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gsIrq();
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gsIrq();
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}
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}
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}*/
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if (!CSRreg.SIGNAL)
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{
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CSRreg.SIGNAL = true;
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if (!(GSIMR&0x100) )
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{
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CSRreg.SIGNAL = true;
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gsIrq();
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}
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}
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}
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}
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}
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// FINISH : Enables end-of-draw signaling. When FINISH is written it tells the GIF to
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// FINISH : Enables end-of-draw signaling. When FINISH is written it tells the GIF to
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@ -172,10 +185,10 @@ static void __fastcall RegHandlerFINISH(const u32* data)
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if (!CSRreg.FINISH)
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if (!CSRreg.FINISH)
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{
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{
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CSRreg.FINISH = true;
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if (!(GSIMR&0x200))
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if (!(GSIMR&0x200))
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gsIrq();
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gsIrq();
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CSRreg.FINISH = true;
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}
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}
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}
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}
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